Player Matchup

Fenrir
Fenrir
BanS2
Fenrir
Level 12
God Stats
2W - 0L
1,299 SR
Queue Stats
21W - 16L
1,245 Elo+
Party 1
Olorun
Olorun
Bingo_150_20
Olorun
Level 17
God Stats
4W - 4L
1,272 SR
Queue Stats
30W - 39L
1,392 Elo+
Party 3
Neith
Neith
Miguninha
Neith
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
lucas_tannus
Cthulhu
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 61L
1,380 Elo+
Solo
Jormungandr
Jormungandr
tostada_saturada
Jormungandr
Level 30
God Stats
34W - 33L
1,359 SR
Queue Stats
449W - 513L
1,360 Elo+
Party 3
Team Averages
Level 16
1,386 SR
1,375 Elo+

VS

Team Averages
Level 13
1,416 SR
1,434 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
DinoJoga
Artemis
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,429 Elo+
Party 2
Khepri
Khepri
Huubra
Khepri
Level 25
God Stats
0W - 2L
1,306 SR
Queue Stats
4W - 4L
1,313 Elo+
Party 2
Thor
Thor
bobsoares3
Thor
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,429 Elo+
Party 2
Kukulkan
Kukulkan
xuuao__
Kukulkan
Level 5
God Stats
0W - 1L
1,272 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BanS2
Fenrir
14
3 / 1 / 1
9,029
502
3,665
11,691
3,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Olorun
13
1 / 3 / 6
8,879
493
2,834
9,168
2,996
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Neith
Miguninha
Neith
13
0 / 4 / 5
7,941
441
5,260
7,058
2,234
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
lucas_tannus
Cthulhu
14
6 / 2 / 2
9,047
503
7,133
10,330
9,340
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jormungandr
tostada_saturada
Jormungandr
17
8 / 0 / 3
11,251
625
10,500
11,767
10,927
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
1 / 4 / 0
7,574
421
3,362
8,662
3,526
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
DinoJoga
Artemis
12
1 / 3 / 7
7,426
413
6,458
9,709
3,959
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Khepri
Huubra
Khepri
12
4 / 1 / 4
8,250
458
3,124
7,739
8,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
4 / 6 / 1
8,176
454
7,036
12,801
5,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
xuuao__
Kukulkan
12
0 / 4 / 0
7,469
415
2,373
7,168
2,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
22
18
Kills
10
10
Deaths
18
17
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
1
4
0
0.25
W
Fenrir
BanS2
Fenrir
3
1
1
3.5
W
Olorun
1
3
6
1.33
L
Artemis
DinoJoga
Artemis
1
3
7
1.5
L
Khepri
Huubra
Khepri
4
1
4
6
W
Neith
Miguninha
Neith
0
4
5
0.63
L
4
6
1
0.75
W
Cthulhu
lucas_tannus
Cthulhu
6
2
2
3.5
W
Jormungandr
tostada_saturada
Jormungandr
8
0
3
9.5
L
Kukulkan
xuuao__
Kukulkan
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,392
Damage
22,353
50,014
Taken
46,079
29,494
Mitigated
23,725
15,165
Healing
6,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
3,362
1,072
0
2,294
8,662
3,526
0
5,267
3,395
0
29,141
W
Fenrir
BanS2
Fenrir
3,665
979
0
5,322
11,691
3,997
0
266
11,391
0
62,030
W
Olorun
2,834
1,906
0
2,477
9,168
2,996
2,446
1,377
7,667
44,316
0
L
Artemis
DinoJoga
Artemis
6,458
3,947
0
1,707
9,709
3,959
1,121
4,369
5,340
0
41,028
L
Khepri
Huubra
Khepri
3,124
502
0
660
7,739
8,036
199
3,663
4,076
11,070
0
W
Neith
Miguninha
Neith
5,260
2,820
0
1,654
7,058
2,234
82
1,233
5,825
0
45,654
L
7,036
2,112
0
2,190
12,801
5,792
0
3,552
9,249
0
50,306
W
Cthulhu
lucas_tannus
Cthulhu
7,133
339
0
2,297
10,330
9,340
157
1,809
8,513
31,323
0
W
Jormungandr
tostada_saturada
Jormungandr
10,500
3,505
0
3,415
11,767
10,927
678
602
11,121
77,286
0
L
Kukulkan
xuuao__
Kukulkan
2,373
191
0
0
7,168
2,412
198
3,904
3,264
34,982
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,147
Gold Earned
38,895
462
Minions Killed
317
0
Camps Cleared
0
1,640,633
Distance Traveled
1,533,009
18
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,574
421
69
4
0
244,073
1
W
Fenrir
9,029
502
103
6
0
333,080
3
W
Olorun
8,879
493
88
5
0
311,464
1
L
Artemis
7,426
413
66
4
0
275,875
0
L
Khepri
8,250
458
16
1
0
345,984
1
W
Neith
7,941
441
89
5
0
322,563
3
L
Thor
8,176
454
88
5
0
352,129
0
W
Cthulhu
9,047
503
34
2
0
363,537
4
W
Jormungandr
11,251
625
148
8
0
309,989
7
L
Kukulkan
7,469
415
78
4
0
314,948
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role