Player Matchup

Chaac
Chaac
 
Chaac
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
ButterscotchBuns
Thanatos
Level 44
God Stats
14W - 13L
1,587 SR
Queue Stats
380W - 406L
1,431 Elo+
Party 2
Ares
Ares
FuzzyPandaSX
Ares
Level 25
God Stats
5W - 5L
1,444 SR
Queue Stats
12W - 16L
1,355 Elo+
Party 1
Sol
Sol
Kardlav
Sol
Level 40
God Stats
3W - 1L
1,332 SR
Queue Stats
10W - 8L
1,481 Elo+
Party 1
Anhur
Anhur
baconvoltz
Anhur
Level 14
God Stats
6W - 6L
1,526 SR
Queue Stats
90W - 94L
1,325 Elo+
Party 2
Team Averages
Level 28
1,478 SR
1,419 Elo+

VS

Team Averages
Level 23
1,404 SR
1,387 Elo+
Agni
Agni
A8Biz
Agni
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,155 Elo+
Solo
Cliodhna
Cliodhna
PhreshWes
Cliodhna
Level 28
God Stats
4W - 8L
1,500 SR
Queue Stats
186W - 223L
1,520 Elo+
Party 3
Xing Tian
Xing Tian
Regulus29
Xing Tian
Level 29
God Stats
7W - 6L
1,568 SR
Queue Stats
161W - 185L
1,476 Elo+
Party 3
Artemis
Artemis
brbthatsme
Artemis
Level 27
God Stats
6W - 17L
1,227 SR
Queue Stats
158W - 194L
1,496 Elo+
Party 3
Gilgamesh
Gilgamesh
earthdragon1988
Gilgamesh
Level 27
God Stats
0W - 2L
1,223 SR
Queue Stats
107W - 139L
1,286 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
3 / 1 / 7
10,237
512
9,621
16,833
20,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

18
14 / 1 / 4
12,183
609
16,945
14,239
7,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

14
0 / 4 / 4
8,478
424
3,208
16,899
15,918
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Sol
19
7 / 0 / 5
12,497
625
9,744
12,355
5,487
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anhur
15
1 / 2 / 2
9,118
456
8,783
11,979
4,755
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
A8Biz
Agni
4
0 / 4 / 0
5,733
287
468
2,327
526
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cliodhna
PhreshWes
Cliodhna
15
2 / 6 / 1
9,269
463
9,713
15,134
6,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
Regulus29
Xing Tian
12
3 / 0 / 3
9,364
468
8,757
14,191
14,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Artemis
brbthatsme
Artemis
16
3 / 4 / 2
9,220
461
11,744
13,224
4,063
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
earthdragon1988
Gilgamesh
13
0 / 11 / 2
8,148
407
9,894
21,340
11,456
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
16
25
Kills
8
8
Deaths
25
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
1
7
6.5
L
Agni
A8Biz
Agni
0
4
0
0
W
14
1
4
16
W
0
4
4
0.5
W
Sol
7
0
5
9.5
L
Cliodhna
PhreshWes
Cliodhna
2
6
1
0.42
L
Xing Tian
Regulus29
Xing Tian
3
0
3
4.5
W
Anhur
1
2
2
1
L
Artemis
brbthatsme
Artemis
3
4
2
1
L
Gilgamesh
earthdragon1988
Gilgamesh
0
11
2
0.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,301
Damage
40,576
72,305
Taken
66,216
53,681
Mitigated
37,291
37,974
Healing
8,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
9,621
1,482
0
6,371
16,833
20,083
963
1,357
15,476
3,395
49,481
L
Agni
A8Biz
Agni
468
0
0
66
2,327
526
0
745
1,582
4,549
0
W
16,945
4,196
0
15,658
14,239
7,438
0
2,285
11,954
0
84,929
W
3,208
131
0
6,403
16,899
15,918
957
3,597
13,302
26,915
0
W
Sol
9,744
4,297
0
4,580
12,355
5,487
8,392
605
11,750
75,160
6,377
L
Cliodhna
PhreshWes
Cliodhna
9,713
1,303
0
1,671
15,134
6,609
0
5,108
9,834
0
65,084
L
Xing Tian
Regulus29
Xing Tian
8,757
1,395
0
1,949
14,191
14,637
0
3,326
10,716
18,880
0
W
Anhur
8,783
3,955
0
4,962
11,979
4,755
2,438
1,888
10,091
0
59,466
L
Artemis
brbthatsme
Artemis
11,744
4,670
0
3,257
13,224
4,063
0
1,087
12,090
0
74,105
L
Gilgamesh
earthdragon1988
Gilgamesh
9,894
2,859
0
1,823
21,340
11,456
0
2,711
17,854
0
44,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,513
Gold Earned
41,734
534
Minions Killed
344
0
Camps Cleared
0
1,918,881
Distance Traveled
1,581,281
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,237
512
90
5
0
362,510
1
L
Agni
5,733
287
8
0
0
95,555
0
W
Thanatos
12,183
609
106
5
0
460,886
1
W
Ares
8,478
424
36
2
0
375,659
5
W
Sol
12,497
625
186
9
0
355,434
1
L
Cliodhna
9,269
463
120
6
0
440,921
1
L
Xing Tian
9,364
468
21
1
0
366,928
5
W
Anhur
9,118
456
116
6
0
364,392
8
L
Artemis
9,220
461
127
6
0
358,864
4
L
Gilgamesh
8,148
407
68
3
0
319,013
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role