Player Matchup

Ra
Ra
CorazondeMagma
Ra
Level 4
God Stats
1W - 1L
1,691 SR
Queue Stats
2W - 2L
1,852 Elo+
Solo
Anhur
Anhur
CrippledGangsta
Anhur
Level 16
God Stats
3W - 4L
1,500 SR
Queue Stats
77W - 66L
1,465 Elo+
Solo
King Arthur
King Arthur
Excon111
King Arthur
Level 27
God Stats
7W - 6L
1,483 SR
Queue Stats
406W - 400L
1,629 Elo+
Solo
Sylvanus
Sylvanus
Negromante
Sylvanus
Level 25
God Stats
0W - 7L
1,500 SR
Queue Stats
104W - 91L
1,538 Elo+
Solo
Kali
Kali
renanshi
Kali
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 33L
1,660 Elo+
Solo
Team Averages
Level 15
1,535 SR
1,629 Elo+

VS

Team Averages
Level 36
1,585 SR
1,487 Elo+
Kuzenbo
Kuzenbo
Shr0d
Kuzenbo
Level 3
God Stats
1W - 3L
1,500 SR
Queue Stats
1W - 6L
1,217 Elo+
Party 1
Cliodhna
Cliodhna
Waloom
Cliodhna
Level 27
God Stats
2W - 3L
1,500 SR
Queue Stats
89W - 63L
1,664 Elo+
Solo
Neith
Neith
ZeonWilder
Neith
Level 98
God Stats
21W - 16L
1,645 SR
Queue Stats
402W - 376L
1,490 Elo+
Party 1
Merlin
Merlin
theWheeldeal167
Merlin
Level 27
God Stats
5W - 3L
1,516 SR
Queue Stats
65W - 75L
1,505 Elo+
Solo
Bellona
Bellona
yaniyankov
Bellona
Level 26
God Stats
18W - 14L
1,764 SR
Queue Stats
167W - 192L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 0
7,882
464
2,544
10,164
2,781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
3 / 4 / 2
7,655
450
13,197
14,898
4,416
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Excon111
King Arthur
11
3 / 4 / 1
7,440
438
8,608
15,198
7,847
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
Negromante
Sylvanus
11
1 / 2 / 4
7,754
456
5,378
14,786
17,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Kali
10
1 / 4 / 3
6,767
398
2,589
11,646
5,267
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Shr0d
Kuzenbo
13
2 / 0 / 7
8,649
509
3,961
7,338
6,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cliodhna
Waloom
Cliodhna
19
11 / 2 / 3
11,009
648
17,265
12,780
4,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
13
2 / 3 / 6
7,961
468
14,088
12,000
3,605
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

14
3 / 3 / 1
9,012
530
6,318
9,851
3,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
yaniyankov
Bellona
14
1 / 1 / 6
8,819
519
7,772
9,561
8,624
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
42
8
Kills
19
19
Deaths
9
10
Assists
23
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
3
4
2
1
L
King Arthur
Excon111
King Arthur
3
4
1
0.88
L
Sylvanus
Negromante
Sylvanus
1
2
4
1.5
W
Kuzenbo
Shr0d
Kuzenbo
2
0
7
5.5
W
Cliodhna
Waloom
Cliodhna
11
2
3
6.25
W
Neith
2
3
6
1.67
L
Kali
1
4
3
0.63
W
3
3
1
1.17
W
Bellona
yaniyankov
Bellona
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,316
Damage
49,404
66,692
Taken
51,530
37,805
Mitigated
27,092
21,909
Healing
18,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,544
365
413
2,462
10,164
2,781
0
38
10,012
51,897
0
L
13,197
4,993
0
1,677
14,898
4,416
476
1,260
13,477
0
57,553
L
King Arthur
Excon111
King Arthur
8,608
1,245
0
3,416
15,198
7,847
0
3,968
11,230
0
40,280
L
Sylvanus
Negromante
Sylvanus
5,378
1,979
3,690
7,384
14,786
17,494
285
2,638
12,148
15,478
0
W
Kuzenbo
Shr0d
Kuzenbo
3,961
2,225
962
1,816
7,338
6,975
612
2,024
5,314
12,992
0
W
Cliodhna
Waloom
Cliodhna
17,265
1,897
0
6,886
12,780
4,321
78
1,971
10,809
0
98,241
W
Neith
14,088
8,074
0
4,803
12,000
3,605
2,460
1,312
10,688
0
55,196
L
Kali
2,589
710
0
2,867
11,646
5,267
0
2,100
9,546
0
31,102
W
6,318
385
0
2,292
9,851
3,567
1,297
47
9,804
57,419
0
W
Bellona
yaniyankov
Bellona
7,772
1,353
0
1,267
9,561
8,624
1,317
2,568
6,993
0
49,829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,498
Gold Earned
45,450
347
Minions Killed
483
0
Camps Cleared
0
1,414,528
Distance Traveled
1,642,688
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,882
464
124
7
0
269,314
4
L
Anhur
7,655
450
77
5
0
272,093
0
L
King Arthur
7,440
438
71
4
0
341,348
6
L
Sylvanus
7,754
456
26
2
0
266,573
0
W
Kuzenbo
8,649
509
21
1
0
329,994
2
W
Cliodhna
11,009
648
140
8
0
371,409
2
W
Neith
7,961
468
111
7
0
297,275
2
L
Kali
6,767
398
49
3
0
265,200
0
W
Merlin
9,012
530
113
7
0
284,214
1
W
Bellona
8,819
519
98
6
0
359,796
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role