Player Matchup

Osiris
Osiris
 
Osiris
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
FlukyFireFly
Tiamat
Level 118
God Stats
3W - 2L
1,140 SR
Queue Stats
124W - 130L
1,414 Elo+
Solo
Olorun
Olorun
Gorbazaki
Olorun
Level 152
God Stats
11W - 7L
1,744 SR
Queue Stats
363W - 349L
1,621 Elo+
Party 2
Danzaburou
Danzaburou
MaRkxxviiii
Danzaburou
Level 112
God Stats
3W - 2L
1,503 SR
Queue Stats
255W - 248L
1,504 Elo+
Party 2
Nemesis
Nemesis
ferpartan
Nemesis
Level 85
God Stats
1W - 3L
1,093 SR
Queue Stats
85W - 81L
1,560 Elo+
Solo
Team Averages
Level 113
1,396 SR
1,520 Elo+

VS

Team Averages
Level 125
1,456 SR
1,488 Elo+
Sobek
Sobek
AnnSledgehammer
Sobek
Level 153
God Stats
0W - 5L
1,179 SR
Queue Stats
471W - 454L
1,456 Elo+
Solo
Poseidon
Poseidon
Kajnake
Poseidon
Level 149
God Stats
4W - 2L
1,644 SR
Queue Stats
302W - 262L
1,511 Elo+
Party 1
Cliodhna
Cliodhna
Makarria
Cliodhna
Level 119
God Stats
2W - 7L
1,421 SR
Queue Stats
245W - 244L
1,474 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Rhorima
Tsukuyomi
Level 98
God Stats
21W - 18L
1,537 SR
Queue Stats
752W - 765L
1,484 Elo+
Solo
Chernobog
Chernobog
dansoloo
Chernobog
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
226W - 206L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
14
1 / 3 / 3
8,413
601
7,416
10,704
8,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tiamat
14
3 / 0 / 3
8,156
583
7,572
4,913
2,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
Gorbazaki
Olorun
14
5 / 2 / 4
8,813
630
10,836
7,110
2,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
MaRkxxviiii
Danzaburou
11
3 / 1 / 5
7,739
553
3,916
6,385
1,790
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Nemesis
ferpartan
Nemesis
14
7 / 1 / 0
8,526
609
7,598
10,406
3,924
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 3
6,488
463
3,074
12,581
8,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Poseidon
Kajnake
Poseidon
13
1 / 3 / 1
7,428
531
2,999
9,290
2,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cliodhna
Makarria
Cliodhna
10
1 / 6 / 1
6,244
446
5,457
11,031
2,901
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tsukuyomi
Rhorima
Tsukuyomi
13
3 / 4 / 1
7,557
540
7,755
11,524
4,792
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chernobog
dansoloo
Chernobog
12
2 / 2 / 0
7,273
520
2,989
7,331
2,134
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
19
Kills
7
7
Deaths
19
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
1
3
3
0.83
L
0
4
3
0.38
W
Tiamat
3
0
3
4.5
W
Olorun
Gorbazaki
Olorun
5
2
4
3.5
L
Poseidon
Kajnake
Poseidon
1
3
1
0.5
W
Danzaburou
MaRkxxviiii
Danzaburou
3
1
5
5.5
L
Cliodhna
Makarria
Cliodhna
1
6
1
0.25
L
Tsukuyomi
Rhorima
Tsukuyomi
3
4
1
0.88
L
Chernobog
dansoloo
Chernobog
2
2
0
1
W
Nemesis
ferpartan
Nemesis
7
1
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,338
Damage
22,274
39,518
Taken
51,757
19,300
Mitigated
20,745
14,964
Healing
13,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
7,416
2,889
0
3,219
10,704
8,779
0
965
9,721
0
51,572
L
3,074
190
0
4,105
12,581
8,329
0
4,469
8,042
22,546
0
W
Tiamat
7,572
429
0
3,067
4,913
2,124
58
1,301
3,504
45,842
0
W
Olorun
Gorbazaki
Olorun
10,836
5,540
86
3,874
7,110
2,683
0
1,475
5,635
59,577
7,955
L
Poseidon
Kajnake
Poseidon
2,999
605
0
1,213
9,290
2,589
0
4,194
4,562
47,356
0
W
Danzaburou
MaRkxxviiii
Danzaburou
3,916
2,098
0
2,248
6,385
1,790
0
872
5,477
0
37,332
L
Cliodhna
Makarria
Cliodhna
5,457
653
0
2,602
11,031
2,901
0
2,588
8,359
0
36,154
L
Tsukuyomi
Rhorima
Tsukuyomi
7,755
1,799
0
3,567
11,524
4,792
0
646
10,828
0
43,577
L
Chernobog
dansoloo
Chernobog
2,989
1,887
0
1,830
7,331
2,134
0
4,212
3,075
0
49,101
W
Nemesis
ferpartan
Nemesis
7,598
3,200
0
2,470
10,406
3,924
0
1,253
9,043
0
62,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,647
Gold Earned
34,990
495
Minions Killed
396
0
Camps Cleared
0
1,424,063
Distance Traveled
1,365,010
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
8,413
601
117
8
0
283,402
5
L
Sobek
6,488
463
40
3
0
263,508
6
W
Tiamat
8,156
583
89
6
0
269,266
4
W
Olorun
8,813
630
122
9
0
270,959
3
L
Poseidon
7,428
531
107
8
0
274,032
3
W
Danzaburou
7,739
553
70
5
0
286,198
2
L
Cliodhna
6,244
446
62
4
0
284,609
0
L
Tsukuyomi
7,557
540
73
5
0
273,528
3
L
Chernobog
7,273
520
114
8
0
269,333
3
W
Nemesis
8,526
609
97
7
0
314,238
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role