Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
Beastskillz
Merlin
Level 24
God Stats
15W - 12L
1,530 SR
Queue Stats
94W - 97L
1,449 Elo+
Solo
Odin
Odin
EbKhal
Odin
Level 17
God Stats
7W - 7L
1,399 SR
Queue Stats
17W - 25L
1,486 Elo+
Party 1
Neith
Neith
LordGénomique
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,341 Elo+
Party 1
Susano
Susano
XerCrazy
Susano
Level 6
God Stats
0W - 1L
1,293 SR
Queue Stats
1W - 3L
1,317 Elo+
Solo
Team Averages
Level 33
1,444 SR
1,419 Elo+

VS

Team Averages
Level 25
1,543 SR
1,591 Elo+
Hera
Hera
BOOMERPOES99
Hera
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 14L
1,347 Elo+
Solo
Heimdallr
Heimdallr
ImUrHerpes
Heimdallr
Level 77
God Stats
1W - 0L
1,534 SR
Queue Stats
7W - 0L
1,742 Elo+
Party 2
Ao Kuang
Ao Kuang
MrPiggi
Ao Kuang
Level 16
God Stats
1W - 0L
1,367 SR
Queue Stats
7W - 0L
1,742 Elo+
Party 2
Kumbhakarna
Kumbhakarna
TomsyWB
Kumbhakarna
Level 6
God Stats
4W - 1L
1,815 SR
Queue Stats
7W - 1L
1,742 Elo+
Party 2
Mercury
Mercury
lwkfa
Mercury
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 83L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
3 / 4 / 0
7,104
507
7,277
9,222
10,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
14
2 / 1 / 0
7,889
564
2,509
5,346
1,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
EbKhal
Odin
11
0 / 1 / 0
6,380
456
2,740
6,580
5,120
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
0 / 4 / 3
5,978
427
3,639
7,334
2,032
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Susano
XerCrazy
Susano
7
0 / 8 / 0
5,337
381
1,684
7,310
2,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 2
7,807
558
3,337
5,156
1,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
ImUrHerpes
Heimdallr
12
6 / 2 / 2
7,822
559
9,829
9,025
2,970
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ao Kuang
MrPiggi
Ao Kuang
13
6 / 0 / 1
7,942
567
6,772
7,693
3,106
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Breastplate

Breastplate

+20
Physical Protection

Kumbhakarna
TomsyWB
Kumbhakarna
9
0 / 0 / 4
6,266
448
1,921
5,212
2,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mercury
lwkfa
Mercury
12
1 / 2 / 5
7,342
524
1,757
7,369
2,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
5
Kills
16
18
Deaths
6
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
3
4
0
0.75
W
3
2
2
2
L
Merlin
2
1
0
2
L
Odin
EbKhal
Odin
0
1
0
0
W
Heimdallr
ImUrHerpes
Heimdallr
6
2
2
3.5
L
0
4
3
0.38
W
Ao Kuang
MrPiggi
Ao Kuang
6
0
1
6.5
W
Kumbhakarna
TomsyWB
Kumbhakarna
0
0
4
2
L
Susano
XerCrazy
Susano
0
8
0
0
W
Mercury
lwkfa
Mercury
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,849
Damage
23,616
35,792
Taken
34,455
21,543
Mitigated
13,570
4,292
Healing
9,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
7,277
500
0
631
9,222
10,030
124
2,377
6,834
24,250
0
W
3,337
739
0
0
5,156
1,717
1,615
1,712
3,444
44,328
0
L
Merlin
2,509
4
0
1,200
5,346
1,820
658
716
4,524
55,948
0
L
Odin
EbKhal
Odin
2,740
761
0
192
6,580
5,120
342
3,452
3,128
1,185
33,527
W
Heimdallr
ImUrHerpes
Heimdallr
9,829
5,498
0
2,308
9,025
2,970
1,699
4,885
4,140
0
44,953
L
3,639
1,423
0
2,027
7,334
2,032
130
2,008
5,255
0
18,644
W
Ao Kuang
MrPiggi
Ao Kuang
6,772
2,074
0
4,884
7,693
3,106
740
325
7,368
32,755
0
W
Kumbhakarna
TomsyWB
Kumbhakarna
1,921
542
0
1,084
5,212
2,889
50
2,157
3,055
6,021
0
L
Susano
XerCrazy
Susano
1,684
467
0
242
7,310
2,541
36
3,254
4,016
0
15,801
W
Mercury
lwkfa
Mercury
1,757
1,074
0
1,717
7,369
2,888
0
707
6,662
0
40,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,688
Gold Earned
37,179
291
Minions Killed
310
0
Camps Cleared
0
1,310,392
Distance Traveled
1,259,113
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,104
507
34
2
0
260,756
1
W
Hera
7,807
558
96
7
0
252,259
0
L
Merlin
7,889
564
117
8
0
280,354
3
L
Odin
6,380
456
69
5
0
281,867
0
W
Heimdallr
7,822
559
86
6
0
271,337
3
L
Neith
5,978
427
37
3
0
294,717
0
W
Ao Kuang
7,942
567
59
4
0
273,596
1
W
Kumbhakarna
6,266
448
2
0
0
172,032
0
L
Susano
5,337
381
34
2
0
192,698
5
W
Mercury
7,342
524
67
5
0
289,889
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role