Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
TMGood
Raijin
Level 22
God Stats
4W - 4L
1,500 SR
Queue Stats
176W - 140L
1,540 Elo+
Party 2
Ymir
Ymir
TootiseRollup
Ymir
Level 29
God Stats
11W - 4L
1,744 SR
Queue Stats
452W - 414L
1,535 Elo+
Solo
Geb
Geb
VROSKIxJUUL
Geb
Level 26
God Stats
4W - 6L
1,494 SR
Queue Stats
72W - 59L
1,534 Elo+
Solo
Cliodhna
Cliodhna
Voidcerberu5
Cliodhna
Level 23
God Stats
29W - 20L
1,500 SR
Queue Stats
176W - 141L
1,540 Elo+
Party 2
Team Averages
Level 24
1,548 SR
1,530 Elo+

VS

Team Averages
Level 24
1,640 SR
1,641 Elo+
Charybdis
Charybdis
CumAnhurLips
Charybdis
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 13L
1,587 Elo+
Solo
Zeus
Zeus
HeartMatters
Zeus
Level 21
God Stats
8W - 1L
1,500 SR
Queue Stats
172W - 88L
1,763 Elo+
Party 1
Thanatos
Thanatos
MountainManXD
Thanatos
Level 28
God Stats
15W - 2L
1,787 SR
Queue Stats
141W - 72L
1,714 Elo+
Party 1
Sylvanus
Sylvanus
Perminder2
Sylvanus
Level 22
God Stats
1W - 0L
1,867 SR
Queue Stats
10W - 4L
1,631 Elo+
Solo
Nemesis
Nemesis
Ysntay3175
Nemesis
Level 21
God Stats
3W - 1L
1,544 SR
Queue Stats
67W - 65L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
4 / 2 / 2
8,189
512
6,708
9,420
3,081
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
TMGood
Raijin
12
1 / 5 / 4
7,260
454
3,368
9,804
3,282
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
2 / 3 / 7
7,516
470
3,553
13,646
11,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
2 / 7 / 3
7,737
484
4,903
14,703
10,274
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cliodhna
Voidcerberu5
Cliodhna
12
4 / 4 / 3
7,324
458
7,217
10,616
3,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CumAnhurLips
Charybdis
13
1 / 4 / 7
8,146
509
7,915
9,856
2,943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
9 / 3 / 3
10,310
644
12,810
9,346
2,815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thanatos
MountainManXD
Thanatos
15
7 / 2 / 7
9,656
604
8,616
12,393
8,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sylvanus
Perminder2
Sylvanus
12
1 / 3 / 6
7,426
464
6,485
8,826
7,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nemesis
Ysntay3175
Nemesis
15
3 / 1 / 2
9,092
568
5,966
11,918
4,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
46
13
Kills
21
21
Deaths
13
19
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
4
2
2
2.5
W
Charybdis
CumAnhurLips
Charybdis
1
4
7
1.13
W
9
3
3
3.5
W
Thanatos
MountainManXD
Thanatos
7
2
7
5.25
W
Sylvanus
Perminder2
Sylvanus
1
3
6
1.33
L
Raijin
TMGood
Raijin
1
5
4
0.6
L
2
3
7
1.83
L
2
7
3
0.5
L
Cliodhna
Voidcerberu5
Cliodhna
4
4
3
1.38
W
Nemesis
Ysntay3175
Nemesis
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,749
Damage
41,792
58,189
Taken
52,339
31,529
Mitigated
26,360
13,306
Healing
32,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
6,708
1,612
0
3,004
9,420
3,081
0
2,660
6,714
0
50,302
W
Charybdis
CumAnhurLips
Charybdis
7,915
4,233
0
3,361
9,856
2,943
50
2,744
7,112
0
42,061
W
12,810
1,261
0
4,817
9,346
2,815
196
2,047
7,299
78,480
0
W
Thanatos
MountainManXD
Thanatos
8,616
2,389
0
12,574
12,393
8,642
0
3,617
8,776
0
51,245
W
Sylvanus
Perminder2
Sylvanus
6,485
2,104
1,784
3,046
8,826
7,798
185
2,574
6,252
20,468
7,150
L
Raijin
TMGood
Raijin
3,368
315
0
1,794
9,804
3,282
191
3,479
5,981
38,702
0
L
3,553
982
0
2,899
13,646
11,549
0
5,157
8,408
12,165
0
L
4,903
1,146
0
1,486
14,703
10,274
0
4,309
10,197
37,806
0
L
Cliodhna
Voidcerberu5
Cliodhna
7,217
1,190
0
4,123
10,616
3,343
184
2,615
7,879
0
44,882
W
Nemesis
Ysntay3175
Nemesis
5,966
3,049
0
6,482
11,918
4,162
0
2,472
9,446
0
55,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,026
Gold Earned
44,630
332
Minions Killed
432
0
Camps Cleared
0
1,533,976
Distance Traveled
1,488,791
20
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,189
512
95
6
0
282,813
7
W
Charybdis
8,146
509
91
6
0
277,656
2
W
Zeus
10,310
644
130
8
0
290,822
5
W
Thanatos
9,656
604
79
5
0
325,355
2
W
Sylvanus
7,426
464
28
2
0
296,928
12
L
Raijin
7,260
454
76
5
0
291,467
2
L
Ymir
7,516
470
22
1
0
321,119
6
L
Geb
7,737
484
60
4
0
302,992
2
L
Cliodhna
7,324
458
79
5
0
335,585
3
W
Nemesis
9,092
568
104
7
0
298,030
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role