Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Anak666
Cthulhu
Level 126
God Stats
2W - 2L
1,349 SR
Queue Stats
103W - 108L
1,471 Elo+
Solo
Ra
Ra
BannedDK
Ra
Level 117
God Stats
4W - 4L
1,424 SR
Queue Stats
248W - 250L
1,494 Elo+
Party 2
Kuzenbo
Kuzenbo
Kollegadk
Kuzenbo
Level 154
God Stats
6W - 3L
1,634 SR
Queue Stats
282W - 286L
1,509 Elo+
Party 2
Osiris
Osiris
Luffown
Osiris
Level 104
God Stats
1W - 1L
1,330 SR
Queue Stats
149W - 142L
1,490 Elo+
Party 2
Team Averages
Level 126
1,447 SR
1,493 Elo+

VS

Team Averages
Level 123
1,470 SR
1,492 Elo+
Anhur
Anhur
 
Anhur
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
Apôllô
Xing Tian
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 18L
1,477 Elo+
Party 1
Tiamat
Tiamat
LinkDarkshire
Tiamat
Level 78
God Stats
0W - 1L
1,715 SR
Queue Stats
7W - 8L
1,459 Elo+
Party 1
Ra
Ra
densi1993
Ra
Level 157
God Stats
4W - 4L
1,437 SR
Queue Stats
493W - 460L
1,489 Elo+
Solo
Raijin
Raijin
zanzaX
Raijin
Level 148
God Stats
0W - 1L
1,197 SR
Queue Stats
39W - 45L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
16
4 / 1 / 11
9,345
935
6,974
12,148
11,439
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
Anak666
Cthulhu
15
2 / 3 / 15
9,046
905
14,084
12,163
9,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
4 / 1 / 12
8,901
890
6,646
8,860
4,644
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kuzenbo
Kollegadk
Kuzenbo
14
2 / 2 / 13
8,049
805
7,850
13,718
18,839
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Osiris
Luffown
Osiris
14
6 / 2 / 8
8,415
842
6,059
9,751
7,887
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
5 / 3 / 1
8,332
833
5,111
7,857
3,339
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Xing Tian
Apôllô
Xing Tian
13
1 / 6 / 1
6,944
694
3,840
12,625
11,329
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
0 / 4 / 7
7,012
701
7,763
10,449
5,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
0 / 2 / 3
7,613
761
7,073
5,698
2,119
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Raijin
zanzaX
Raijin
12
2 / 3 / 3
7,062
706
11,595
7,626
2,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
23
18
Kills
8
9
Deaths
18
59
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
4
1
11
9.5
L
Anhur
 
Anhur
5
3
1
1.83
W
Cthulhu
Anak666
Cthulhu
2
3
15
3.17
L
Xing Tian
Apôllô
Xing Tian
1
6
1
0.25
W
4
1
12
10
W
Kuzenbo
Kollegadk
Kuzenbo
2
2
13
4.25
L
0
4
7
0.88
W
Osiris
Luffown
Osiris
6
2
8
5
L
0
2
3
0.75
L
Raijin
zanzaX
Raijin
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,613
Damage
35,382
56,640
Taken
44,255
52,264
Mitigated
24,952
29,950
Healing
14,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
6,974
1,716
3,684
3,043
12,148
11,439
1,125
5,070
6,888
0
13,506
L
Anhur
 
Anhur
5,111
1,968
920
1,275
7,857
3,339
330
5,584
2,273
0
12,860
W
Cthulhu
Anak666
Cthulhu
14,084
146
2,413
1,480
12,163
9,455
654
7,108
4,730
32,240
0
L
Xing Tian
Apôllô
Xing Tian
3,840
277
634
540
12,625
11,329
74
6,766
5,859
5,871
0
W
6,646
480
10,876
4,037
8,860
4,644
1,261
5,053
3,539
23,170
0
W
Kuzenbo
Kollegadk
Kuzenbo
7,850
3,119
1,541
1,188
13,718
18,839
886
6,665
6,708
10,529
0
L
7,763
695
534
2,385
10,449
5,554
0
7,959
2,490
12,614
0
W
Osiris
Luffown
Osiris
6,059
1,715
668
1,020
9,751
7,887
1,431
5,115
4,504
0
12,753
L
7,073
389
4,287
1,657
5,698
2,119
236
3,094
2,604
33,402
0
L
Raijin
zanzaX
Raijin
11,595
621
889
1,056
7,626
2,611
290
5,177
2,449
16,566
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,756
Gold Earned
36,963
119
Minions Killed
104
0
Camps Cleared
0
988,300
Distance Traveled
941,138
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,345
935
16
2
0
197,636
0
L
Anhur
8,332
833
14
1
0
174,057
4
W
Cthulhu
9,046
905
43
4
0
196,062
0
L
Xing Tian
6,944
694
2
0
0
180,928
1
W
Ra
8,901
890
37
4
0
215,338
0
W
Kuzenbo
8,049
805
5
1
0
160,681
0
L
Tiamat
7,012
701
10
1
0
190,367
0
W
Osiris
8,415
842
18
2
0
218,583
0
L
Ra
7,613
761
60
6
0
206,698
0
L
Raijin
7,062
706
18
2
0
189,088
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role