Player Matchup

Hercules
Hercules
 
Hercules
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Jenome
Heimdallr
Level 159
God Stats
5W - 22L
1,237 SR
Queue Stats
997W - 989L
1,674 Elo+
Solo
Cthulhu
Cthulhu
Saghiee
Cthulhu
Level 154
God Stats
2W - 1L
1,801 SR
Queue Stats
74W - 39L
1,754 Elo+
Party 2
Terra
Terra
cclleemmmmeerr
Terra
Level 155
God Stats
0W - 3L
1,196 SR
Queue Stats
332W - 238L
1,582 Elo+
Party 2
Camazotz
Camazotz
famazn
Camazotz
Level 128
God Stats
3W - 4L
1,551 SR
Queue Stats
608W - 624L
1,529 Elo+
Solo
Team Averages
Level 142
1,457 SR
1,608 Elo+

VS

Team Averages
Level 144
1,492 SR
1,681 Elo+
Fafnir
Fafnir
Calmlybreathe
Fafnir
Level 159
God Stats
1W - 1L
1,392 SR
Queue Stats
145W - 138L
1,637 Elo+
Solo
Raijin
Raijin
ZombieB34R
Raijin
Level 129
God Stats
2W - 2L
1,472 SR
Queue Stats
189W - 184L
1,607 Elo+
Party 1
Guan Yu
Guan Yu
mwec
Guan Yu
Level 160
God Stats
2W - 1L
1,567 SR
Queue Stats
113W - 36L
1,802 Elo+
Solo
Ganesha
Ganesha
whatismmr
Ganesha
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
203W - 152L
1,732 Elo+
Solo
Chiron
Chiron
Âddic
Chiron
Level 129
God Stats
2W - 1L
1,529 SR
Queue Stats
69W - 62L
1,628 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
5 / 4 / 4
8,786
879
12,366
18,574
11,960
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
Jenome
Heimdallr
14
0 / 2 / 7
8,019
802
13,495
8,148
4,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Saghiee
Cthulhu
13
3 / 3 / 4
7,409
741
13,236
12,780
8,512
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
2 / 2 / 1
7,434
743
8,533
8,411
3,726
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Camazotz
famazn
Camazotz
13
0 / 5 / 5
6,927
693
9,264
13,267
6,001
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 13
8,754
875
6,314
17,390
19,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Raijin
ZombieB34R
Raijin
14
3 / 3 / 10
8,108
811
12,548
8,447
3,802
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Guan Yu
mwec
Guan Yu
15
3 / 1 / 8
8,134
813
9,411
17,515
18,418
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ganesha
whatismmr
Ganesha
14
0 / 3 / 13
8,050
805
7,739
15,196
15,650
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chiron
Âddic
Chiron
17
8 / 2 / 5
9,368
937
18,700
11,531
6,597
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
65
10
Kills
16
16
Deaths
10
21
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
5
4
4
1.75
W
2
1
13
8.5
L
Heimdallr
Jenome
Heimdallr
0
2
7
1.75
L
Cthulhu
Saghiee
Cthulhu
3
3
4
1.67
W
Raijin
ZombieB34R
Raijin
3
3
10
2.67
L
2
2
1
1.25
L
Camazotz
famazn
Camazotz
0
5
5
0.5
W
Guan Yu
mwec
Guan Yu
3
1
8
7
W
Ganesha
whatismmr
Ganesha
0
3
13
2.17
W
Chiron
Âddic
Chiron
8
2
5
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,894
Damage
54,712
61,180
Taken
70,079
34,535
Mitigated
64,080
28,413
Healing
37,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
12,366
4,485
644
7,306
18,574
11,960
0
6,445
12,129
0
18,574
W
6,314
2,117
800
5,151
17,390
19,613
220
3,228
13,987
9,277
0
L
Heimdallr
Jenome
Heimdallr
13,495
3,573
43
968
8,148
4,336
0
4,446
3,702
0
33,965
L
Cthulhu
Saghiee
Cthulhu
13,236
659
1,635
2,307
12,780
8,512
0
6,138
6,642
22,607
0
W
Raijin
ZombieB34R
Raijin
12,548
1,008
0
563
8,447
3,802
508
2,706
5,617
31,416
0
L
8,533
373
7,227
3,609
8,411
3,726
0
4,041
4,370
13,455
0
L
Camazotz
famazn
Camazotz
9,264
2,180
205
4,469
13,267
6,001
0
5,531
7,736
0
12,719
W
Guan Yu
mwec
Guan Yu
9,411
1,727
10,830
8,920
17,515
18,418
332
6,012
11,075
0
13,839
W
Ganesha
whatismmr
Ganesha
7,739
1,028
3,613
2,156
15,196
15,650
0
5,388
9,586
14,176
0
W
Chiron
Âddic
Chiron
18,700
9,004
2,777
2,877
11,531
6,597
888
4,435
6,965
0
36,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,575
Gold Earned
42,414
98
Minions Killed
119
0
Camps Cleared
0
917,156
Distance Traveled
1,078,745
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,786
879
12
1
0
179,935
6
W
Fafnir
8,754
875
10
1
0
291,000
0
L
Heimdallr
8,019
802
51
5
0
162,759
0
L
Cthulhu
7,409
741
12
1
0
201,265
3
W
Raijin
8,108
811
44
4
0
177,148
0
L
Terra
7,434
743
11
1
0
190,590
0
L
Camazotz
6,927
693
12
1
0
182,607
0
W
Guan Yu
8,134
813
14
1
0
229,489
0
W
Ganesha
8,050
805
1
0
0
183,713
1
W
Chiron
9,368
937
50
5
0
197,395
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role