Player Matchup

Cliodhna
Cliodhna
Afkboii
Cliodhna
Level 19
God Stats
3W - 4L
1,271 SR
Queue Stats
34W - 30L
1,417 Elo+
Party 1
Odin
Odin
Es Pennywise
Odin
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 21L
1,555 Elo+
Solo
Zhong Kui
Zhong Kui
GuidingVos
Zhong Kui
Level 23
God Stats
0W - 1L
1,285 SR
Queue Stats
64W - 22L
1,715 Elo+
Solo
Chang'e
Chang'e
Sr_Vz_
Chang'e
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 87L
1,546 Elo+
Solo
Danzaburou
Danzaburou
just_Orti
Danzaburou
Level 41
God Stats
16W - 13L
1,554 SR
Queue Stats
33W - 30L
1,390 Elo+
Party 1
Team Averages
Level 24
1,422 SR
1,525 Elo+

VS

Team Averages
Level 21
1,612 SR
1,572 Elo+
Anubis
Anubis
DEADSKIN MASK2
Anubis
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,665 Elo+
Solo
Loki
Loki
MaincrahSteve777
Loki
Level 29
God Stats
3W - 2L
1,563 SR
Queue Stats
50W - 35L
1,587 Elo+
Solo
Chaac
Chaac
NoRole_DNG
Chaac
Level 26
God Stats
6W - 2L
1,880 SR
Queue Stats
228W - 184L
1,596 Elo+
Solo
Hel
Hel
RedCace
Hel
Level 18
God Stats
3W - 1L
1,615 SR
Queue Stats
20W - 28L
1,459 Elo+
Solo
Heimdallr
Heimdallr
SzymonnCwell
Heimdallr
Level 29
God Stats
3W - 1L
1,503 SR
Queue Stats
63W - 45L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Afkboii
Cliodhna
13
2 / 5 / 3
8,230
514
4,607
10,822
4,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 3 / 3
6,526
408
4,756
14,533
9,266
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Zhong Kui
GuidingVos
Zhong Kui
16
1 / 1 / 0
9,168
573
6,840
10,489
7,156
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chang'e
Sr_Vz_
Chang'e
14
4 / 5 / 3
9,317
582
11,465
15,898
5,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
just_Orti
Danzaburou
13
2 / 9 / 1
8,148
509
6,396
15,073
4,660
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 4
7,390
462
3,875
8,338
3,881
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
11 / 3 / 2
10,540
659
8,390
10,691
4,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
15
2 / 0 / 4
9,384
587
9,078
10,400
10,419
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hel
14
5 / 3 / 9
9,053
566
14,744
13,992
3,993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
SzymonnCwell
Heimdallr
16
5 / 0 / 7
9,815
613
10,115
11,230
4,231
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
49
10
Kills
23
23
Deaths
10
10
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
Afkboii
Cliodhna
2
5
3
0.7
W
0
4
4
0.5
L
1
3
3
0.83
L
Zhong Kui
GuidingVos
Zhong Kui
1
1
0
1
W
11
3
2
4
W
Chaac
2
0
4
4
W
Hel
5
3
9
3.17
L
Chang'e
Sr_Vz_
Chang'e
4
5
3
1.1
W
Heimdallr
SzymonnCwell
Heimdallr
5
0
7
8.5
L
Danzaburou
just_Orti
Danzaburou
2
9
1
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,064
Damage
46,202
66,815
Taken
54,651
30,789
Mitigated
27,371
22,229
Healing
23,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
Afkboii
Cliodhna
4,607
620
0
3,009
10,822
4,256
0
2,185
8,561
0
52,354
W
3,875
363
115
1,344
8,338
3,881
158
5,322
2,720
33,829
0
L
4,756
1,147
199
3,034
14,533
9,266
0
5,504
8,612
0
17,811
L
Zhong Kui
GuidingVos
Zhong Kui
6,840
602
0
6,719
10,489
7,156
0
1,974
8,463
61,393
0
W
8,390
2,248
0
2,531
10,691
4,847
0
3,542
6,977
0
70,075
W
Chaac
9,078
1,019
0
4,391
10,400
10,419
0
4,591
5,759
11,858
53,396
W
Hel
14,744
443
2,500
8,097
13,992
3,993
527
3,258
10,652
41,372
0
L
Chang'e
Sr_Vz_
Chang'e
11,465
781
772
5,394
15,898
5,451
0
6,604
9,047
56,599
0
W
Heimdallr
SzymonnCwell
Heimdallr
10,115
6,489
0
4,100
11,230
4,231
401
1,293
9,907
0
71,934
L
Danzaburou
just_Orti
Danzaburou
6,396
3,018
0
3,102
15,073
4,660
830
3,039
11,710
0
54,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,389
Gold Earned
46,182
476
Minions Killed
466
0
Camps Cleared
0
1,643,268
Distance Traveled
1,604,784
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
8,230
514
91
6
0
350,505
2
W
Anubis
7,390
462
58
4
0
266,764
0
L
Odin
6,526
408
16
1
0
356,205
5
L
Zhong Kui
9,168
573
153
10
0
319,213
3
W
Loki
10,540
659
115
7
0
328,398
1
W
Chaac
9,384
587
122
8
0
356,394
3
W
Hel
9,053
566
54
3
0
339,253
0
L
Chang'e
9,317
582
105
7
0
292,938
1
W
Heimdallr
9,815
613
117
7
0
313,975
3
L
Danzaburou
8,148
509
111
7
0
324,407
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role