Player Matchup

Ullr
Ullr
Aesilr
Ullr
Level 29
God Stats
5W - 8L
1,134 SR
Queue Stats
86W - 69L
1,525 Elo+
Solo
Bellona
Bellona
LokoWeth
Bellona
Level 18
God Stats
6W - 6L
1,511 SR
Queue Stats
124W - 130L
1,473 Elo+
Solo
Nu Wa
Nu Wa
Máríanna
Nu Wa
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 21L
1,613 Elo+
Solo
Jormungandr
Jormungandr
ReyLLuliett
Jormungandr
Level 27
God Stats
2W - 1L
1,598 SR
Queue Stats
77W - 79L
1,498 Elo+
Solo
Mercury
Mercury
Rønný
Mercury
Level 8
God Stats
0W - 2L
1,282 SR
Queue Stats
147W - 93L
1,645 Elo+
Solo
Team Averages
Level 22
1,405 SR
1,551 Elo+

VS

Team Averages
Level 16
1,577 SR
1,581 Elo+
Sobek
Sobek
 
Sobek
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
Buttt3r3
Hades
Level 13
God Stats
11W - 4L
1,561 SR
Queue Stats
67W - 26L
1,705 Elo+
Solo
Jing Wei
Jing Wei
JoZer0
Jing Wei
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 49L
1,528 Elo+
Party 1
Chiron
Chiron
UmJG
Chiron
Level 21
God Stats
3W - 0L
1,823 SR
Queue Stats
78W - 34L
1,673 Elo+
Solo
Olorun
Olorun
karlbutz
Olorun
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Aesilr
Ullr
11
0 / 1 / 2
8,320
347
2,012
4,858
961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
LokoWeth
Bellona
18
4 / 7 / 4
11,740
489
12,914
22,909
21,462
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nu Wa
16
3 / 10 / 10
11,035
460
18,842
17,249
5,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
ReyLLuliett
Jormungandr
15
1 / 7 / 5
9,435
393
13,657
25,818
27,073
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mercury
Rønný
Mercury
19
12 / 3 / 3
12,893
537
20,155
20,304
9,686
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
18
6 / 4 / 10
12,222
509
11,973
20,893
25,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hades
Buttt3r3
Hades
20
5 / 5 / 5
13,526
564
16,160
24,285
28,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Jing Wei
JoZer0
Jing Wei
17
2 / 4 / 9
11,084
462
8,252
14,728
4,818
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chiron
UmJG
Chiron
20
13 / 4 / 7
15,539
647
27,128
27,325
12,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Olorun
karlbutz
Olorun
9
0 / 3 / 3
9,005
375
1,365
6,551
1,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
60
20
Kills
26
28
Deaths
20
24
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
6
4
10
2.75
L
Ullr
Aesilr
Ullr
0
1
2
1
W
Hades
Buttt3r3
Hades
5
5
5
1.5
W
Jing Wei
JoZer0
Jing Wei
2
4
9
1.63
L
Bellona
LokoWeth
Bellona
4
7
4
0.86
L
Nu Wa
3
10
10
0.8
L
Jormungandr
ReyLLuliett
Jormungandr
1
7
5
0.5
L
Mercury
Rønný
Mercury
12
3
3
4.5
W
Chiron
UmJG
Chiron
13
4
7
4.13
W
Olorun
karlbutz
Olorun
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,580
Damage
64,878
91,138
Taken
93,782
64,717
Mitigated
71,392
11,643
Healing
40,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
11,973
862
0
7,966
20,893
25,064
834
9,843
11,050
42,791
0
L
Ullr
Aesilr
Ullr
2,012
967
0
1,331
4,858
961
2,674
704
4,072
0
31,750
W
Hades
Buttt3r3
Hades
16,160
2,182
484
12,032
24,285
28,059
1,094
3,971
20,314
86,368
0
W
Jing Wei
JoZer0
Jing Wei
8,252
7,052
0
2,518
14,728
4,818
6,380
5,920
8,808
0
50,003
L
Bellona
LokoWeth
Bellona
12,914
5,031
0
1,577
22,909
21,462
0
10,174
12,537
0
68,818
L
Nu Wa
18,842
3,838
124
2,424
17,249
5,535
1,078
8,356
8,667
72,081
0
L
Jormungandr
ReyLLuliett
Jormungandr
13,657
2,305
261
1,758
25,818
27,073
168
8,049
17,317
62,888
0
L
Mercury
Rønný
Mercury
20,155
10,781
0
4,168
20,304
9,686
36
7,578
12,462
0
103,280
W
Chiron
UmJG
Chiron
27,128
15,250
929
14,376
27,325
12,184
3,441
8,292
19,033
0
152,454
W
Olorun
karlbutz
Olorun
1,365
575
0
1,753
6,551
1,267
0
5,360
1,191
12,688
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,423
Gold Earned
61,376
497
Minions Killed
560
0
Camps Cleared
0
2,016,754
Distance Traveled
2,046,867
19
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
12,222
509
58
2
0
494,338
6
L
Ullr
8,320
347
61
3
0
168,199
1
W
Hades
13,526
564
178
7
0
434,136
4
W
Jing Wei
11,084
462
95
4
0
514,895
3
L
Bellona
11,740
489
130
5
0
483,509
3
L
Nu Wa
11,035
460
100
4
0
379,429
3
L
Jormungandr
9,435
393
66
3
0
417,370
4
L
Mercury
12,893
537
140
6
0
568,247
8
W
Chiron
15,539
647
204
9
0
493,983
3
W
Olorun
9,005
375
25
1
0
109,515
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role