Player Matchup

Eset
Eset
AtomicGuide4202
Eset
Level 28
God Stats
9W - 6L
1,633 SR
Queue Stats
381W - 379L
1,438 Elo+
Party 1
Baron Samedi
Baron Samedi
HorusWonders
Baron Samedi
Level 86
God Stats
5W - 10L
1,508 SR
Queue Stats
144W - 142L
1,401 Elo+
Party 1
Agni
Agni
I Am Logs
Agni
Level 126
God Stats
2W - 4L
1,648 SR
Queue Stats
195W - 175L
1,615 Elo+
Party 1
Cliodhna
Cliodhna
NotaSmurf8421
Cliodhna
Level 3
God Stats
6W - 4L
1,500 SR
Queue Stats
26W - 19L
1,518 Elo+
Party 1
Erlang Shen
Erlang Shen
qitra
Erlang Shen
Level 117
God Stats
4W - 1L
1,725 SR
Queue Stats
242W - 200L
1,599 Elo+
Party 1
Team Averages
Level 72
1,603 SR
1,514 Elo+

VS

Team Averages
Level 59
1,728 SR
1,533 Elo+
Ymir
Ymir
Chardmanduu
Ymir
Level 37
God Stats
2W - 2L
1,590 SR
Queue Stats
138W - 136L
1,451 Elo+
Solo
Sol
Sol
EZG771
Sol
Level 40
God Stats
19W - 10L
1,752 SR
Queue Stats
256W - 236L
1,550 Elo+
Party 2
Bellona
Bellona
HeartGlimmer
Bellona
Level 61
God Stats
4W - 1L
1,688 SR
Queue Stats
256W - 221L
1,580 Elo+
Party 2
Izanami
Izanami
KingLunaris
Izanami
Level 31
God Stats
8W - 6L
1,724 SR
Queue Stats
84W - 84L
1,501 Elo+
Solo
Cliodhna
Cliodhna
Phoenix3030
Cliodhna
Level 128
God Stats
5W - 3L
1,884 SR
Queue Stats
282W - 252L
1,584 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 12 / 8
8,897
424
9,065
16,327
5,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baron Samedi
HorusWonders
Baron Samedi
15
1 / 4 / 1
9,352
445
7,891
11,372
9,118
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Agni
17
6 / 7 / 6
10,742
512
19,104
11,919
4,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cliodhna
NotaSmurf8421
Cliodhna
17
4 / 8 / 3
10,504
500
6,485
17,444
5,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Erlang Shen
qitra
Erlang Shen
17
7 / 4 / 9
11,360
541
10,463
22,111
24,286
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 9
9,852
469
5,394
16,711
6,510
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sol
EZG771
Sol
18
7 / 3 / 4
12,035
573
10,878
12,233
4,353
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Bellona
HeartGlimmer
Bellona
18
6 / 1 / 5
11,573
551
12,216
18,530
18,812
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Izanami
KingLunaris
Izanami
19
10 / 6 / 9
12,871
613
14,536
16,853
5,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cliodhna
Phoenix3030
Cliodhna
18
11 / 3 / 5
12,482
594
18,089
15,238
6,361
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
67
19
Kills
35
35
Deaths
19
27
Assists
32
Player
Kills
Deaths
Assists
KDA
L
1
12
8
0.42
W
1
6
9
0.92
W
Sol
EZG771
Sol
7
3
4
3
W
Bellona
HeartGlimmer
Bellona
6
1
5
8.5
L
Baron Samedi
HorusWonders
Baron Samedi
1
4
1
0.38
L
Agni
6
7
6
1.29
W
Izanami
KingLunaris
Izanami
10
6
9
2.42
L
Cliodhna
NotaSmurf8421
Cliodhna
4
8
3
0.69
W
Cliodhna
Phoenix3030
Cliodhna
11
3
5
4.5
L
Erlang Shen
qitra
Erlang Shen
7
4
9
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,008
Damage
61,113
79,173
Taken
79,565
48,995
Mitigated
41,640
18,921
Healing
19,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,065
901
0
907
16,327
5,293
100
3,473
12,854
42,927
0
W
5,394
388
347
2,535
16,711
6,510
0
7,712
8,478
46,512
0
W
Sol
EZG771
Sol
10,878
2,852
0
4,714
12,233
4,353
1,322
5,525
6,438
77,024
6,476
W
Bellona
HeartGlimmer
Bellona
12,216
4,578
0
6,332
18,530
18,812
819
7,250
10,154
0
75,592
L
Baron Samedi
HorusWonders
Baron Samedi
7,891
930
0
3,198
11,372
9,118
276
330
11,042
51,889
0
L
Agni
19,104
662
0
1,654
11,919
4,489
0
2,394
9,525
67,320
0
W
Izanami
KingLunaris
Izanami
14,536
9,662
0
2,977
16,853
5,604
2,794
7,169
9,274
0
93,734
L
Cliodhna
NotaSmurf8421
Cliodhna
6,485
823
0
5,104
17,444
5,809
0
2,360
15,084
0
66,163
W
Cliodhna
Phoenix3030
Cliodhna
18,089
3,922
0
2,623
15,238
6,361
0
5,799
9,089
0
93,743
L
Erlang Shen
qitra
Erlang Shen
10,463
4,354
1,983
6,075
22,111
24,286
0
6,992
15,119
0
48,609

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,855
Gold Earned
58,813
473
Minions Killed
611
0
Camps Cleared
0
1,831,663
Distance Traveled
1,983,924
8
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
8,897
424
67
3
0
333,013
0
W
Ymir
9,852
469
80
4
0
355,620
8
W
Sol
12,035
573
146
7
0
410,986
4
W
Bellona
11,573
551
127
6
0
425,026
2
L
Baron Samedi
9,352
445
106
5
0
328,797
4
L
Agni
10,742
512
117
6
0
367,544
2
W
Izanami
12,871
613
142
7
0
346,711
5
L
Cliodhna
10,504
500
111
5
0
366,394
2
W
Cliodhna
12,482
594
116
6
0
445,581
0
L
Erlang Shen
11,360
541
72
3
0
435,915
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role