Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
NEX Karp
Cerberus
Level 127
God Stats
6W - 5L
1,591 SR
Queue Stats
256W - 210L
1,574 Elo+
Party 1
Ao Kuang
Ao Kuang
SmakinClowns
Ao Kuang
Level 140
God Stats
14W - 13L
1,496 SR
Queue Stats
426W - 384L
1,589 Elo+
Party 1
Team Averages
Level 96
1,529 SR
1,554 Elo+

VS

Team Averages
Level 101
1,371 SR
1,516 Elo+
Bellona
Bellona
BigBoyShad
Bellona
Level 127
God Stats
13W - 6L
1,245 SR
Queue Stats
339W - 261L
1,590 Elo+
Party 2
Zeus
Zeus
KingKratos420
Zeus
Level 18
God Stats
1W - 3L
1,369 SR
Queue Stats
2W - 5L
1,312 Elo+
Solo
Cliodhna
Cliodhna
Zombie HuntrZ
Cliodhna
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
543W - 404L
1,647 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
2 / 4 / 4
6,072
867
2,598
6,689
2,929
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
NEX Karp
Cerberus
9
2 / 3 / 6
6,163
880
4,919
10,086
8,581
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
SmakinClowns
Ao Kuang
10
5 / 4 / 3
6,538
934
4,386
7,318
3,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BigBoyShad
Bellona
10
4 / 4 / 5
6,570
939
8,007
6,667
4,750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

6
0 / 2 / 3
4,874
696
297
2,177
630
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cliodhna
Zombie HuntrZ
Cliodhna
11
7 / 3 / 3
6,921
989
10,759
6,569
2,520
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
22
9
Kills
11
11
Deaths
9
13
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
4
4
1
L
Bellona
BigBoyShad
Bellona
4
4
5
1.63
L
0
2
3
0.75
W
Cerberus
NEX Karp
Cerberus
2
3
6
1.67
W
Ao Kuang
SmakinClowns
Ao Kuang
5
4
3
1.63
L
Cliodhna
Zombie HuntrZ
Cliodhna
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,903
Damage
19,063
24,093
Taken
15,413
14,694
Mitigated
7,900
4,902
Healing
2,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
2,598
578
0
598
6,689
2,929
0
157
6,532
0
12,294
L
Bellona
BigBoyShad
Bellona
8,007
3,887
388
1,051
6,667
4,750
0
3,845
2,822
0
20,084
L
297
123
0
0
2,177
630
0
1,488
689
2,117
0
W
Cerberus
NEX Karp
Cerberus
4,919
243
509
2,316
10,086
8,581
0
0
10,086
13,293
0
W
Ao Kuang
SmakinClowns
Ao Kuang
4,386
1,317
0
1,479
7,318
3,184
0
314
7,004
9,395
1,039
L
Cliodhna
Zombie HuntrZ
Cliodhna
10,759
1,939
0
759
6,569
2,520
0
3,773
2,796
0
23,136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,773
Gold Earned
18,365
74
Minions Killed
71
2
Camps Cleared
5
394,738
Distance Traveled
349,637
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,072
867
21
3
1
126,930
2
L
Bellona
6,570
939
34
5
3
135,009
3
L
Zeus
4,874
696
9
1
0
67,225
0
W
Cerberus
6,163
880
36
5
0
133,022
1
W
Ao Kuang
6,538
934
17
2
1
134,786
3
L
Cliodhna
6,921
989
28
4
2
147,403
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role