Player Matchup

Izanami
Izanami
FoamyIsMySenpai
Izanami
Level 148
God Stats
3W - 9L
1,341 SR
Queue Stats
338W - 352L
1,534 Elo+
Party 2
Bacchus
Bacchus
Qaoka
Bacchus
Level 28
God Stats
8W - 8L
1,625 SR
Queue Stats
166W - 184L
1,461 Elo+
Party 2
Hera
Hera
rocklee9090
Hera
Level 104
God Stats
72W - 57L
1,645 SR
Queue Stats
326W - 338L
1,565 Elo+
Party 2
Team Averages
Level 93
1,537 SR
1,520 Elo+

VS

Team Averages
Level 28
1,590 SR
1,478 Elo+
Kukulkan
Kukulkan
CLAPINYOGIRL
Kukulkan
Level 5
God Stats
10W - 6L
1,515 SR
Queue Stats
12W - 9L
1,368 Elo+
Party 1
Fenrir
Fenrir
Nauz2407
Fenrir
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 38L
1,522 Elo+
Party 1
Rama
Rama
The Kid6332
Rama
Level 56
God Stats
1W - 1L
1,757 SR
Queue Stats
50W - 34L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 1
7,591
759
6,515
5,295
2,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
Qaoka
Bacchus
10
0 / 1 / 5
6,408
641
2,615
7,247
6,207
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

11
1 / 1 / 4
6,544
654
5,086
2,725
876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
CLAPINYOGIRL
Kukulkan
10
0 / 1 / 2
6,066
607
1,648
3,306
1,076
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Nauz2407
Fenrir
10
2 / 3 / 1
6,645
665
2,951
7,326
4,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

11
1 / 2 / 1
6,231
623
3,985
6,356
2,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
7
6
Kills
3
3
Deaths
6
10
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
CLAPINYOGIRL
Kukulkan
0
1
2
1
W
5
1
1
5.5
L
Fenrir
Nauz2407
Fenrir
2
3
1
0.83
W
Bacchus
Qaoka
Bacchus
0
1
5
2.5
L
1
2
1
0.75
W
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,216
Damage
8,584
15,267
Taken
16,988
9,363
Mitigated
7,395
1,121
Healing
1,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
CLAPINYOGIRL
Kukulkan
1,648
59
0
0
3,306
1,076
0
1,758
1,470
21,037
0
W
6,515
2,330
0
956
5,295
2,280
124
27
5,268
0
31,882
L
Fenrir
Nauz2407
Fenrir
2,951
424
0
590
7,326
4,065
0
1,880
5,394
0
8,639
W
Bacchus
Qaoka
Bacchus
2,615
36
60
105
7,247
6,207
197
1,397
5,850
8,098
0
L
3,985
2,217
0
1,302
6,356
2,254
0
3,876
2,230
0
22,080
W
5,086
646
0
0
2,725
876
773
373
2,352
20,795
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,543
Gold Earned
18,942
119
Minions Killed
109
5
Camps Cleared
4
537,337
Distance Traveled
530,932
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,066
607
52
5
0
176,228
0
W
Izanami
7,591
759
62
6
2
162,491
2
L
Fenrir
6,645
665
13
1
2
195,154
3
W
Bacchus
6,408
641
16
2
1
188,508
1
L
Rama
6,231
623
44
4
2
159,550
4
W
Hera
6,544
654
41
4
2
186,338
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role