Player Matchup

Hun Batz
Hun Batz
Duuderandom
Hun Batz
Level 7
God Stats
0W - 2L
1,351 SR
Queue Stats
58W - 63L
1,574 Elo+
Party 2
Ra
Ra
OmegaGinge
Ra
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 4L
1,774 Elo+
Solo
Izanami
Izanami
Pocketbooks
Izanami
Level 18
God Stats
1W - 4L
1,705 SR
Queue Stats
57W - 54L
1,480 Elo+
Solo
Hercules
Hercules
amisma
Hercules
Level 45
God Stats
15W - 12L
1,560 SR
Queue Stats
46W - 50L
1,451 Elo+
Party 2
Ganesha
Ganesha
broock88
Ganesha
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,500 Elo+
Party 2
Team Averages
Level 22
1,523 SR
1,556 Elo+

VS

Team Averages
Level 49
1,497 SR
1,414 Elo+
Tyr
Tyr
DarlingValk
Tyr
Level 17
God Stats
5W - 1L
1,806 SR
Queue Stats
5W - 3L
1,504 Elo+
Party 1
Neith
Neith
Obba_Silver
Neith
Level 28
God Stats
2W - 0L
1,568 SR
Queue Stats
5W - 7L
1,254 Elo+
Solo
Cliodhna
Cliodhna
StrawberryLoki
Cliodhna
Level 151
God Stats
5W - 4L
1,393 SR
Queue Stats
66W - 61L
1,574 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Tomthebom10
Kumbhakarna
Level 27
God Stats
12W - 17L
1,353 SR
Queue Stats
76W - 79L
1,430 Elo+
Solo
Merlin
Merlin
doomguy1998
Merlin
Level 24
God Stats
24W - 28L
1,364 SR
Queue Stats
37W - 44L
1,310 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Duuderandom
Hun Batz
17
1 / 6 / 5
9,919
522
5,441
14,324
5,552
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 6 / 1
9,522
501
8,771
12,365
4,193
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
Pocketbooks
Izanami
15
7 / 5 / 0
10,184
536
14,173
12,378
4,090
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
amisma
Hercules
14
3 / 3 / 1
8,907
469
5,195
13,019
12,056
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ganesha
broock88
Ganesha
11
0 / 9 / 3
7,227
380
1,632
11,840
3,595
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 4
8,518
448
7,026
10,278
8,806
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
11 / 3 / 5
12,469
656
14,072
10,687
3,776
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Cliodhna
20
10 / 1 / 3
11,543
608
16,529
10,672
5,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kumbhakarna
Tomthebom10
Kumbhakarna
17
6 / 3 / 12
11,163
588
9,148
19,018
21,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
13
1 / 5 / 1
8,324
438
2,939
8,453
3,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
54
14
Kills
29
29
Deaths
15
10
Assists
25
Player
Kills
Deaths
Assists
KDA
W
1
3
4
1
L
Hun Batz
Duuderandom
Hun Batz
1
6
5
0.58
W
11
3
5
4.5
L
3
6
1
0.58
L
Izanami
Pocketbooks
Izanami
7
5
0
1.4
W
Cliodhna
10
1
3
11.5
W
Kumbhakarna
Tomthebom10
Kumbhakarna
6
3
12
4
L
Hercules
amisma
Hercules
3
3
1
1.17
L
Ganesha
broock88
Ganesha
0
9
3
0.17
W
Merlin
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,212
Damage
49,714
63,926
Taken
59,108
29,486
Mitigated
42,397
16,883
Healing
17,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,026
514
0
2,017
10,278
8,806
302
654
9,542
0
33,075
L
Hun Batz
Duuderandom
Hun Batz
5,441
1,342
0
3,672
14,324
5,552
870
1,802
12,522
0
73,666
W
14,072
7,708
0
2,113
10,687
3,776
403
1,297
9,332
0
102,524
L
8,771
719
1,240
4,098
12,365
4,193
1,777
3,209
9,156
56,292
0
L
Izanami
Pocketbooks
Izanami
14,173
11,674
0
4,044
12,378
4,090
1,769
3,712
8,666
0
65,186
W
Cliodhna
16,529
910
0
4,054
10,672
5,246
0
1,625
8,921
0
94,937
W
Kumbhakarna
Tomthebom10
Kumbhakarna
9,148
278
1,006
7,285
19,018
21,145
51
2,376
16,528
51,221
0
L
Hercules
amisma
Hercules
5,195
1,352
0
3,829
13,019
12,056
112
1,421
11,598
0
35,052
L
Ganesha
broock88
Ganesha
1,632
197
0
0
11,840
3,595
181
2,011
9,829
13,892
0
W
Merlin
2,939
77
0
1,077
8,453
3,424
1,419
3,773
4,382
42,575
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,759
Gold Earned
52,017
472
Minions Killed
529
0
Camps Cleared
0
1,611,924
Distance Traveled
1,760,079
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,518
448
59
3
0
379,558
4
L
Hun Batz
9,919
522
132
7
0
351,220
0
W
Neith
12,469
656
173
9
0
329,983
3
L
Ra
9,522
501
126
7
0
334,109
5
L
Izanami
10,184
536
130
7
0
326,721
5
W
Cliodhna
11,543
608
144
8
0
460,235
2
W
Kumbhakarna
11,163
588
72
4
0
350,308
0
L
Hercules
8,907
469
67
4
0
358,150
5
L
Ganesha
7,227
380
17
1
0
241,724
0
W
Merlin
8,324
438
81
4
0
239,995
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role