Player Matchup

Chaac
Chaac
 
Chaac
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
KnowYourRole
Anhur
Level 149
God Stats
4W - 2L
1,438 SR
Queue Stats
277W - 212L
1,518 Elo+
Party 2
Charybdis
Charybdis
Zahid
Charybdis
Level 68
God Stats
2W - 2L
1,372 SR
Queue Stats
426W - 409L
1,503 Elo+
Solo
Raijin
Raijin
darehito
Raijin
Level 125
God Stats
4W - 2L
1,702 SR
Queue Stats
126W - 117L
1,507 Elo+
Solo
Artio
Artio
o0oAddictioNo0o
Artio
Level 160
God Stats
3W - 2L
1,364 SR
Queue Stats
245W - 250L
1,474 Elo+
Solo
Team Averages
Level 122
1,475 SR
1,500 Elo+

VS

Team Averages
Level 119
1,550 SR
1,530 Elo+
Athena
Athena
MLKane
Athena
Level 127
God Stats
4W - 2L
1,569 SR
Queue Stats
65W - 60L
1,479 Elo+
Party 1
Tiamat
Tiamat
MrSnake1117
Tiamat
Level 147
God Stats
2W - 1L
1,679 SR
Queue Stats
80W - 46L
1,693 Elo+
Solo
Izanami
Izanami
WanderingNova
Izanami
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 49L
1,472 Elo+
Party 1
King Arthur
King Arthur
shedim
King Arthur
Level 128
God Stats
6W - 10L
1,501 SR
Queue Stats
736W - 713L
1,544 Elo+
Solo
Zeus
Zeus
vetties1
Zeus
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,461 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
19
13 / 4 / 11
11,436
953
19,483
23,623
20,815
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
5 / 4 / 19
9,875
823
14,656
10,757
3,936
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Charybdis
Zahid
Charybdis
17
5 / 2 / 15
10,124
844
10,952
8,593
3,257
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Raijin
darehito
Raijin
16
4 / 3 / 15
10,038
837
15,221
11,969
4,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
5 / 4 / 17
10,247
854
11,779
20,868
17,890
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
MLKane
Athena
15
3 / 7 / 8
9,665
805
5,576
20,670
26,844
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Tiamat
16
6 / 5 / 7
9,793
816
24,454
14,417
13,021
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
16
1 / 5 / 8
8,785
732
10,338
13,388
6,225
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

King Arthur
shedim
King Arthur
15
4 / 7 / 6
8,888
741
9,506
17,855
17,304
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Zeus
11
0 / 8 / 6
7,490
624
4,800
10,721
3,437
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
49
32
Kills
14
17
Deaths
32
77
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
13
4
11
4.63
W
5
4
19
3.63
L
Athena
MLKane
Athena
3
7
8
1
L
Tiamat
6
5
7
1.9
L
Izanami
1
5
8
1
W
Charybdis
Zahid
Charybdis
5
2
15
6.25
W
Raijin
darehito
Raijin
4
3
15
3.83
W
5
4
17
3.38
L
King Arthur
shedim
King Arthur
4
7
6
1
L
Zeus
0
8
6
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,091
Damage
54,674
75,810
Taken
77,051
50,568
Mitigated
66,831
35,952
Healing
17,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
19,483
3,365
1,298
11,420
23,623
20,815
493
8,773
14,361
0
33,451
W
14,656
7,577
3,331
1,828
10,757
3,936
1,387
4,093
6,615
0
24,802
L
Athena
MLKane
Athena
5,576
1,754
1,687
2,431
20,670
26,844
58
7,200
12,703
9,760
0
L
Tiamat
24,454
2,392
2,162
3,784
14,417
13,021
504
4,860
9,064
35,140
0
L
Izanami
10,338
4,281
499
3,045
13,388
6,225
973
3,558
9,353
0
27,749
W
Charybdis
Zahid
Charybdis
10,952
4,282
583
1,227
8,593
3,257
2,424
4,358
3,994
0
22,839
W
Raijin
darehito
Raijin
15,221
1,897
2,664
2,648
11,969
4,670
917
6,813
4,925
30,267
0
W
11,779
1,118
3,511
7,442
20,868
17,890
72
9,292
11,085
20,664
0
L
King Arthur
shedim
King Arthur
9,506
665
581
1,660
17,855
17,304
0
5,194
12,218
0
17,423
L
Zeus
4,800
871
482
1,012
10,721
3,437
410
5,065
5,394
8,735
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,720
Gold Earned
44,621
151
Minions Killed
107
0
Camps Cleared
0
1,080,557
Distance Traveled
948,713
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,436
953
38
3
0
227,635
3
W
Anhur
9,875
823
21
2
0
195,321
4
L
Athena
9,665
805
12
1
0
209,009
1
L
Tiamat
9,793
816
26
2
0
207,017
3
L
Izanami
8,785
732
48
4
0
168,687
0
W
Charybdis
10,124
844
43
4
0
219,852
3
W
Raijin
10,038
837
38
3
0
213,949
1
W
Artio
10,247
854
11
1
0
223,800
3
L
King Arthur
8,888
741
13
1
0
190,278
1
L
Zeus
7,490
624
8
1
0
173,722
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role