Player Matchup

Bakasura
Bakasura
Arthur_MM26
Bakasura
Level 86
God Stats
1W - 0L
1,722 SR
Queue Stats
2W - 1L
1,253 Elo+
Party 1
Olorun
Olorun
ErickValve
Olorun
Level 121
God Stats
1W - 0L
1,220 SR
Queue Stats
33W - 31L
1,569 Elo+
Party 1
Hercules
Hercules
lmp00
Hercules
Level 62
God Stats
3W - 1L
1,620 SR
Queue Stats
61W - 47L
1,621 Elo+
Party 1
Team Averages
Level 90
1,520 SR
1,481 Elo+

VS

Team Averages
Level 98
1,546 SR
1,549 Elo+
Cliodhna
Cliodhna
MikesBackForYou
Cliodhna
Level 106
God Stats
1W - 2L
1,400 SR
Queue Stats
164W - 145L
1,543 Elo+
Solo
Ra
Ra
SlipperySlapper
Ra
Level 67
God Stats
4W - 4L
1,702 SR
Queue Stats
53W - 59L
1,512 Elo+
Party 2
Vamana
Vamana
papaNoodler
Vamana
Level 121
God Stats
2W - 7L
1,536 SR
Queue Stats
150W - 139L
1,592 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Arthur_MM26
Bakasura
17
5 / 4 / 11
12,615
701
12,108
18,345
8,987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Olorun
ErickValve
Olorun
17
7 / 4 / 8
12,721
707
23,787
18,850
7,857
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
lmp00
Hercules
16
6 / 1 / 10
12,993
722
14,227
18,643
24,636
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
15
7 / 4 / 2
12,125
674
15,569
17,746
15,245
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
1 / 7 / 8
10,925
607
16,214
12,870
4,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Vamana
14
1 / 7 / 5
10,269
571
14,267
28,126
27,912
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
24
18
Kills
9
9
Deaths
18
29
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Arthur_MM26
Bakasura
5
4
11
2.63
W
Olorun
ErickValve
Olorun
7
4
8
2.75
L
Cliodhna
7
4
2
2
L
1
7
8
0.71
W
Hercules
lmp00
Hercules
6
1
10
11
L
Vamana
1
7
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,122
Damage
46,050
55,838
Taken
58,742
41,480
Mitigated
47,521
20,553
Healing
16,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Arthur_MM26
Bakasura
12,108
7,078
0
6,363
18,345
8,987
1,097
6,835
11,510
0
36,361
W
Olorun
ErickValve
Olorun
23,787
11,256
1,597
8,257
18,850
7,857
1,543
4,729
14,121
77,987
0
L
Cliodhna
15,569
2,453
0
3,641
17,746
15,245
0
7,404
9,338
0
52,940
L
16,214
1,323
3,150
3,488
12,870
4,364
0
5,949
6,200
54,483
0
W
Hercules
lmp00
Hercules
14,227
3,774
0
4,336
18,643
24,636
162
5,255
13,388
0
36,151
L
Vamana
14,267
4,270
305
5,984
28,126
27,912
0
10,997
14,620
0
34,729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,329
Gold Earned
33,319
208
Minions Killed
221
10
Camps Cleared
7
1,120,431
Distance Traveled
1,038,164
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
12,615
701
65
4
6
410,195
6
W
Olorun
12,721
707
99
6
3
324,823
4
L
Cliodhna
12,125
674
83
5
4
364,439
3
L
Ra
10,925
607
92
5
1
336,655
1
W
Hercules
12,993
722
44
2
1
385,413
5
L
Vamana
10,269
571
46
3
2
337,070
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role