Player Matchup

Da Ji
Da Ji
EPIC_fail_GAMES
Da Ji
Level 31
God Stats
5W - 5L
1,774 SR
Queue Stats
62W - 42L
1,612 Elo+
Solo
Neith
Neith
Holistic05
Neith
Level 18
God Stats
7W - 4L
1,711 SR
Queue Stats
200W - 199L
1,518 Elo+
Solo
Bellona
Bellona
Kenzuke05
Bellona
Level 28
God Stats
9W - 10L
1,677 SR
Queue Stats
76W - 85L
1,538 Elo+
Solo
Baron Samedi
Baron Samedi
Lastbornhornet2
Baron Samedi
Level 28
God Stats
4W - 4L
1,283 SR
Queue Stats
107W - 100L
1,462 Elo+
Solo
Olorun
Olorun
Whip3913
Olorun
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 3L
1,823 Elo+
Solo
Team Averages
Level 22
1,589 SR
1,590 Elo+

VS

Team Averages
Level 37
1,498 SR
1,405 Elo+
Kukulkan
Kukulkan
LAZY BONES223
Kukulkan
Level 44
God Stats
18W - 14L
1,607 SR
Queue Stats
74W - 85L
1,410 Elo+
Party 1
Ullr
Ullr
MapleSyrpMaster
Ullr
Level 11
God Stats
3W - 1L
1,500 SR
Queue Stats
48W - 56L
1,347 Elo+
Party 1
Loki
Loki
Mr Grease8007
Loki
Level 44
God Stats
6W - 3L
1,540 SR
Queue Stats
44W - 49L
1,417 Elo+
Party 1
Terra
Terra
Robotic873
Terra
Level 81
God Stats
1W - 2L
1,440 SR
Queue Stats
154W - 134L
1,468 Elo+
Party 1
Izanami
Izanami
Tsukakuuu
Izanami
Level 5
God Stats
2W - 5L
1,401 SR
Queue Stats
2W - 7L
1,382 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 2 / 4
9,799
653
13,548
11,893
4,869
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Neith
13
1 / 1 / 8
8,575
572
4,695
5,963
1,750
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
Kenzuke05
Bellona
14
7 / 0 / 4
9,247
616
9,466
7,453
9,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Baron Samedi
Lastbornhornet2
Baron Samedi
13
9 / 3 / 2
9,107
607
13,254
14,976
6,283
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Olorun
Whip3913
Olorun
12
0 / 1 / 4
7,476
498
3,910
6,986
2,972
Magic Focus

Magic Focus

+20
Magical Power

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
LAZY BONES223
Kukulkan
11
1 / 5 / 2
6,955
464
6,628
7,068
1,782
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
0 / 5 / 0
6,901
460
2,498
8,386
3,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
3 / 6 / 2
7,163
478
5,665
9,930
3,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Terra
12
3 / 2 / 3
8,331
555
8,238
17,538
10,687
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Tsukakuuu
Izanami
9
0 / 9 / 2
5,853
390
3,748
12,279
2,817
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
16
27
Kills
7
7
Deaths
27
22
Assists
9
Player
Kills
Deaths
Assists
KDA
W
10
2
4
6
W
Neith
1
1
8
5
W
Bellona
Kenzuke05
Bellona
7
0
4
9
L
Kukulkan
LAZY BONES223
Kukulkan
1
5
2
0.4
W
Baron Samedi
Lastbornhornet2
Baron Samedi
9
3
2
3.33
L
0
5
0
0
L
3
6
2
0.67
L
Terra
3
2
3
2.25
L
Izanami
Tsukakuuu
Izanami
0
9
2
0.11
W
Olorun
Whip3913
Olorun
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,873
Damage
26,777
47,271
Taken
55,201
25,410
Mitigated
22,263
19,472
Healing
9,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,548
3,260
0
936
11,893
4,869
0
3,360
8,533
0
70,219
W
Neith
4,695
1,314
307
2,452
5,963
1,750
4,104
2,279
3,684
0
38,680
W
Bellona
Kenzuke05
Bellona
9,466
2,748
0
2,194
7,453
9,536
1,736
332
7,121
3,424
37,030
L
Kukulkan
LAZY BONES223
Kukulkan
6,628
53
0
128
7,068
1,782
0
2,597
4,471
38,232
0
W
Baron Samedi
Lastbornhornet2
Baron Samedi
13,254
1,332
1,220
8,753
14,976
6,283
388
6,307
8,669
44,501
0
L
2,498
1,706
0
527
8,386
3,424
0
423
7,526
0
33,444
L
5,665
1,077
0
841
9,930
3,553
0
1,750
8,000
0
37,046
L
Terra
8,238
1,166
2,437
4,198
17,538
10,687
0
7,679
9,714
28,926
0
L
Izanami
Tsukakuuu
Izanami
3,748
2,783
0
895
12,279
2,817
0
5,989
6,290
0
24,718
W
Olorun
Whip3913
Olorun
3,910
1,254
259
3,351
6,986
2,972
1,986
2,588
4,398
31,454
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,204
Gold Earned
35,203
404
Minions Killed
300
0
Camps Cleared
0
1,314,868
Distance Traveled
1,363,520
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,799
653
116
8
0
296,901
2
W
Neith
8,575
572
85
6
0
250,847
3
W
Bellona
9,247
616
85
6
0
288,166
2
L
Kukulkan
6,955
464
59
4
0
270,820
0
W
Baron Samedi
9,107
607
65
4
0
244,348
3
L
Ullr
6,901
460
85
6
0
241,393
1
L
Loki
7,163
478
68
5
0
298,091
3
L
Terra
8,331
555
40
3
0
295,166
2
L
Izanami
5,853
390
48
3
0
258,050
0
W
Olorun
7,476
498
53
4
0
234,606
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role