Player Matchup

Janus
Janus
FinalParty
Janus
Level 116
God Stats
9W - 7L
1,614 SR
Queue Stats
259W - 238L
1,518 Elo+
Party 2
Bellona
Bellona
INSANExGHOST123
Bellona
Level 128
God Stats
8W - 2L
1,609 SR
Queue Stats
76W - 61L
1,601 Elo+
Party 2
Cerberus
Cerberus
Oh Zowski
Cerberus
Level 18
God Stats
1W - 0L
1,553 SR
Queue Stats
1W - 1L
1,193 Elo+
Party 2
Thanatos
Thanatos
ZaySleeze
Thanatos
Level 83
God Stats
5W - 5L
1,454 SR
Queue Stats
80W - 84L
1,434 Elo+
Party 2
Cliodhna
Cliodhna
toosie bear
Cliodhna
Level 61
God Stats
20W - 10L
1,500 SR
Queue Stats
134W - 93L
1,572 Elo+
Party 2
Team Averages
Level 81
1,546 SR
1,464 Elo+

VS

Team Averages
Level 62
1,522 SR
1,406 Elo+
Kuzenbo
Kuzenbo
Andrew-241
Kuzenbo
Level 58
God Stats
7W - 4L
1,813 SR
Queue Stats
194W - 213L
1,408 Elo+
Party 1
Izanami
Izanami
P1gIT
Izanami
Level 33
God Stats
17W - 22L
1,350 SR
Queue Stats
230W - 245L
1,430 Elo+
Party 1
Gilgamesh
Gilgamesh
Redemptor33
Gilgamesh
Level 63
God Stats
45W - 25L
1,585 SR
Queue Stats
377W - 413L
1,415 Elo+
Party 1
Sol
Sol
Roby1k
Sol
Level 64
God Stats
24W - 18L
1,563 SR
Queue Stats
306W - 347L
1,378 Elo+
Party 1
Cliodhna
Cliodhna
arima_smurf
Cliodhna
Level 91
God Stats
1W - 2L
1,302 SR
Queue Stats
570W - 694L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
20
5 / 2 / 6
13,958
634
13,598
13,097
4,981
Archmage's Gem

Archmage's Gem

+85
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
5 / 1 / 11
12,873
585
16,034
25,374
24,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
Oh Zowski
Cerberus
12
1 / 4 / 4
8,488
386
4,740
12,797
4,846
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
ZaySleeze
Thanatos
18
14 / 6 / 5
12,255
557
18,119
19,996
9,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cliodhna
toosie bear
Cliodhna
20
10 / 4 / 11
12,820
583
18,490
17,890
7,807
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Andrew-241
Kuzenbo
15
5 / 2 / 4
10,529
479
8,363
19,115
15,905
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
P1gIT
Izanami
16
4 / 8 / 4
10,163
462
9,327
15,068
4,161
Short Bow

Short Bow

+15%
Attack Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Redemptor33
Gilgamesh
16
1 / 7 / 2
10,095
459
11,759
21,823
18,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sol
Roby1k
Sol
15
3 / 10 / 4
9,401
427
10,384
17,878
6,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cliodhna
arima_smurf
Cliodhna
17
4 / 8 / 5
10,678
485
11,923
19,406
7,089
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
36
35
Kills
17
17
Deaths
35
37
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Andrew-241
Kuzenbo
5
2
4
3.5
W
Janus
5
2
6
4
W
5
1
11
10.5
W
Cerberus
Oh Zowski
Cerberus
1
4
4
0.75
L
Izanami
P1gIT
Izanami
4
8
4
0.75
L
Gilgamesh
Redemptor33
Gilgamesh
1
7
2
0.29
L
Sol
Roby1k
Sol
3
10
4
0.5
W
Thanatos
ZaySleeze
Thanatos
14
6
5
2.75
L
Cliodhna
arima_smurf
Cliodhna
4
8
5
0.81
W
Cliodhna
toosie bear
Cliodhna
10
4
11
3.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,981
Damage
51,756
89,154
Taken
93,290
52,002
Mitigated
51,882
33,828
Healing
25,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Andrew-241
Kuzenbo
8,363
2,613
2,315
7,966
19,115
15,905
292
4,309
14,699
28,661
0
W
Janus
13,598
848
201
4,000
13,097
4,981
1,485
5,136
7,961
119,703
0
W
16,034
8,807
0
8,465
25,374
24,737
2,220
3,099
22,275
0
99,979
W
Cerberus
Oh Zowski
Cerberus
4,740
45
0
1,996
12,797
4,846
1,133
2,964
9,833
18,708
0
L
Izanami
P1gIT
Izanami
9,327
5,749
0
1,977
15,068
4,161
496
1,340
13,686
0
66,552
L
Gilgamesh
Redemptor33
Gilgamesh
11,759
1,430
0
2,591
21,823
18,056
436
1,362
20,395
12,407
48,028
L
Sol
Roby1k
Sol
10,384
3,665
0
4,506
17,878
6,671
1,051
8,160
9,312
39,307
6,571
W
Thanatos
ZaySleeze
Thanatos
18,119
4,248
0
14,325
19,996
9,631
1,002
4,653
15,343
0
61,452
L
Cliodhna
arima_smurf
Cliodhna
11,923
1,357
0
5,995
19,406
7,089
0
3,265
15,977
0
85,131
W
Cliodhna
toosie bear
Cliodhna
18,490
1,927
0
4,841
17,890
7,807
982
4,728
13,162
0
96,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,394
Gold Earned
50,866
666
Minions Killed
493
0
Camps Cleared
0
2,229,071
Distance Traveled
1,965,184
10
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
10,529
479
42
2
0
426,009
6
W
Janus
13,958
634
235
11
0
475,091
2
W
Bellona
12,873
585
188
9
0
419,577
3
W
Cerberus
8,488
386
34
2
0
420,081
0
L
Izanami
10,163
462
105
5
0
361,409
4
L
Gilgamesh
10,095
459
128
6
0
401,548
4
L
Sol
9,401
427
87
4
0
347,392
5
W
Thanatos
12,255
557
74
3
0
436,609
4
L
Cliodhna
10,678
485
131
6
0
428,826
2
W
Cliodhna
12,820
583
135
6
0
477,713
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role