Player Matchup

Mercury
Mercury
Fredomo30
Mercury
Level 23
God Stats
23W - 8L
1,655 SR
Queue Stats
78W - 65L
1,428 Elo+
Solo
Sol
Sol
KcLARK KcENT88
Sol
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 46L
1,326 Elo+
Solo
Cernunnos
Cernunnos
SOVDovahkiin
Cernunnos
Level 24
God Stats
8W - 3L
1,782 SR
Queue Stats
134W - 183L
1,389 Elo+
Solo
Artemis
Artemis
Signor_SGRODOLO
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,070 Elo+
Solo
Raijin
Raijin
Veggieslayer657
Raijin
Level 20
God Stats
7W - 7L
1,740 SR
Queue Stats
35W - 53L
1,382 Elo+
Solo
Team Averages
Level 16
1,635 SR
1,319 Elo+

VS

Team Averages
Level 21
1,488 SR
1,315 Elo+
Ao Kuang
Ao Kuang
FeelLikePotato
Ao Kuang
Level 68
God Stats
2W - 0L
1,597 SR
Queue Stats
96W - 101L
1,329 Elo+
Party 1
Ymir
Ymir
FeelLikeTomato
Ymir
Level 7
God Stats
27W - 25L
1,465 SR
Queue Stats
48W - 45L
1,322 Elo+
Party 1
Mulan
Mulan
Legends55
Mulan
Level 8
God Stats
5W - 1L
1,500 SR
Queue Stats
28W - 27L
1,397 Elo+
Party 1
Kukulkan
Kukulkan
Sourrrrrrr
Kukulkan
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,191 Elo+
Party 1
Neith
Neith
nighthawk 19786
Neith
Level 18
God Stats
34W - 21L
1,380 SR
Queue Stats
64W - 54L
1,338 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Fredomo30
Mercury
12
3 / 3 / 2
7,614
508
5,885
8,703
3,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
2 / 7 / 2
6,581
439
5,169
9,079
2,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cernunnos
SOVDovahkiin
Cernunnos
12
7 / 5 / 0
7,942
529
9,585
14,031
4,489
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 6 / 2
6,217
414
1,581
7,912
1,950
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
2 / 6 / 0
6,359
424
4,957
10,900
2,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
12
8 / 3 / 3
7,995
533
7,409
10,702
3,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
5 / 3 / 10
7,762
517
8,085
16,901
9,690
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mulan
Legends55
Mulan
13
3 / 4 / 2
8,098
540
8,500
8,959
3,363
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
Sourrrrrrr
Kukulkan
7
0 / 4 / 5
5,674
378
1,240
2,899
640
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

13
11 / 2 / 9
8,965
598
10,381
7,797
2,576
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
56
15
Kills
27
27
Deaths
16
6
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
8
3
3
3.17
W
5
3
10
3.33
L
Mercury
Fredomo30
Mercury
3
3
2
1.33
L
2
7
2
0.43
W
Mulan
Legends55
Mulan
3
4
2
1
L
Cernunnos
SOVDovahkiin
Cernunnos
7
5
0
1.4
L
1
6
2
0.33
W
Kukulkan
Sourrrrrrr
Kukulkan
0
4
5
0.63
L
2
6
0
0.33
W
11
2
9
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,177
Damage
35,615
50,625
Taken
47,258
15,201
Mitigated
19,824
8,776
Healing
14,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
7,409
2,444
92
3,431
10,702
3,555
1,064
819
9,847
29,219
0
W
8,085
1,975
486
5,305
16,901
9,690
295
4,624
11,988
26,430
0
L
Mercury
Fredomo30
Mercury
5,885
2,660
0
1,161
8,703
3,417
0
2,958
5,745
0
38,986
L
5,169
1,496
65
2,045
9,079
2,703
0
4,358
4,721
21,352
2,986
W
Mulan
Legends55
Mulan
8,500
1,846
0
857
8,959
3,363
517
0
8,959
0
42,514
L
Cernunnos
SOVDovahkiin
Cernunnos
9,585
5,602
167
4,279
14,031
4,489
1,098
3,093
10,938
0
35,146
L
1,581
1,022
0
455
7,912
1,950
120
1,943
5,969
0
20,216
W
Kukulkan
Sourrrrrrr
Kukulkan
1,240
522
0
120
2,899
640
34
798
2,059
5,609
0
L
4,957
894
0
604
10,900
2,642
0
4,382
6,518
27,959
0
W
10,381
4,663
183
4,014
7,797
2,576
2,131
2,710
4,856
0
43,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,713
Gold Earned
38,494
264
Minions Killed
284
0
Camps Cleared
0
1,247,720
Distance Traveled
1,225,768
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
7,995
533
54
4
0
292,483
0
W
Ymir
7,762
517
44
3
0
254,000
0
L
Mercury
7,614
508
72
5
0
336,120
3
L
Sol
6,581
439
45
3
0
252,792
0
W
Mulan
8,098
540
96
6
0
284,683
0
L
Cernunnos
7,942
529
59
4
0
212,789
1
L
Artemis
6,217
414
40
3
0
206,261
2
W
Kukulkan
5,674
378
16
1
0
145,316
0
L
Raijin
6,359
424
48
3
0
239,758
0
W
Neith
8,965
598
74
5
0
249,286
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role