Player Matchup

King Arthur
King Arthur
Amuilo
King Arthur
Level 118
God Stats
2W - 1L
1,490 SR
Queue Stats
27W - 12L
1,656 Elo+
Party 2
Tiamat
Tiamat
IChang3dMyName
Tiamat
Level 128
God Stats
3W - 0L
1,553 SR
Queue Stats
11W - 4L
1,746 Elo+
Party 2
Cliodhna
Cliodhna
Jcupz
Cliodhna
Level 129
God Stats
3W - 0L
1,500 SR
Queue Stats
51W - 27L
1,648 Elo+
Party 2
Ymir
Ymir
JuicedVülva
Ymir
Level 51
God Stats
2W - 0L
1,823 SR
Queue Stats
296W - 76L
1,777 Elo+
Party 1
Izanami
Izanami
caoznite
Izanami
Level 157
God Stats
64W - 29L
1,764 SR
Queue Stats
507W - 316L
1,592 Elo+
Party 1
Team Averages
Level 117
1,626 SR
1,684 Elo+

VS

Team Averages
Level 111
1,557 SR
1,628 Elo+
Charybdis
Charybdis
PlumpTillDeth638
Charybdis
Level 160
God Stats
18W - 17L
1,480 SR
Queue Stats
336W - 211L
1,700 Elo+
Party 3
Baron Samedi
Baron Samedi
SneakyBeaver55
Baron Samedi
Level 159
God Stats
9W - 6L
1,788 SR
Queue Stats
414W - 347L
1,623 Elo+
Party 3
Scylla
Scylla
epicsalsa
Scylla
Level 103
God Stats
0W - 1L
1,525 SR
Queue Stats
92W - 68L
1,574 Elo+
Party 3
Fenrir
Fenrir
jgokrzy
Fenrir
Level 66
God Stats
15W - 15L
1,507 SR
Queue Stats
92W - 74L
1,638 Elo+
Solo
Athena
Athena
theSNUGGLEone
Athena
Level 69
God Stats
3W - 4L
1,487 SR
Queue Stats
73W - 55L
1,604 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Amuilo
King Arthur
14
2 / 7 / 7
9,321
466
7,659
15,855
13,030
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

18
6 / 2 / 7
11,247
562
13,793
13,376
7,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Cliodhna
Jcupz
Cliodhna
20
10 / 1 / 6
12,644
632
20,217
15,880
6,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
5 / 4 / 15
11,267
563
10,418
24,464
27,700
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
caoznite
Izanami
18
2 / 3 / 8
11,227
561
15,844
12,844
5,827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
19
10 / 3 / 1
12,029
601
20,436
19,726
6,781
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
SneakyBeaver55
Baron Samedi
17
2 / 2 / 7
10,438
522
14,413
15,806
16,675
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
epicsalsa
Scylla
12
0 / 7 / 3
7,387
369
5,249
13,390
3,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
jgokrzy
Fenrir
16
5 / 5 / 5
9,982
499
10,652
17,248
6,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 8 / 4
7,626
381
4,765
24,579
24,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
37
25
Kills
17
17
Deaths
25
43
Assists
20
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Amuilo
King Arthur
2
7
7
0.79
W
6
2
7
4.75
W
Cliodhna
Jcupz
Cliodhna
10
1
6
13
W
5
4
15
3.13
L
Charybdis
10
3
1
3.5
L
Baron Samedi
SneakyBeaver55
Baron Samedi
2
2
7
2.75
W
Izanami
caoznite
Izanami
2
3
8
2
L
Scylla
epicsalsa
Scylla
0
7
3
0.21
L
Fenrir
jgokrzy
Fenrir
5
5
5
1.5
L
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,931
Damage
55,515
82,419
Taken
90,749
61,312
Mitigated
57,797
25,404
Healing
29,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Amuilo
King Arthur
7,659
1,090
0
480
15,855
13,030
0
6,438
9,417
2,768
35,056
W
13,793
1,398
347
6,799
13,376
7,872
865
3,186
10,190
73,435
0
W
Cliodhna
Jcupz
Cliodhna
20,217
2,370
0
6,818
15,880
6,883
0
5,566
10,314
0
111,091
W
10,418
3,884
3,281
4,044
24,464
27,700
193
7,185
17,279
24,111
0
L
Charybdis
20,436
14,046
0
10,732
19,726
6,781
420
5,089
14,501
0
113,428
L
Baron Samedi
SneakyBeaver55
Baron Samedi
14,413
733
1,230
7,129
15,806
16,675
0
3,834
11,889
71,690
0
W
Izanami
caoznite
Izanami
15,844
10,256
0
3,635
12,844
5,827
5,207
2,127
10,717
0
100,328
L
Scylla
epicsalsa
Scylla
5,249
827
0
1,608
13,390
3,039
0
3,101
10,087
38,189
0
L
Fenrir
jgokrzy
Fenrir
10,652
2,227
0
5,420
17,248
6,760
0
2,611
14,482
0
61,031
L
4,765
883
565
3,298
24,579
24,542
0
9,504
14,819
13,377
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,706
Gold Earned
47,462
547
Minions Killed
497
0
Camps Cleared
0
1,937,685
Distance Traveled
1,764,072
25
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,321
466
57
3
0
330,553
2
W
Tiamat
11,247
562
132
7
0
374,329
1
W
Cliodhna
12,644
632
170
9
0
478,812
8
W
Ymir
11,267
563
28
1
0
380,974
11
L
Charybdis
12,029
601
191
10
0
317,503
4
L
Baron Samedi
10,438
522
124
6
0
347,630
4
W
Izanami
11,227
561
160
8
0
373,017
3
L
Scylla
7,387
369
64
3
0
340,568
0
L
Fenrir
9,982
499
94
5
0
397,066
9
L
Athena
7,626
381
24
1
0
361,305
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role