Player Matchup

Cliodhna
Cliodhna
F4M3HAWK
Cliodhna
Level 27
God Stats
10W - 13L
1,204 SR
Queue Stats
123W - 121L
1,499 Elo+
Solo
Cthulhu
Cthulhu
Negromante
Cthulhu
Level 25
God Stats
6W - 8L
1,487 SR
Queue Stats
104W - 91L
1,533 Elo+
Solo
Nemesis
Nemesis
WeDoGemBotting
Nemesis
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 7L
1,448 Elo+
Solo
Izanami
Izanami
iiZZaaNN
Izanami
Level 22
God Stats
14W - 19L
1,388 SR
Queue Stats
60W - 47L
1,459 Elo+
Solo
Gilgamesh
Gilgamesh
sndolh
Gilgamesh
Level 28
God Stats
65W - 54L
1,564 SR
Queue Stats
291W - 256L
1,445 Elo+
Solo
Team Averages
Level 22
1,429 SR
1,477 Elo+

VS

Team Averages
Level 22
1,577 SR
1,462 Elo+
Baron Samedi
Baron Samedi
ADeckleDee
Baron Samedi
Level 14
God Stats
4W - 5L
1,447 SR
Queue Stats
32W - 31L
1,524 Elo+
Party 1
Fenrir
Fenrir
Cryolofossauro
Fenrir
Level 26
God Stats
1W - 2L
1,497 SR
Queue Stats
33W - 37L
1,369 Elo+
Solo
Thanatos
Thanatos
DahCause
Thanatos
Level 41
God Stats
4W - 4L
1,500 SR
Queue Stats
117W - 115L
1,496 Elo+
Party 1
Izanami
Izanami
DrAnimeWatcher
Izanami
Level 25
God Stats
5W - 2L
1,708 SR
Queue Stats
136W - 150L
1,503 Elo+
Party 1
Scylla
Scylla
renanshi
Scylla
Level 4
God Stats
1W - 2L
1,732 SR
Queue Stats
27W - 33L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
F4M3HAWK
Cliodhna
11
5 / 1 / 7
6,777
565
5,241
6,051
1,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
Negromante
Cthulhu
10
4 / 2 / 5
6,687
557
4,058
11,118
8,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
5 / 1 / 5
6,537
545
4,774
7,477
3,445
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mace

Mace

+10
Physical Power

Izanami
iiZZaaNN
Izanami
9
3 / 2 / 1
5,702
475
2,660
5,322
1,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
sndolh
Gilgamesh
11
5 / 2 / 5
7,184
599
6,636
6,802
2,213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ADeckleDee
Baron Samedi
8
2 / 3 / 2
5,405
450
5,207
8,518
5,084
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

8
2 / 8 / 0
5,780
482
2,690
9,253
3,480
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
DahCause
Thanatos
8
2 / 4 / 3
5,792
483
2,851
7,227
2,570
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
1 / 4 / 2
5,579
465
7,024
5,911
1,461
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Scylla
renanshi
Scylla
8
1 / 5 / 0
5,505
459
2,439
5,963
872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
15
22
Kills
8
8
Deaths
24
23
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
ADeckleDee
Baron Samedi
2
3
2
1
L
2
8
0
0.25
L
Thanatos
DahCause
Thanatos
2
4
3
0.88
L
1
4
2
0.5
W
Cliodhna
F4M3HAWK
Cliodhna
5
1
7
8.5
W
Cthulhu
Negromante
Cthulhu
4
2
5
3.25
W
5
1
5
7.5
W
Izanami
iiZZaaNN
Izanami
3
2
1
1.75
L
Scylla
renanshi
Scylla
1
5
0
0.2
W
Gilgamesh
sndolh
Gilgamesh
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,369
Damage
20,211
36,770
Taken
36,872
16,754
Mitigated
13,467
12,781
Healing
9,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
ADeckleDee
Baron Samedi
5,207
1,183
548
2,905
8,518
5,084
566
1,232
7,286
17,856
0
L
2,690
1,290
0
1,387
9,253
3,480
985
0
9,253
0
17,723
L
Thanatos
DahCause
Thanatos
2,851
828
0
3,237
7,227
2,570
0
1,451
5,776
0
20,303
L
7,024
4,911
0
1,108
5,911
1,461
1,116
1,215
4,696
0
31,872
W
Cliodhna
F4M3HAWK
Cliodhna
5,241
946
0
2,406
6,051
1,809
0
1,562
4,489
0
30,730
W
Cthulhu
Negromante
Cthulhu
4,058
575
925
3,321
11,118
8,029
302
2,912
8,206
18,499
0
W
4,774
2,145
511
1,274
7,477
3,445
181
1,976
5,501
0
24,206
W
Izanami
iiZZaaNN
Izanami
2,660
1,812
0
1,642
5,322
1,258
1,052
781
4,541
0
27,923
L
Scylla
renanshi
Scylla
2,439
662
0
514
5,963
872
520
160
5,803
21,089
0
W
Gilgamesh
sndolh
Gilgamesh
6,636
2,043
0
2,702
6,802
2,213
0
415
6,387
0
35,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,887
Gold Earned
28,061
246
Minions Killed
215
0
Camps Cleared
0
1,169,321
Distance Traveled
1,022,039
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,405
450
21
2
0
211,699
2
L
Fenrir
5,780
482
39
3
0
193,416
0
L
Thanatos
5,792
483
41
3
0
222,210
4
L
Izanami
5,579
465
64
5
0
227,216
3
W
Cliodhna
6,777
565
59
5
0
278,657
0
W
Cthulhu
6,687
557
28
2
0
213,738
0
W
Nemesis
6,537
545
51
4
0
254,745
5
W
Izanami
5,702
475
42
4
0
180,944
1
L
Scylla
5,505
459
50
4
0
167,498
2
W
Gilgamesh
7,184
599
66
6
0
241,237
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role