Player Matchup

Yemoja
Yemoja
IrishVikingr
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,649 Elo+
Solo
Neith
Neith
MinnowSnipe
Neith
Level 15
God Stats
14W - 11L
1,616 SR
Queue Stats
25W - 23L
1,580 Elo+
Solo
Medusa
Medusa
ReallyxCold
Medusa
Level 29
God Stats
1W - 2L
1,484 SR
Queue Stats
64W - 72L
1,547 Elo+
Solo
Loki
Loki
Rushinfridge
Loki
Level 9
God Stats
5W - 1L
1,832 SR
Queue Stats
13W - 11L
1,728 Elo+
Solo
Mercury
Mercury
反倒是罚款两千
Mercury
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 84L
1,504 Elo+
Solo
Team Averages
Level 16
1,586 SR
1,601 Elo+

VS

Team Averages
Level 9
1,550 SR
1,531 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
CallForAzrael
Ares
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,698 Elo+
Solo
Charybdis
Charybdis
endercove334
Charybdis
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,377 Elo+
Solo
Nemesis
Nemesis
iiAllegiantii
Nemesis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,482 Elo+
Solo
Discordia
Discordia
kevinteamo
Discordia
Level 18
God Stats
4W - 0L
1,752 SR
Queue Stats
67W - 49L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
7
0 / 5 / 2
4,367
437
1,621
5,182
2,999
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Magic Focus

Magic Focus

+20
Magical Power

9
2 / 3 / 0
5,690
569
2,333
4,348
1,317
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
8
2 / 2 / 0
4,875
488
5,348
6,399
1,907
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

6
0 / 7 / 0
4,194
419
1,352
7,276
1,341
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 5 / 1
5,170
517
1,263
6,294
2,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
12
6 / 0 / 2
7,140
714
5,062
3,464
3,008
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
4 / 0 / 4
5,681
568
4,210
6,871
5,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
endercove334
Charybdis
8
3 / 3 / 0
5,412
541
1,484
5,286
1,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
9
3 / 0 / 4
6,004
600
2,747
4,164
1,418
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Discordia
kevinteamo
Discordia
11
6 / 1 / 4
6,614
661
5,580
3,152
887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
36
4
Kills
22
22
Deaths
4
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
6
0
2
7
W
4
0
4
6
L
Yemoja
0
5
2
0.2
L
2
3
0
0.67
L
Medusa
2
2
0
1
L
0
7
0
0
W
Charybdis
endercove334
Charybdis
3
3
0
1
W
Nemesis
3
0
4
5
W
Discordia
kevinteamo
Discordia
6
1
4
8
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,917
Damage
19,083
29,499
Taken
22,937
9,842
Mitigated
11,718
3,605
Healing
7,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
5,062
767
135
1,503
3,464
3,008
140
0
3,464
0
41,162
W
4,210
165
0
2,998
6,871
5,155
117
1,042
5,829
15,731
0
L
Yemoja
1,621
410
376
0
5,182
2,999
414
3,226
1,956
8,981
0
L
2,333
890
0
906
4,348
1,317
0
1,565
2,783
0
24,768
L
Medusa
5,348
2,247
0
809
6,399
1,907
937
2,826
3,573
0
23,904
L
1,352
310
0
750
7,276
1,341
0
690
6,586
0
11,827
W
Charybdis
endercove334
Charybdis
1,484
611
0
1,268
5,286
1,250
453
395
4,891
0
12,426
W
Nemesis
2,747
1,582
0
1,442
4,164
1,418
0
0
4,164
0
29,528
W
Discordia
kevinteamo
Discordia
5,580
331
0
500
3,152
887
0
184
2,968
32,370
0
L
1,263
614
0
764
6,294
2,278
0
1,483
4,811
0
26,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,296
Gold Earned
30,851
198
Minions Killed
255
0
Camps Cleared
0
885,229
Distance Traveled
982,086
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
7,140
714
86
9
0
226,505
4
W
Ares
5,681
568
21
2
0
198,572
1
L
Yemoja
4,367
437
14
1
0
162,528
0
L
Neith
5,690
569
56
6
0
177,789
0
L
Medusa
4,875
488
47
5
0
176,955
0
L
Loki
4,194
419
28
3
0
182,556
0
W
Charybdis
5,412
541
27
3
0
196,274
0
W
Nemesis
6,004
600
57
6
0
168,235
1
W
Discordia
6,614
661
64
6
0
192,500
1
L
Mercury
5,170
517
53
5
0
185,401
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role