Player Matchup

Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
I Pranx I
Khepri
Level 153
God Stats
2W - 1L
1,695 SR
Queue Stats
104W - 105L
1,563 Elo+
Party 2
King Arthur
King Arthur
Jcole194
King Arthur
Level 48
God Stats
1W - 1L
1,236 SR
Queue Stats
102W - 102L
1,526 Elo+
Party 1
Guan Yu
Guan Yu
LeroyJenkins_LPG
Guan Yu
Level 106
God Stats
2W - 3L
1,470 SR
Queue Stats
228W - 212L
1,550 Elo+
Solo
Hachiman
Hachiman
iKingJameslll
Hachiman
Level 138
God Stats
4W - 3L
1,633 SR
Queue Stats
275W - 285L
1,521 Elo+
Party 1
Team Averages
Level 121
1,507 SR
1,532 Elo+

VS

Team Averages
Level 124
1,464 SR
1,527 Elo+
Ravana
Ravana
AnnoyingDovah
Ravana
Level 155
God Stats
0W - 2L
1,256 SR
Queue Stats
216W - 224L
1,559 Elo+
Party 3
Zeus
Zeus
DlLEMMA
Zeus
Level 84
God Stats
2W - 3L
1,739 SR
Queue Stats
236W - 254L
1,505 Elo+
Solo
Hera
Hera
IamNugget
Hera
Level 88
God Stats
1W - 4L
1,291 SR
Queue Stats
206W - 209L
1,519 Elo+
Party 3
Rama
Rama
Jonni Joestar
Rama
Level 159
God Stats
0W - 2L
1,535 SR
Queue Stats
47W - 51L
1,521 Elo+
Solo
Horus
Horus
blunt time all
Horus
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 80L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
4 / 1 / 9
6,858
1,372
6,794
3,807
1,899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
I Pranx I
Khepri
10
1 / 0 / 14
6,348
1,270
2,258
4,803
4,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

King Arthur
Jcole194
King Arthur
11
7 / 1 / 7
6,686
1,337
4,015
5,621
6,100
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
5 / 0 / 10
6,582
1,316
4,555
7,753
7,667
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hachiman
iKingJameslll
Hachiman
11
2 / 0 / 13
6,444
1,289
6,050
2,613
1,469
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 0
5,130
1,026
1,452
6,559
3,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Zeus
DlLEMMA
Zeus
11
1 / 4 / 1
5,542
1,108
6,161
4,582
1,392
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hera
6
0 / 2 / 0
4,401
880
1,298
1,935
476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

8
0 / 5 / 0
4,503
901
3,759
5,830
1,656
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 4 / 0
4,694
939
1,418
6,159
4,449
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
3
19
Kills
2
2
Deaths
19
53
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
1
9
8.5
L
1
4
0
0.25
L
Zeus
DlLEMMA
Zeus
1
4
1
0.38
W
Khepri
I Pranx I
Khepri
1
0
14
8
L
Hera
0
2
0
0
W
King Arthur
Jcole194
King Arthur
7
1
7
10.5
L
0
5
0
0
W
5
0
10
10
L
0
4
0
0
W
Hachiman
iKingJameslll
Hachiman
2
0
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,672
Damage
14,088
24,597
Taken
25,065
21,425
Mitigated
11,691
13,048
Healing
4,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,794
1,592
130
758
3,807
1,899
1,410
1,474
2,311
15,118
0
L
1,452
163
198
662
6,559
3,718
0
3,549
2,798
1,209
2,256
L
Zeus
DlLEMMA
Zeus
6,161
507
97
429
4,582
1,392
0
1,199
3,315
15,285
0
W
Khepri
I Pranx I
Khepri
2,258
166
2,164
1,419
4,803
4,290
101
1,615
3,148
4,971
0
L
Hera
1,298
99
0
35
1,935
476
0
589
1,300
3,775
0
W
King Arthur
Jcole194
King Arthur
4,015
400
815
662
5,621
6,100
85
1,663
3,905
0
7,396
L
3,759
2,820
635
681
5,830
1,656
0
1,475
4,281
0
5,837
W
4,555
512
3,456
3,164
7,753
7,667
0
1,749
5,950
0
7,766
L
1,418
417
556
738
6,159
4,449
0
1,768
4,319
0
2,155
W
Hachiman
iKingJameslll
Hachiman
6,050
2,531
295
185
2,613
1,469
1,427
1,297
1,294
0
11,322

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,918
Gold Earned
24,270
55
Minions Killed
34
0
Camps Cleared
0
548,926
Distance Traveled
367,706
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,858
1,372
19
4
0
97,096
1
L
Ravana
5,130
1,026
3
1
0
79,610
2
L
Zeus
5,542
1,108
21
4
0
91,783
1
W
Khepri
6,348
1,270
9
2
0
111,125
2
L
Hera
4,401
880
2
0
0
36,768
0
W
King Arthur
6,686
1,337
2
0
0
107,874
0
L
Rama
4,503
901
5
1
0
72,730
0
W
Guan Yu
6,582
1,316
4
1
0
130,093
2
L
Horus
4,694
939
3
1
0
86,815
0
W
Hachiman
6,444
1,289
21
4
0
102,738
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role