Player Matchup

Fenrir
Fenrir
FindRose
Fenrir
Level 27
God Stats
15W - 5L
1,655 SR
Queue Stats
67W - 43L
1,523 Elo+
Party 1
Kukulkan
Kukulkan
InseminatedSock
Kukulkan
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Solo
Achilles
Achilles
Vxlueble
Achilles
Level 29
God Stats
23W - 24L
1,487 SR
Queue Stats
43W - 46L
1,402 Elo+
Party 1
Arachne
Arachne
asrelux
Arachne
Level 27
God Stats
25W - 26L
1,414 SR
Queue Stats
86W - 77L
1,418 Elo+
Solo
Heimdallr
Heimdallr
lolobaca
Heimdallr
Level 27
God Stats
45W - 59L
1,375 SR
Queue Stats
91W - 99L
1,335 Elo+
Solo
Team Averages
Level 23
1,486 SR
1,436 Elo+

VS

Team Averages
Level 20
1,467 SR
1,437 Elo+
Cthulhu
Cthulhu
Decoy-34
Cthulhu
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 48L
1,348 Elo+
Solo
Tiamat
Tiamat
EXTREEM VORTEX
Tiamat
Level 26
God Stats
2W - 3L
1,539 SR
Queue Stats
17W - 18L
1,369 Elo+
Solo
Apollo
Apollo
Gabriel5558504
Apollo
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,563 Elo+
Solo
Sol
Sol
Reekskii
Sol
Level 16
God Stats
1W - 2L
1,294 SR
Queue Stats
14W - 18L
1,434 Elo+
Solo
Cliodhna
Cliodhna
frostbullets
Cliodhna
Level 29
God Stats
6W - 4L
1,500 SR
Queue Stats
93W - 94L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
FindRose
Fenrir
15
15 / 0 / 8
10,701
669
11,541
16,071
19,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kukulkan
12
5 / 9 / 5
8,292
518
8,232
8,750
2,995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
Vxlueble
Achilles
13
6 / 4 / 3
8,132
508
5,754
8,972
7,243
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Arachne
asrelux
Arachne
13
6 / 2 / 6
8,126
508
5,676
8,943
4,222
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
lolobaca
Heimdallr
14
2 / 5 / 15
8,561
535
10,851
10,906
4,854
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Decoy-34
Cthulhu
11
2 / 7 / 0
6,823
426
5,053
14,138
13,788
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

11
1 / 9 / 3
6,942
434
5,033
11,574
5,531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

5
0 / 9 / 0
5,201
325
951
7,358
2,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

14
10 / 6 / 4
9,265
579
10,383
12,720
4,962
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cliodhna
frostbullets
Cliodhna
13
7 / 4 / 6
8,407
525
9,297
12,679
5,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
33
34
Kills
20
20
Deaths
35
37
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Decoy-34
Cthulhu
2
7
0
0.29
L
1
9
3
0.28
W
Fenrir
FindRose
Fenrir
15
0
8
19
L
0
9
0
0
W
Kukulkan
5
9
5
0.83
L
10
6
4
2
W
Achilles
Vxlueble
Achilles
6
4
3
1.88
W
Arachne
asrelux
Arachne
6
2
6
4.5
L
Cliodhna
frostbullets
Cliodhna
7
4
6
2.5
W
Heimdallr
lolobaca
Heimdallr
2
5
15
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,054
Damage
30,717
53,642
Taken
58,469
38,462
Mitigated
31,859
9,779
Healing
8,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Decoy-34
Cthulhu
5,053
684
91
721
14,138
13,788
597
688
13,416
29,385
0
L
5,033
847
0
1,698
11,574
5,531
99
2,365
9,020
28,874
0
W
Fenrir
FindRose
Fenrir
11,541
4,906
0
4,672
16,071
19,148
651
7,294
8,587
0
38,356
L
951
476
0
0
7,358
2,078
80
1,009
6,267
0
5,532
W
Kukulkan
8,232
1,909
0
0
8,750
2,995
174
4,949
3,689
27,602
0
L
10,383
3,384
0
3,878
12,720
4,962
1,462
2,872
9,534
39,819
0
W
Achilles
Vxlueble
Achilles
5,754
2,784
0
271
8,972
7,243
222
1,147
7,763
0
40,017
W
Arachne
asrelux
Arachne
5,676
3,934
0
2,518
8,943
4,222
0
1,426
7,485
0
51,213
L
Cliodhna
frostbullets
Cliodhna
9,297
1,827
194
1,790
12,679
5,500
0
967
11,656
0
46,434
W
Heimdallr
lolobaca
Heimdallr
10,851
6,971
0
2,318
10,906
4,854
429
5,487
5,385
0
53,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,812
Gold Earned
36,638
358
Minions Killed
284
0
Camps Cleared
0
1,462,937
Distance Traveled
1,490,008
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,823
426
54
3
0
317,701
1
L
Tiamat
6,942
434
69
4
0
272,538
1
W
Fenrir
10,701
669
72
5
0
313,389
0
L
Apollo
5,201
325
14
1
0
242,750
0
W
Kukulkan
8,292
518
59
4
0
256,621
2
L
Sol
9,265
579
65
4
0
288,799
0
W
Achilles
8,132
508
71
4
0
311,783
4
W
Arachne
8,126
508
83
5
0
297,959
1
L
Cliodhna
8,407
525
82
5
0
368,220
4
W
Heimdallr
8,561
535
73
5
0
283,185
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role