Player Matchup

Kukulkan
Kukulkan
GreenArrow2110
Kukulkan
Level 24
God Stats
22W - 40L
1,290 SR
Queue Stats
40W - 95L
1,155 Elo+
Party 2
Merlin
Merlin
PanakinSkyWalkR
Merlin
Level 67
God Stats
10W - 16L
1,487 SR
Queue Stats
55W - 118L
1,336 Elo+
Party 2
Bellona
Bellona
winterGnostic
Bellona
Level 31
God Stats
22W - 41L
1,367 SR
Queue Stats
37W - 88L
1,203 Elo+
Solo
Team Averages
Level 41
1,381 SR
1,231 Elo+

VS

Team Averages
Level 58
1,393 SR
1,336 Elo+
Bakasura
Bakasura
FishTidties
Bakasura
Level 34
God Stats
9W - 10L
1,348 SR
Queue Stats
107W - 145L
1,336 Elo+
Party 1
Olorun
Olorun
GUNStoGOLD200
Olorun
Level 77
God Stats
13W - 16L
1,319 SR
Queue Stats
56W - 102L
1,257 Elo+
Solo
Ymir
Ymir
StapleGlitter5
Ymir
Level 63
God Stats
46W - 51L
1,513 SR
Queue Stats
272W - 308L
1,416 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
15
4 / 4 / 4
10,674
667
8,006
10,430
4,324
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
2 / 6 / 4
9,822
614
11,304
10,227
4,243
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bellona
13
3 / 5 / 5
10,444
653
5,730
13,758
13,894
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
FishTidties
Bakasura
15
10 / 3 / 2
12,155
760
8,333
16,328
6,372
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
2 / 1 / 9
10,967
685
9,399
7,975
2,805
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
3 / 5 / 11
10,861
679
11,600
22,006
23,532
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
37
9
Kills
15
15
Deaths
9
13
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Bakasura
FishTidties
Bakasura
10
3
2
3.67
W
2
1
9
6.5
L
Kukulkan
4
4
4
1.5
L
2
6
4
0.67
W
3
5
11
1.7
L
Bellona
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,040
Damage
29,332
34,415
Taken
46,309
22,461
Mitigated
32,709
3,735
Healing
15,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
FishTidties
Bakasura
8,333
6,905
0
5,936
16,328
6,372
781
7,436
8,892
0
34,702
W
9,399
4,511
159
3,729
7,975
2,805
1,615
5,578
2,397
38,369
0
L
Kukulkan
8,006
1,557
106
613
10,430
4,324
65
6,926
3,224
28,600
0
L
11,304
712
472
546
10,227
4,243
136
5,522
4,545
57,883
0
W
11,600
1,612
418
5,084
22,006
23,532
156
7,574
14,432
34,175
0
L
Bellona
5,730
270
462
1,536
13,758
13,894
0
8,940
4,753
146
14,543

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,940
Gold Earned
33,983
156
Minions Killed
163
3
Camps Cleared
9
782,431
Distance Traveled
829,691
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
12,155
760
59
4
8
310,785
2
W
Olorun
10,967
685
66
4
0
279,162
0
L
Kukulkan
10,674
667
53
3
1
273,269
3
L
Merlin
9,822
614
88
6
2
258,448
0
W
Ymir
10,861
679
38
2
1
239,744
1
L
Bellona
10,444
653
15
1
0
250,714
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role