Player Matchup

Cliodhna
Cliodhna
Hillasoraptor
Cliodhna
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 27L
1,529 Elo+
Party 1
Sol
Sol
LaEvoUwU
Sol
Level 29
God Stats
6W - 6L
1,607 SR
Queue Stats
12W - 19L
1,350 Elo+
Solo
Neith
Neith
MaMaLaLaHiLL
Neith
Level 29
God Stats
57W - 50L
1,552 SR
Queue Stats
98W - 86L
1,548 Elo+
Party 1
Ares
Ares
NecisOfHallows
Ares
Level 8
God Stats
3W - 2L
1,682 SR
Queue Stats
7W - 8L
1,412 Elo+
Solo
Osiris
Osiris
Seimich
Osiris
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 128L
1,379 Elo+
Solo
Team Averages
Level 22
1,568 SR
1,444 Elo+

VS

Team Averages
Level 15
1,555 SR
1,452 Elo+
Athena
Athena
ChaelMail
Athena
Level 29
God Stats
2W - 6L
1,580 SR
Queue Stats
44W - 49L
1,490 Elo+
Solo
Ravana
Ravana
MaikoTV
Ravana
Level 25
God Stats
6W - 0L
1,876 SR
Queue Stats
39W - 27L
1,544 Elo+
Solo
Hachiman
Hachiman
MooseGoblin74
Hachiman
Level 16
God Stats
5W - 5L
1,500 SR
Queue Stats
120W - 114L
1,261 Elo+
Solo
Kukulkan
Kukulkan
WAROracle
Kukulkan
Level 3
God Stats
1W - 1L
1,321 SR
Queue Stats
3W - 5L
1,339 Elo+
Solo
Ao Kuang
Ao Kuang
weaweaea
Ao Kuang
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,628 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Hillasoraptor
Cliodhna
14
3 / 8 / 2
8,986
449
11,192
15,246
5,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
3 / 3 / 1
10,203
510
7,656
9,547
3,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
0 / 4 / 2
7,479
374
5,152
9,041
2,779
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

11
0 / 3 / 2
7,960
398
5,439
12,941
11,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Osiris
Seimich
Osiris
10
0 / 6 / 0
6,684
334
3,758
10,307
5,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
ChaelMail
Athena
14
2 / 1 / 6
9,363
468
4,869
14,167
12,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ravana
MaikoTV
Ravana
17
7 / 1 / 7
11,083
554
10,700
11,945
5,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
MooseGoblin74
Hachiman
15
1 / 1 / 1
9,002
450
3,624
5,850
3,522
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kukulkan
WAROracle
Kukulkan
16
4 / 3 / 5
10,421
521
6,065
7,985
3,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ao Kuang
weaweaea
Ao Kuang
18
10 / 0 / 5
11,472
574
16,965
17,175
15,721
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
48
6
Kills
24
24
Deaths
6
7
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Athena
ChaelMail
Athena
2
1
6
5
L
Cliodhna
Hillasoraptor
Cliodhna
3
8
2
0.5
L
3
3
1
1.17
L
0
4
2
0.25
W
Ravana
MaikoTV
Ravana
7
1
7
10.5
W
Hachiman
MooseGoblin74
Hachiman
1
1
1
1.5
L
0
3
2
0.33
L
Osiris
Seimich
Osiris
0
6
0
0
W
Kukulkan
WAROracle
Kukulkan
4
3
5
2.17
W
Ao Kuang
weaweaea
Ao Kuang
10
0
5
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,197
Damage
42,223
57,082
Taken
57,122
28,082
Mitigated
40,550
14,868
Healing
21,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
ChaelMail
Athena
4,869
1,684
0
1,238
14,167
12,182
0
4,903
9,264
31,133
0
L
Cliodhna
Hillasoraptor
Cliodhna
11,192
1,938
0
3,793
15,246
5,325
0
6,340
8,830
0
62,673
L
7,656
2,607
0
3,985
9,547
3,323
1,230
2,883
6,578
63,290
7,028
L
5,152
2,324
0
2,503
9,041
2,779
300
4,290
4,743
0
46,912
W
Ravana
MaikoTV
Ravana
10,700
3,600
0
5,692
11,945
5,802
40
3,430
8,515
0
86,798
W
Hachiman
MooseGoblin74
Hachiman
3,624
2,118
0
1,178
5,850
3,522
1,062
521
5,329
0
53,668
L
5,439
316
0
3,841
12,941
11,186
0
6,294
6,535
17,723
0
L
Osiris
Seimich
Osiris
3,758
1,549
0
746
10,307
5,469
378
7,810
2,497
1,611
20,023
W
Kukulkan
WAROracle
Kukulkan
6,065
881
0
1,784
7,985
3,323
82
1,532
6,453
68,663
0
W
Ao Kuang
weaweaea
Ao Kuang
16,965
3,461
0
12,085
17,175
15,721
663
2,893
14,282
70,389
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,312
Gold Earned
51,341
431
Minions Killed
518
0
Camps Cleared
0
1,640,586
Distance Traveled
1,908,078
13
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
9,363
468
41
2
0
408,245
14
L
Cliodhna
8,986
449
106
5
0
359,661
1
L
Sol
10,203
510
143
7
0
320,709
0
L
Neith
7,479
374
105
5
0
310,167
5
W
Ravana
11,083
554
135
7
0
422,532
5
W
Hachiman
9,002
450
98
5
0
332,872
5
L
Ares
7,960
398
28
1
0
385,565
4
L
Osiris
6,684
334
49
2
0
264,484
3
W
Kukulkan
10,421
521
128
6
0
374,750
4
W
Ao Kuang
11,472
574
116
6
0
369,679
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role