Player Matchup

Osiris
Osiris
EXDelmnor
Osiris
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 13L
1,465 Elo+
Solo
Skadi
Skadi
Klondike4458
Skadi
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 27L
1,291 Elo+
Party 2
Jormungandr
Jormungandr
TurkishClout
Jormungandr
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 33L
1,326 Elo+
Party 2
Fenrir
Fenrir
X_-TOKYO_X
Fenrir
Level 25
God Stats
9W - 11L
1,547 SR
Queue Stats
247W - 276L
1,421 Elo+
Solo
Jing Wei
Jing Wei
bran2003
Jing Wei
Level 29
God Stats
7W - 10L
1,252 SR
Queue Stats
149W - 166L
1,441 Elo+
Solo
Team Averages
Level 26
1,460 SR
1,389 Elo+

VS

Team Averages
Level 23
1,472 SR
1,341 Elo+
Cthulhu
Cthulhu
BateMain
Cthulhu
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 11L
1,230 Elo+
Party 3
Pele
Pele
FindRose
Pele
Level 27
God Stats
5W - 6L
1,402 SR
Queue Stats
67W - 43L
1,518 Elo+
Party 1
Medusa
Medusa
Reekskii
Medusa
Level 16
God Stats
2W - 2L
1,500 SR
Queue Stats
14W - 18L
1,309 Elo+
Solo
Achilles
Achilles
Vxlueble
Achilles
Level 29
God Stats
23W - 24L
1,484 SR
Queue Stats
43W - 46L
1,406 Elo+
Party 1
Poseidon
Poseidon
shark2116
Poseidon
Level 28
God Stats
12W - 9L
1,475 SR
Queue Stats
19W - 18L
1,244 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
EXDelmnor
Osiris
10
0 / 2 / 1
6,036
431
1,823
7,056
4,473
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 5 / 0
5,198
371
1,445
7,096
2,041
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
TurkishClout
Jormungandr
10
0 / 2 / 0
5,983
427
5,222
8,060
6,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fenrir
X_-TOKYO_X
Fenrir
12
4 / 4 / 0
7,357
526
4,156
9,347
3,965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jing Wei
bran2003
Jing Wei
12
0 / 1 / 2
7,069
505
2,953
7,248
2,247
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BateMain
Cthulhu
11
2 / 0 / 4
6,512
465
4,927
5,949
3,364
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pele
15
7 / 0 / 1
8,790
628
8,739
8,278
4,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
Reekskii
Medusa
11
1 / 0 / 3
6,318
451
3,572
4,555
1,431
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Achilles
Vxlueble
Achilles
13
2 / 2 / 2
7,704
550
4,564
6,205
5,232
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Poseidon
shark2116
Poseidon
12
2 / 2 / 3
7,425
530
4,639
5,686
1,366
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
27
4
Kills
14
14
Deaths
4
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BateMain
Cthulhu
2
0
4
4
L
Osiris
EXDelmnor
Osiris
0
2
1
0.25
W
Pele
7
0
1
7.5
L
0
5
0
0
W
Medusa
Reekskii
Medusa
1
0
3
2.5
L
Jormungandr
TurkishClout
Jormungandr
0
2
0
0
W
Achilles
Vxlueble
Achilles
2
2
2
1.5
L
Fenrir
X_-TOKYO_X
Fenrir
4
4
0
1
L
Jing Wei
bran2003
Jing Wei
0
1
2
1
W
Poseidon
shark2116
Poseidon
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,599
Damage
26,441
38,807
Taken
30,673
19,082
Mitigated
15,448
5,784
Healing
12,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BateMain
Cthulhu
4,927
812
185
955
5,949
3,364
412
2,736
3,213
21,091
0
L
Osiris
EXDelmnor
Osiris
1,823
236
0
308
7,056
4,473
0
117
6,415
0
22,810
W
Pele
8,739
2,853
0
6,377
8,278
4,055
0
89
8,189
0
68,357
L
1,445
431
0
782
7,096
2,041
162
2,586
4,463
0
13,352
W
Medusa
Reekskii
Medusa
3,572
1,435
643
1,888
4,555
1,431
750
2,397
2,158
0
32,420
L
Jormungandr
TurkishClout
Jormungandr
5,222
1,525
0
566
8,060
6,356
0
2,341
5,719
34,529
0
W
Achilles
Vxlueble
Achilles
4,564
928
0
1,009
6,205
5,232
642
0
6,205
0
33,306
L
Fenrir
X_-TOKYO_X
Fenrir
4,156
604
0
2,944
9,347
3,965
0
1,949
7,322
0
41,101
L
Jing Wei
bran2003
Jing Wei
2,953
1,486
0
1,184
7,248
2,247
0
2,573
4,628
0
44,244
W
Poseidon
shark2116
Poseidon
4,639
1,118
0
1,195
5,686
1,366
0
0
5,686
37,033
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,643
Gold Earned
36,749
323
Minions Killed
371
0
Camps Cleared
0
1,311,650
Distance Traveled
1,381,838
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,512
465
42
3
0
279,786
0
L
Osiris
6,036
431
55
4
0
284,536
4
W
Pele
8,790
628
129
9
0
319,360
3
L
Skadi
5,198
371
37
3
0
239,339
0
W
Medusa
6,318
451
55
4
0
262,955
0
L
Jormungandr
5,983
427
50
4
0
251,812
5
W
Achilles
7,704
550
64
5
0
264,692
4
L
Fenrir
7,357
526
81
6
0
250,339
3
L
Jing Wei
7,069
505
100
7
0
285,624
5
W
Poseidon
7,425
530
81
6
0
255,045
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role