Player Matchup

Cthulhu
Cthulhu
Battle_Broken
Cthulhu
Level 7
God Stats
4W - 5L
1,244 SR
Queue Stats
162W - 157L
1,237 Elo+
Party 1
Gilgamesh
Gilgamesh
Grovvl
Gilgamesh
Level 24
God Stats
18W - 15L
1,474 SR
Queue Stats
359W - 396L
1,308 Elo+
Solo
Janus
Janus
LibertyPrime59
Janus
Level 16
God Stats
9W - 6L
1,611 SR
Queue Stats
244W - 223L
1,315 Elo+
Solo
Tiamat
Tiamat
Othtanis
Tiamat
Level 15
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 17L
1,247 Elo+
Solo
Horus
Horus
Slaughterpriest
Horus
Level 77
God Stats
3W - 1L
1,328 SR
Queue Stats
251W - 222L
1,240 Elo+
Party 1
Team Averages
Level 28
1,431 SR
1,269 Elo+

VS

Team Averages
Level 16
1,487 SR
1,365 Elo+
Cthulhu
Cthulhu
Barbiesun
Cthulhu
Level 24
God Stats
1W - 1L
1,566 SR
Queue Stats
2W - 6L
1,310 Elo+
Solo
Hun Batz
Hun Batz
CherryStrafe
Hun Batz
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 31L
1,147 Elo+
Solo
Neith
Neith
NICKDAGREAT
Neith
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Nu Wa
Nu Wa
SupremeAlah19
Nu Wa
Level 17
God Stats
9W - 9L
1,520 SR
Queue Stats
69W - 51L
1,364 Elo+
Solo
Set
Set
failfailfail
Set
Level 29
God Stats
3W - 7L
1,350 SR
Queue Stats
39W - 50L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
16
2 / 1 / 13
9,588
457
4,206
13,504
8,790
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gilgamesh
Grovvl
Gilgamesh
19
5 / 4 / 4
12,425
592
11,249
16,946
15,133
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

19
19 / 3 / 4
12,517
596
14,961
16,750
5,222
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
Othtanis
Tiamat
17
0 / 2 / 7
10,721
511
6,325
10,291
3,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
11 / 0 / 12
11,443
545
13,542
14,198
7,769
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Barbiesun
Cthulhu
12
0 / 8 / 0
8,003
381
5,793
19,139
17,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hun Batz
CherryStrafe
Hun Batz
13
4 / 10 / 1
9,242
440
11,141
16,486
4,371
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
1 / 6 / 1
8,808
419
6,285
7,777
1,949
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 8 / 1
10,048
478
14,732
13,688
4,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
4 / 5 / 2
9,704
462
8,930
12,078
10,026
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
15
37
Kills
10
10
Deaths
37
40
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Barbiesun
Cthulhu
0
8
0
0
W
Cthulhu
2
1
13
8.5
L
Hun Batz
CherryStrafe
Hun Batz
4
10
1
0.45
W
Gilgamesh
Grovvl
Gilgamesh
5
4
4
1.75
W
19
3
4
7
L
1
6
1
0.25
W
Tiamat
Othtanis
Tiamat
0
2
7
1.75
W
11
0
12
17
L
1
8
1
0.19
L
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,283
Damage
46,881
71,689
Taken
69,168
40,582
Mitigated
37,909
25,315
Healing
5,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Barbiesun
Cthulhu
5,793
33
0
538
19,139
17,433
405
5,257
13,314
45,692
0
W
Cthulhu
4,206
191
149
2,675
13,504
8,790
548
4,689
8,682
23,363
0
L
Hun Batz
CherryStrafe
Hun Batz
11,141
4,339
0
1,812
16,486
4,371
829
6,070
10,018
0
38,611
W
Gilgamesh
Grovvl
Gilgamesh
11,249
3,110
0
3,442
16,946
15,133
1,946
1,996
14,144
0
80,807
W
14,961
3,566
115
6,222
16,750
5,222
350
4,999
11,628
90,698
0
L
6,285
3,643
0
738
7,777
1,949
1,432
3,696
3,869
0
32,090
W
Tiamat
Othtanis
Tiamat
6,325
735
0
2,848
10,291
3,668
1,821
4,853
5,315
58,300
0
W
13,542
5,651
1,667
8,197
14,198
7,769
3,039
3,641
10,205
108
61,088
L
14,732
2,901
0
196
13,688
4,130
0
8,444
4,708
74,291
0
L
8,930
4,345
0
2,196
12,078
10,026
148
1,319
10,707
303
43,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,694
Gold Earned
45,805
551
Minions Killed
429
0
Camps Cleared
0
2,125,622
Distance Traveled
1,756,544
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,003
381
70
3
0
365,027
0
W
Cthulhu
9,588
457
35
2
0
442,385
3
L
Hun Batz
9,242
440
64
3
0
352,843
0
W
Gilgamesh
12,425
592
153
7
0
412,397
0
W
Janus
12,517
596
131
6
0
452,783
0
L
Neith
8,808
419
84
4
0
404,530
1
W
Tiamat
10,721
511
128
6
0
394,395
5
W
Horus
11,443
545
104
5
0
423,662
0
L
Nu Wa
10,048
478
135
6
0
346,884
0
L
Set
9,704
462
76
4
0
287,260
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role