Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
BabyYoda219539
The Morrigan
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 3
Neith
Neith
EFlexMusic
Neith
Level 4
God Stats
4W - 7L
1,700 SR
Queue Stats
5W - 11L
1,348 Elo+
Solo
Cthulhu
Cthulhu
INeverSoldDrugz
Cthulhu
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 48L
1,709 Elo+
Solo
Da Ji
Da Ji
ScizorElMorido
Da Ji
Level 87
God Stats
5W - 3L
1,732 SR
Queue Stats
245W - 268L
1,433 Elo+
Party 3
Team Averages
Level 27
1,587 SR
1,498 Elo+

VS

Team Averages
Level 24
1,510 SR
1,509 Elo+
Chronos
Chronos
Capy4life
Chronos
Level 17
God Stats
5W - 1L
1,782 SR
Queue Stats
80W - 60L
1,729 Elo+
Solo
Bastet
Bastet
Evenmoney
Bastet
Level 18
God Stats
5W - 2L
1,502 SR
Queue Stats
9W - 5L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
J Cashalou
Danzaburou
Level 29
God Stats
26W - 20L
1,525 SR
Queue Stats
84W - 100L
1,375 Elo+
Party 2
Hel
Hel
Tactic500
Hel
Level 29
God Stats
0W - 2L
1,324 SR
Queue Stats
90W - 105L
1,393 Elo+
Party 2
Olorun
Olorun
VIP3_void22
Olorun
Level 29
God Stats
1W - 2L
1,416 SR
Queue Stats
13W - 9L
1,549 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
3 / 0 / 5
7,045
587
5,946
7,826
3,049
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

The Morrigan
BabyYoda219539
The Morrigan
12
0 / 0 / 1
6,731
561
1,366
3,614
1,422
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Neith
10
1 / 1 / 3
5,925
494
838
3,019
1,002
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
1 / 1 / 3
7,025
585
6,745
11,931
4,840
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

11
6 / 1 / 1
7,056
588
4,071
5,279
1,776
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Capy4life
Chronos
12
2 / 1 / 0
7,030
586
6,404
7,361
2,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bastet
Evenmoney
Bastet
5
0 / 2 / 0
4,496
375
183
3,471
1,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
J Cashalou
Danzaburou
7
1 / 3 / 1
5,102
425
3,274
7,299
1,843
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
0 / 3 / 2
4,691
391
2,167
4,327
959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Olorun
5
0 / 2 / 0
4,268
356
1,375
3,332
758
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
11
Kills
3
3
Deaths
11
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
3
0
5
5.5
W
The Morrigan
BabyYoda219539
The Morrigan
0
0
1
0.5
L
Chronos
Capy4life
Chronos
2
1
0
2
W
Neith
1
1
3
2.5
L
Bastet
Evenmoney
Bastet
0
2
0
0
W
1
1
3
2.5
L
Danzaburou
J Cashalou
Danzaburou
1
3
1
0.5
W
6
1
1
6.5
L
0
3
2
0.33
L
Olorun
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,966
Damage
13,403
31,669
Taken
25,790
12,089
Mitigated
6,666
11,966
Healing
7,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
5,946
629
0
3,300
7,826
3,049
0
2,818
5,008
0
40,572
W
The Morrigan
BabyYoda219539
The Morrigan
1,366
213
0
903
3,614
1,422
824
1,977
1,637
41,020
3,194
L
Chronos
Capy4life
Chronos
6,404
3,204
0
1,803
7,361
2,074
0
2,548
4,813
50,169
0
W
Neith
838
670
0
607
3,019
1,002
1,683
1,063
1,956
0
22,717
L
Bastet
Evenmoney
Bastet
183
66
0
645
3,471
1,032
0
0
3,471
0
11,346
W
6,745
592
0
4,968
11,931
4,840
0
3,361
8,570
37,721
0
L
Danzaburou
J Cashalou
Danzaburou
3,274
1,670
0
1,671
7,299
1,843
0
2,994
4,305
0
15,109
W
4,071
1,061
0
2,188
5,279
1,776
579
727
4,552
0
32,060
L
2,167
331
1,236
1,593
4,327
959
0
2,509
1,818
9,370
0
L
Olorun
1,375
569
0
521
3,332
758
0
0
3,332
10,160
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,782
Gold Earned
25,587
361
Minions Killed
191
0
Camps Cleared
0
1,190,883
Distance Traveled
790,432
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,045
587
93
8
0
242,546
4
W
The Morrigan
6,731
561
91
8
0
229,821
0
L
Chronos
7,030
586
101
8
0
231,904
7
W
Neith
5,925
494
45
4
0
215,526
1
L
Bastet
4,496
375
32
3
0
103,724
0
W
Cthulhu
7,025
585
73
6
0
227,059
1
L
Danzaburou
5,102
425
34
3
0
201,792
0
W
Da Ji
7,056
588
59
5
0
275,931
0
L
Hel
4,691
391
13
1
0
151,672
0
L
Olorun
4,268
356
11
1
0
101,340
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role