Player Matchup

Olorun
Olorun
Diamond III
 
Olorun
Diamond III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Diamond III
JustZeal
Mercury
Diamond III
Level 143
God Stats
9W - 6L
1,668 SR
Queue Stats
335W - 334L
2,288 MMR
Solo
Achilles
Achilles
Masters
ViiVES
Achilles
Masters
Level 104
God Stats
2W - 3L
1,708 SR
Queue Stats
237W - 226L
2,261 MMR
Solo
Raijin
Raijin
Diamond IV
d2theA
Raijin
Diamond IV
Level 154
God Stats
9W - 5L
1,683 SR
Queue Stats
262W - 239L
2,296 MMR
Solo
Mulan
Mulan
Platinum I
limbertmr16
Mulan
Platinum I
Level 159
God Stats
17W - 9L
1,701 SR
Queue Stats
167W - 149L
2,239 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 143
1,652 SR
2,117 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 142
1,653 SR
2,272 MMR
Xbalanque
Xbalanque
Diamond III
Amn3sya
Xbalanque
Diamond III
Level 160
God Stats
74W - 46L
1,678 SR
Queue Stats
1,125W - 1,096L
2,162 MMR
Solo
Cabrakan
Cabrakan
Diamond II
CaptainNaybeck
Cabrakan
Diamond II
Level 140
God Stats
4W - 0L
1,934 SR
Queue Stats
55W - 37L
2,349 MMR
Party 1
Sobek
Sobek
Diamond III
EsLebt
Sobek
Diamond III
Level 158
God Stats
39W - 28L
1,667 SR
Queue Stats
434W - 440L
2,239 MMR
Party 1
Discordia
Discordia
Diamond III
IchBinBenno
Discordia
Diamond III
Level 104
God Stats
4W - 2L
1,707 SR
Queue Stats
389W - 366L
2,285 MMR
Solo
Pele
Pele
Diamond III
JGPOAE
Pele
Diamond III
Level 149
God Stats
1W - 0L
1,278 SR
Queue Stats
136W - 126L
2,325 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
14
2 / 8 / 1
8,900
468
10,959
15,502
5,361
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
JustZeal
Mercury
16
2 / 6 / 1
9,343
492
6,648
15,866
5,245
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Achilles
ViiVES
Achilles
7
2 / 5 / 0
6,622
349
3,446
8,272
5,633
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Raijin
d2theA
Raijin
16
3 / 1 / 2
9,637
507
8,523
14,245
5,143
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
1 / 9 / 3
8,484
447
7,317
18,711
15,788
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
TiamatOdinGebUllr

VS

Bans
ArtioMorgan Le FayHeimdallrIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Amn3sya
Xbalanque
19
8 / 1 / 10
12,455
656
18,509
20,795
8,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Cabrakan
19
8 / 2 / 3
12,395
652
11,369
9,293
10,058
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sobek
EsLebt
Sobek
15
4 / 3 / 11
10,394
547
5,454
14,690
18,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Discordia
IchBinBenno
Discordia
18
2 / 1 / 6
11,501
605
7,906
10,682
4,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Pele
JGPOAE
Pele
18
6 / 3 / 6
11,263
593
12,241
13,225
4,977
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
64
10
Kills
28
29
Deaths
10
7
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
2
8
1
0.31
W
Xbalanque
Amn3sya
Xbalanque
8
1
10
13
W
Cabrakan
8
2
3
4.75
W
Sobek
EsLebt
Sobek
4
3
11
3.17
W
Discordia
IchBinBenno
Discordia
2
1
6
5
W
Pele
JGPOAE
Pele
6
3
6
3
L
Mercury
JustZeal
Mercury
2
6
1
0.42
L
Achilles
ViiVES
Achilles
2
5
0
0.4
L
Raijin
d2theA
Raijin
3
1
2
4
L
1
9
3
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,893
Damage
55,479
72,596
Taken
68,685
37,170
Mitigated
47,261
13,570
Healing
29,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
10,959
5,345
0
3,286
15,502
5,361
0
3,222
12,248
54,673
0
W
Xbalanque
Amn3sya
Xbalanque
18,509
11,074
0
15,168
20,795
8,910
7,709
8,517
12,278
0
99,897
W
Cabrakan
11,369
1,765
50
5,133
9,293
10,058
70
579
8,714
79,810
0
W
Sobek
EsLebt
Sobek
5,454
500
0
4,099
14,690
18,582
93
4,311
10,379
15,196
0
W
Discordia
IchBinBenno
Discordia
7,906
853
104
3,429
10,682
4,734
1,414
2,340
8,342
99,243
0
W
Pele
JGPOAE
Pele
12,241
1,898
0
1,193
13,225
4,977
1,719
3,994
9,231
0
82,790
L
Mercury
JustZeal
Mercury
6,648
3,838
0
3,751
15,866
5,245
1,002
3,277
12,493
0
60,423
L
Achilles
ViiVES
Achilles
3,446
1,185
0
1,512
8,272
5,633
0
5,321
2,951
0
13,707
L
Raijin
d2theA
Raijin
8,523
945
37
3,759
14,245
5,143
0
6,212
7,779
71,188
0
L
7,317
721
15
1,210
18,711
15,788
0
6,151
12,396
192
38,312

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,986
Gold Earned
58,008
482
Minions Killed
648
0
Camps Cleared
0
1,490,232
Distance Traveled
1,832,762
14
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
8,900
468
108
6
0
284,912
1
W
Xbalanque
12,455
656
157
8
0
335,747
4
W
Cabrakan
12,395
652
164
9
0
343,884
6
W
Sobek
10,394
547
25
1
0
379,002
5
W
Discordia
11,501
605
191
10
0
375,693
7
W
Pele
11,263
593
111
6
0
398,436
3
L
Mercury
9,343
492
136
7
0
374,690
1
L
Achilles
6,622
349
20
1
0
155,353
3
L
Raijin
9,637
507
145
8
0
347,206
6
L
Mulan
8,484
447
73
4
0
328,071
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role