Player Matchup

Sol
Sol
GoldenBonfire
Sol
Level 106
God Stats
0W - 1L
1,728 SR
Queue Stats
69W - 74L
1,542 Elo+
Party 1
Artemis
Artemis
GonnaEatcha333
Artemis
Level 12
God Stats
1W - 4L
1,496 SR
Queue Stats
1W - 5L
1,430 Elo+
Party 1
Cliodhna
Cliodhna
SBG-Koda
Cliodhna
Level 109
God Stats
8W - 5L
1,542 SR
Queue Stats
68W - 59L
1,647 Elo+
Party 1
Nike
Nike
XLegacyEternalX
Nike
Level 43
God Stats
6W - 5L
1,450 SR
Queue Stats
170W - 173L
1,413 Elo+
Solo
Jormungandr
Jormungandr
goldenmurder78
Jormungandr
Level 28
God Stats
20W - 16L
1,641 SR
Queue Stats
52W - 52L
1,452 Elo+
Party 1
Team Averages
Level 60
1,572 SR
1,497 Elo+

VS

Team Averages
Level 74
1,433 SR
1,433 Elo+
Cthulhu
Cthulhu
Arr2-D2
Cthulhu
Level 102
God Stats
6W - 3L
1,710 SR
Queue Stats
31W - 39L
1,401 Elo+
Party 2
Cliodhna
Cliodhna
DangItIPooped
Cliodhna
Level 143
God Stats
7W - 4L
1,500 SR
Queue Stats
85W - 81L
1,565 Elo+
Party 2
Hachiman
Hachiman
Galandarr
Hachiman
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 17L
1,317 Elo+
Party 2
Chaac
Chaac
Galandarr
Chaac
Level 49
God Stats
4W - 3L
1,165 SR
Queue Stats
29W - 28L
1,453 Elo+
Party 2
Sol
Sol
xxmarkell69
Sol
Level 49
God Stats
2W - 0L
1,291 SR
Queue Stats
46W - 44L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 0
10,497
477
7,801
11,216
3,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 1 / 1
8,234
374
2,586
4,187
2,408
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cliodhna
SBG-Koda
Cliodhna
17
1 / 6 / 1
10,192
463
9,040
17,467
8,291
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
0 / 3 / 0
11,181
508
9,082
18,076
19,102
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jormungandr
goldenmurder78
Jormungandr
14
0 / 0 / 2
8,962
407
5,753
9,330
6,587
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Arr2-D2
Cthulhu
16
1 / 0 / 4
9,566
435
2,269
12,455
12,656
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cliodhna
DangItIPooped
Cliodhna
20
14 / 0 / 1
13,967
635
19,501
16,542
6,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Hachiman
Galandarr
Hachiman
17
0 / 2 / 2
10,119
460
4,176
12,592
4,561
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chaac
Galandarr
Chaac
19
0 / 0 / 4
11,963
544
13,198
18,033
21,554
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

9
0 / 3 / 0
7,872
358
864
5,033
1,549
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
26
5
Kills
15
15
Deaths
5
4
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Arr2-D2
Cthulhu
1
0
4
3
W
Cliodhna
DangItIPooped
Cliodhna
14
0
1
14.5
W
Hachiman
Galandarr
Hachiman
0
2
2
0.5
W
Chaac
Galandarr
Chaac
0
0
4
2
L
3
5
0
0.6
L
1
1
1
1.5
L
Cliodhna
SBG-Koda
Cliodhna
1
6
1
0.25
L
0
3
0
0
L
Jormungandr
goldenmurder78
Jormungandr
0
0
2
1
W
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,262
Damage
40,008
60,276
Taken
64,655
39,973
Mitigated
47,242
8,887
Healing
21,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Arr2-D2
Cthulhu
2,269
159
404
255
12,455
12,656
92
3,003
9,452
39,360
0
W
Cliodhna
DangItIPooped
Cliodhna
19,501
3,637
0
6,720
16,542
6,922
1,010
2,851
13,691
0
120,278
W
Hachiman
Galandarr
Hachiman
4,176
2,198
0
5,977
12,592
4,561
176
4,625
7,967
0
88,636
W
Chaac
Galandarr
Chaac
13,198
1,412
0
6,819
18,033
21,554
96
1,904
16,129
11,755
68,631
L
7,801
2,471
0
991
11,216
3,585
3,003
643
10,573
57,125
4,849
L
2,586
384
0
922
4,187
2,408
0
742
3,445
0
25,466
L
Cliodhna
SBG-Koda
Cliodhna
9,040
904
0
2,181
17,467
8,291
0
908
16,559
0
88,248
L
9,082
2,343
0
2,376
18,076
19,102
308
2,372
14,085
10,259
69,873
L
Jormungandr
goldenmurder78
Jormungandr
5,753
2,108
17
2,400
9,330
6,587
0
1,030
8,300
44,898
0
W
864
324
0
1,156
5,033
1,549
0
3,207
1,826
17,986
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,066
Gold Earned
53,487
570
Minions Killed
607
0
Camps Cleared
0
1,998,065
Distance Traveled
2,049,659
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,566
435
67
3
0
460,357
6
W
Cliodhna
13,967
635
188
9
0
574,605
3
W
Hachiman
10,119
460
132
6
0
413,714
1
W
Chaac
11,963
544
176
8
0
479,906
2
L
Sol
10,497
477
125
6
0
372,504
2
L
Artemis
8,234
374
57
3
0
376,302
0
L
Cliodhna
10,192
463
126
6
0
444,545
2
L
Nike
11,181
508
176
8
0
437,450
5
L
Jormungandr
8,962
407
86
4
0
367,264
7
W
Sol
7,872
358
44
2
0
121,077
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role