Player Matchup

Olorun
Olorun
Diamond V
 
Olorun
Diamond V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Platinum I
 
Geb
Platinum I
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Platinum IV
Guigazgod
Vulcan
Platinum IV
Level 158
God Stats
19W - 10L
1,703 SR
Queue Stats
182W - 191L
1,820 MMR
Solo
Bellona
Bellona
Platinum V
Sultea
Bellona
Platinum V
Level 105
God Stats
41W - 31L
1,620 SR
Queue Stats
157W - 164L
1,778 MMR
Solo
Hun Batz
Hun Batz
Platinum I
killgamer2002
Hun Batz
Platinum I
Level 160
God Stats
1W - 3L
1,288 SR
Queue Stats
450W - 455L
1,784 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 129
1,522 SR
1,676 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 121
1,611 SR
1,789 MMR
Thanatos
Thanatos
Platinum V
Elitewise
Thanatos
Platinum V
Level 143
God Stats
0W - 1L
1,492 SR
Queue Stats
13W - 9L
1,826 MMR
Solo
Janus
Janus
Platinum II
Hahafett276
Janus
Platinum II
Level 102
God Stats
12W - 15L
1,565 SR
Queue Stats
661W - 662L
1,784 MMR
Solo
Yemoja
Yemoja
Platinum II
ShesASuperQueen
Yemoja
Platinum II
Level 141
God Stats
68W - 63L
1,589 SR
Queue Stats
241W - 243L
1,852 MMR
Solo
Fenrir
Fenrir
Platinum IV
xKHAIMERAx
Fenrir
Platinum IV
Level 128
God Stats
33W - 34L
1,586 SR
Queue Stats
710W - 714L
1,740 MMR
Solo
Izanami
Izanami
Platinum I
xVoxuh
Izanami
Platinum I
Level 89
God Stats
2W - 2L
1,822 SR
Queue Stats
226W - 211L
1,742 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
20
7 / 1 / 2
12,678
604
14,869
13,916
11,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Geb
 
Geb
15
3 / 1 / 8
10,457
498
5,571
14,540
13,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Vulcan
Guigazgod
Vulcan
16
2 / 5 / 7
10,377
494
6,723
7,173
2,580
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Sultea
Bellona
16
1 / 4 / 6
10,458
498
7,883
15,717
15,659
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hun Batz
killgamer2002
Hun Batz
19
5 / 4 / 7
11,801
562
12,688
12,333
5,358
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
Morgan Le FayGilgameshAthenaSetPersephone

VS

Bans
DanzaburouCharybdisChronosTsukuyomiThe Morrigan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Elitewise
Thanatos
16
3 / 7 / 5
10,270
489
4,875
14,250
5,285
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

20
6 / 3 / 3
12,751
607
10,320
11,803
3,839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 1 / 0
7,346
350
1,155
8,888
4,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
xKHAIMERAx
Fenrir
16
5 / 3 / 6
10,451
498
16,506
17,827
13,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Izanami
xVoxuh
Izanami
16
1 / 4 / 1
9,808
467
4,919
11,216
3,641
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
30
18
Kills
15
15
Deaths
18
30
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
7
1
2
8
W
Geb
 
Geb
3
1
8
7
L
Thanatos
Elitewise
Thanatos
3
7
5
0.79
W
Vulcan
Guigazgod
Vulcan
2
5
7
1.1
L
6
3
3
2.5
L
0
1
0
0
W
Bellona
Sultea
Bellona
1
4
6
1
W
Hun Batz
killgamer2002
Hun Batz
5
4
7
2.13
L
Fenrir
xKHAIMERAx
Fenrir
5
3
6
2.67
L
Izanami
xVoxuh
Izanami
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,734
Damage
37,775
63,679
Taken
63,984
48,957
Mitigated
30,948
19,069
Healing
25,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
14,869
9,527
1,437
7,901
13,916
11,429
2,984
2,625
10,982
118,657
0
W
Geb
 
Geb
5,571
1,200
0
1,908
14,540
13,931
31
1,876
12,304
22,389
0
L
Thanatos
Elitewise
Thanatos
4,875
1,312
0
9,894
14,250
5,285
433
4,485
9,765
0
63,962
W
Vulcan
Guigazgod
Vulcan
6,723
3,479
0
1,034
7,173
2,580
0
2,490
4,392
73,153
0
L
10,320
312
78
3,334
11,803
3,839
0
6,438
5,365
105,084
0
L
1,155
370
1,895
3,032
8,888
4,338
187
4,267
4,621
7,250
0
W
Bellona
Sultea
Bellona
7,883
2,266
0
2,854
15,717
15,659
795
1,578
13,417
3,485
51,698
W
Hun Batz
killgamer2002
Hun Batz
12,688
3,387
0
3,935
12,333
5,358
0
2,853
9,153
0
93,070
L
Fenrir
xKHAIMERAx
Fenrir
16,506
2,224
0
5,128
17,827
13,845
514
7,745
10,082
685
46,132
L
Izanami
xVoxuh
Izanami
4,919
2,731
0
1,798
11,216
3,641
262
4,761
6,455
0
79,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,771
Gold Earned
50,626
600
Minions Killed
600
0
Camps Cleared
0
2,072,755
Distance Traveled
2,022,298
37
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
12,678
604
183
9
0
350,965
6
W
Geb
10,457
498
35
2
0
457,960
15
L
Thanatos
10,270
489
104
5
0
373,031
2
W
Vulcan
10,377
494
109
5
0
415,787
7
L
Janus
12,751
607
239
11
0
460,330
9
L
Yemoja
7,346
350
16
1
0
337,656
5
W
Bellona
10,458
498
116
6
0
398,884
4
W
Hun Batz
11,801
562
157
7
0
449,159
5
L
Fenrir
10,451
498
89
4
0
421,313
3
L
Izanami
9,808
467
152
7
0
429,968
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role