Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Jam12795
Zeus
Level 89
God Stats
8W - 8L
1,861 SR
Queue Stats
175W - 149L
1,524 Elo+
Solo
Cliodhna
Cliodhna
SlothicOwl
Cliodhna
Level 122
God Stats
0W - 1L
1,609 SR
Queue Stats
55W - 38L
1,461 Elo+
Solo
Medusa
Medusa
awethumbness
Medusa
Level 122
God Stats
0W - 1L
1,538 SR
Queue Stats
69W - 65L
1,529 Elo+
Party 2
Mulan
Mulan
kwispynugget
Mulan
Level 53
God Stats
3W - 5L
1,559 SR
Queue Stats
39W - 45L
1,497 Elo+
Party 2
Team Averages
Level 101
1,613 SR
1,502 Elo+

VS

Team Averages
Level 126
1,619 SR
1,603 Elo+
Ares
Ares
Inebis2112
Ares
Level 119
God Stats
5W - 3L
1,769 SR
Queue Stats
56W - 52L
1,518 Elo+
Party 1
Chang'e
Chang'e
MaeEye
Chang'e
Level 98
God Stats
1W - 0L
1,603 SR
Queue Stats
5W - 1L
1,924 Elo+
Solo
Gilgamesh
Gilgamesh
NorthrendRanger
Gilgamesh
Level 122
God Stats
2W - 1L
1,513 SR
Queue Stats
22W - 17L
1,503 Elo+
Party 3
Chaac
Chaac
Rafiqy
Chaac
Level 144
God Stats
6W - 3L
1,765 SR
Queue Stats
71W - 65L
1,544 Elo+
Party 1
Cliodhna
Cliodhna
Wrath2727
Cliodhna
Level 145
God Stats
14W - 12L
1,444 SR
Queue Stats
51W - 45L
1,526 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
0 / 4 / 0
6,920
629
6,860
8,534
5,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Zeus
13
0 / 6 / 0
6,616
601
12,372
6,922
2,107
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cliodhna
SlothicOwl
Cliodhna
13
0 / 4 / 0
6,673
607
6,243
9,157
4,821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
13
0 / 2 / 0
6,589
599
8,990
7,294
2,494
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
0 / 4 / 0
6,409
583
5,486
9,480
4,327
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 0 / 12
8,548
777
4,385
12,003
18,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chang'e
MaeEye
Chang'e
15
4 / 0 / 7
9,111
828
4,528
9,463
3,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Gilgamesh
NorthrendRanger
Gilgamesh
16
8 / 0 / 6
10,287
935
8,211
10,423
9,758
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Chaac
Rafiqy
Chaac
16
4 / 0 / 11
9,321
847
7,353
11,196
13,328
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cliodhna
Wrath2727
Cliodhna
15
4 / 0 / 8
9,201
836
10,982
11,157
5,472
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
64
0
Kills
20
20
Deaths
0
0
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
4
0
0
W
0
0
12
6
L
Zeus
0
6
0
0
W
Chang'e
MaeEye
Chang'e
4
0
7
7.5
W
Gilgamesh
NorthrendRanger
Gilgamesh
8
0
6
11
W
Chaac
Rafiqy
Chaac
4
0
11
9.5
L
Cliodhna
SlothicOwl
Cliodhna
0
4
0
0
W
Cliodhna
Wrath2727
Cliodhna
4
0
8
8
L
Medusa
0
2
0
0
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,951
Damage
35,459
41,387
Taken
54,242
19,055
Mitigated
50,663
3,660
Healing
20,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
6,860
554
0
1,914
8,534
5,306
1
3,056
5,284
27,306
0
W
4,385
120
0
752
12,003
18,142
590
3,824
8,001
15,056
0
L
Zeus
12,372
915
0
0
6,922
2,107
0
1,105
5,535
31,369
0
W
Chang'e
MaeEye
Chang'e
4,528
288
6,146
3,784
9,463
3,963
1,816
2,745
6,592
20,867
0
W
Gilgamesh
NorthrendRanger
Gilgamesh
8,211
1,165
0
1,397
10,423
9,758
628
4,197
6,170
4,237
26,055
W
Chaac
Rafiqy
Chaac
7,353
796
0
6,113
11,196
13,328
815
4,525
6,595
0
32,917
L
Cliodhna
SlothicOwl
Cliodhna
6,243
875
0
618
9,157
4,821
0
2,193
6,736
0
23,317
W
Cliodhna
Wrath2727
Cliodhna
10,982
565
0
1,813
11,157
5,472
1,178
4,161
6,848
0
31,187
L
Medusa
8,990
3,541
0
0
7,294
2,494
0
1,883
5,411
0
27,297
L
5,486
385
0
1,128
9,480
4,327
0
2,401
6,901
0
16,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,207
Gold Earned
46,468
226
Minions Killed
249
7
Camps Cleared
10
992,185
Distance Traveled
1,162,876
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,920
629
58
5
2
180,146
4
W
Ares
8,548
777
18
2
1
227,671
1
L
Zeus
6,616
601
43
4
3
169,813
2
W
Chang'e
9,111
828
40
4
0
234,203
5
W
Gilgamesh
10,287
935
56
5
1
226,857
2
W
Chaac
9,321
847
81
7
5
229,793
0
L
Cliodhna
6,673
607
50
5
2
211,281
2
W
Cliodhna
9,201
836
54
5
3
244,352
1
L
Medusa
6,589
599
53
5
0
233,859
1
L
Mulan
6,409
583
22
2
0
197,086
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role