Player Matchup

Cliodhna
Cliodhna
NephiIimRising
Cliodhna
Level 82
God Stats
1W - 0L
1,269 SR
Queue Stats
45W - 37L
1,653 Elo+
Party 2
Ra
Ra
SupSyy
Ra
Level 85
God Stats
1W - 0L
1,587 SR
Queue Stats
59W - 47L
1,659 Elo+
Party 2
Fenrir
Fenrir
callmefancy9124
Fenrir
Level 126
God Stats
2W - 0L
1,642 SR
Queue Stats
17W - 15L
1,574 Elo+
Solo
Team Averages
Level 98
1,499 SR
1,629 Elo+

VS

Team Averages
Level 108
1,565 SR
1,647 Elo+
Baron Samedi
Baron Samedi
Filmy_Hotnesss
Baron Samedi
Level 108
God Stats
0W - 1L
1,745 SR
Queue Stats
25W - 11L
1,669 Elo+
Party 1
Gilgamesh
Gilgamesh
Jayce__420
Gilgamesh
Level 108
God Stats
38W - 31L
1,645 SR
Queue Stats
598W - 624L
1,589 Elo+
Solo
Cliodhna
Cliodhna
sean_quad11
Cliodhna
Level 107
God Stats
0W - 2L
1,307 SR
Queue Stats
40W - 19L
1,683 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
16
4 / 7 / 7
12,184
641
12,953
16,074
3,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ra
19
10 / 3 / 6
14,815
780
15,459
16,110
4,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

15
2 / 10 / 11
12,142
639
13,323
26,973
10,265
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Filmy_Hotnesss
Baron Samedi
17
7 / 3 / 10
13,084
689
14,700
13,631
8,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
Jayce__420
Gilgamesh
14
5 / 8 / 7
12,077
636
15,268
21,779
10,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cliodhna
sean_quad11
Cliodhna
17
8 / 5 / 7
13,281
699
21,902
16,791
10,067
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
44
16
Kills
20
20
Deaths
16
24
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Filmy_Hotnesss
Baron Samedi
7
3
10
4
L
Gilgamesh
Jayce__420
Gilgamesh
5
8
7
1.06
W
Cliodhna
4
7
7
1.07
W
Ra
10
3
6
4.33
W
2
10
11
0.75
L
Cliodhna
sean_quad11
Cliodhna
8
5
7
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,735
Damage
51,870
59,157
Taken
52,201
19,020
Mitigated
28,463
18,516
Healing
13,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Filmy_Hotnesss
Baron Samedi
14,700
495
1,371
4,806
13,631
8,310
136
5,705
7,926
47,516
0
L
Gilgamesh
Jayce__420
Gilgamesh
15,268
3,887
0
961
21,779
10,086
606
5,304
16,475
0
29,913
W
Cliodhna
12,953
1,433
0
3,766
16,074
3,964
0
4,539
11,353
0
33,751
W
Ra
15,459
709
2,976
6,391
16,110
4,791
0
3,866
11,840
63,259
0
W
13,323
3,363
0
5,383
26,973
10,265
0
6,714
19,575
0
30,939
L
Cliodhna
sean_quad11
Cliodhna
21,902
1,591
0
5,905
16,791
10,067
0
5,552
11,239
0
67,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,141
Gold Earned
38,442
198
Minions Killed
194
7
Camps Cleared
11
1,096,746
Distance Traveled
1,049,987
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
13,084
689
60
3
2
359,032
3
L
Gilgamesh
12,077
636
27
1
4
340,956
2
W
Cliodhna
12,184
641
52
3
4
369,641
0
W
Ra
14,815
780
113
6
3
370,508
4
W
Fenrir
12,142
639
33
2
0
356,597
9
L
Cliodhna
13,281
699
107
6
5
349,999
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role