Player Matchup

The Morrigan
The Morrigan
AaronMagnus20
The Morrigan
Level 106
God Stats
3W - 4L
1,305 SR
Queue Stats
340W - 388L
1,402 Elo+
Solo
Cliodhna
Cliodhna
BowToGems
Cliodhna
Level 81
God Stats
3W - 5L
1,326 SR
Queue Stats
471W - 500L
1,476 Elo+
Party 3
Guan Yu
Guan Yu
GumboNovix
Guan Yu
Level 128
God Stats
0W - 4L
1,500 SR
Queue Stats
242W - 247L
1,485 Elo+
Party 3
Cthulhu
Cthulhu
Nephrithos12
Cthulhu
Level 85
God Stats
2W - 2L
1,500 SR
Queue Stats
47W - 59L
1,399 Elo+
Solo
Izanami
Izanami
Rob3r
Izanami
Level 101
God Stats
26W - 17L
1,667 SR
Queue Stats
86W - 83L
1,497 Elo+
Solo
Team Averages
Level 100
1,460 SR
1,452 Elo+

VS

Team Averages
Level 107
1,587 SR
1,438 Elo+
Baron Samedi
Baron Samedi
Gelatto0
Baron Samedi
Level 119
God Stats
3W - 1L
1,806 SR
Queue Stats
151W - 154L
1,552 Elo+
Party 1
Xing Tian
Xing Tian
Jordonski
Xing Tian
Level 112
God Stats
6W - 4L
1,686 SR
Queue Stats
558W - 605L
1,402 Elo+
Party 2
Fafnir
Fafnir
OldEmps
Fafnir
Level 40
God Stats
3W - 6L
1,264 SR
Queue Stats
79W - 127L
1,313 Elo+
Solo
Charybdis
Charybdis
PapiChuloVM
Charybdis
Level 145
God Stats
9W - 8L
1,676 SR
Queue Stats
385W - 348L
1,528 Elo+
Party 1
Cliodhna
Cliodhna
Stooo0
Cliodhna
Level 118
God Stats
7W - 2L
1,500 SR
Queue Stats
558W - 606L
1,395 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
AaronMagnus20
The Morrigan
12
2 / 5 / 0
7,764
485
3,581
7,987
2,821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cliodhna
BowToGems
Cliodhna
12
1 / 4 / 1
7,688
481
7,256
10,040
4,180
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Guan Yu
GumboNovix
Guan Yu
13
3 / 1 / 1
7,829
489
3,314
7,508
4,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
Nephrithos12
Cthulhu
12
2 / 1 / 4
8,157
510
7,305
11,409
5,093
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
Rob3r
Izanami
12
1 / 5 / 2
7,069
442
5,184
8,613
1,921
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Gelatto0
Baron Samedi
16
8 / 2 / 3
10,179
636
12,732
9,998
3,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xing Tian
Jordonski
Xing Tian
15
1 / 1 / 3
8,730
546
5,257
9,613
6,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fafnir
OldEmps
Fafnir
12
1 / 1 / 3
7,688
481
2,356
7,695
5,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
PapiChuloVM
Charybdis
13
2 / 4 / 2
7,943
496
4,029
9,216
2,672
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cliodhna
Stooo0
Cliodhna
15
4 / 1 / 1
8,633
540
5,398
7,959
2,577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
28
9
Kills
16
16
Deaths
9
8
Assists
12
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
AaronMagnus20
The Morrigan
2
5
0
0.4
L
Cliodhna
BowToGems
Cliodhna
1
4
1
0.38
W
Baron Samedi
Gelatto0
Baron Samedi
8
2
3
4.75
L
Guan Yu
GumboNovix
Guan Yu
3
1
1
3.5
W
Xing Tian
Jordonski
Xing Tian
1
1
3
2.5
L
Cthulhu
Nephrithos12
Cthulhu
2
1
4
4
W
Fafnir
OldEmps
Fafnir
1
1
3
2.5
W
Charybdis
PapiChuloVM
Charybdis
2
4
2
0.75
L
Izanami
Rob3r
Izanami
1
5
2
0.4
W
Cliodhna
Stooo0
Cliodhna
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,640
Damage
29,772
45,557
Taken
44,481
18,040
Mitigated
20,716
11,550
Healing
16,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
AaronMagnus20
The Morrigan
3,581
628
0
1,446
7,987
2,821
0
4,526
3,037
34,345
4,950
L
Cliodhna
BowToGems
Cliodhna
7,256
1,154
0
2,067
10,040
4,180
92
4,549
5,459
0
44,321
W
Baron Samedi
Gelatto0
Baron Samedi
12,732
1,762
264
4,632
9,998
3,563
472
2,306
7,676
74,098
0
L
Guan Yu
GumboNovix
Guan Yu
3,314
301
0
2,981
7,508
4,025
0
1,422
5,924
0
49,603
W
Xing Tian
Jordonski
Xing Tian
5,257
886
0
1,797
9,613
6,164
0
838
8,775
53,698
0
L
Cthulhu
Nephrithos12
Cthulhu
7,305
832
0
4,542
11,409
5,093
0
4,228
7,094
33,273
0
W
Fafnir
OldEmps
Fafnir
2,356
366
0
2,905
7,695
5,740
28
3,082
4,613
9,279
0
W
Charybdis
PapiChuloVM
Charybdis
4,029
2,894
0
1,867
9,216
2,672
1,474
2,686
6,530
0
60,319
L
Izanami
Rob3r
Izanami
5,184
2,776
0
514
8,613
1,921
0
4,725
3,698
0
45,355
W
Cliodhna
Stooo0
Cliodhna
5,398
768
0
5,534
7,959
2,577
0
808
7,151
0
61,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,507
Gold Earned
43,173
440
Minions Killed
480
0
Camps Cleared
0
1,485,186
Distance Traveled
1,469,577
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
7,764
485
86
5
0
266,267
3
L
Cliodhna
7,688
481
99
6
0
286,250
4
W
Baron Samedi
10,179
636
126
8
0
291,434
4
L
Guan Yu
7,829
489
94
6
0
308,509
0
W
Xing Tian
8,730
546
115
7
0
265,005
5
L
Cthulhu
8,157
510
54
3
0
328,410
2
W
Fafnir
7,688
481
9
1
0
292,354
3
W
Charybdis
7,943
496
119
7
0
284,155
4
L
Izanami
7,069
442
107
7
0
295,750
5
W
Cliodhna
8,633
540
111
7
0
336,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role