Player Matchup

Gilgamesh
Gilgamesh
HIDEtheBODlES
Gilgamesh
Level 82
God Stats
3W - 6L
1,376 SR
Queue Stats
363W - 332L
1,603 Elo+
Party 1
Cliodhna
Cliodhna
M0NEYSHOT
Cliodhna
Level 129
God Stats
3W - 2L
1,894 SR
Queue Stats
407W - 339L
1,553 Elo+
Party 1
Baron Samedi
Baron Samedi
SaltierThanNaCl
Baron Samedi
Level 157
God Stats
46W - 27L
1,624 SR
Queue Stats
435W - 411L
1,539 Elo+
Party 1
Team Averages
Level 123
1,631 SR
1,565 Elo+

VS

Team Averages
Level 111
1,584 SR
1,551 Elo+
Neith
Neith
BougeyMonster
Neith
Level 131
God Stats
4W - 4L
1,504 SR
Queue Stats
384W - 327L
1,550 Elo+
Solo
Chang'e
Chang'e
WonkyNegus
Chang'e
Level 97
God Stats
9W - 7L
1,724 SR
Queue Stats
235W - 208L
1,572 Elo+
Solo
Gilgamesh
Gilgamesh
nuk3emt0day
Gilgamesh
Level 106
God Stats
8W - 6L
1,525 SR
Queue Stats
70W - 79L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
HIDEtheBODlES
Gilgamesh
16
6 / 5 / 13
14,227
711
21,224
26,936
23,023
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cliodhna
M0NEYSHOT
Cliodhna
16
9 / 11 / 5
13,563
678
19,032
24,267
11,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Baron Samedi
SaltierThanNaCl
Baron Samedi
16
4 / 10 / 10
12,653
633
15,701
19,439
10,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
12 / 5 / 11
15,027
751
24,779
20,148
7,057
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
WonkyNegus
Chang'e
18
7 / 8 / 14
14,327
716
19,814
19,687
5,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
nuk3emt0day
Gilgamesh
17
6 / 6 / 17
13,962
698
13,447
26,889
26,481
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
67
19
Kills
25
26
Deaths
19
28
Assists
42
Player
Kills
Deaths
Assists
KDA
W
12
5
11
3.5
L
Gilgamesh
HIDEtheBODlES
Gilgamesh
6
5
13
2.5
L
Cliodhna
M0NEYSHOT
Cliodhna
9
11
5
1.05
L
Baron Samedi
SaltierThanNaCl
Baron Samedi
4
10
10
0.9
W
Chang'e
WonkyNegus
Chang'e
7
8
14
1.75
W
Gilgamesh
nuk3emt0day
Gilgamesh
6
6
17
2.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,957
Damage
58,040
70,642
Taken
66,724
44,330
Mitigated
39,356
11,315
Healing
20,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
24,779
7,383
0
4,934
20,148
7,057
1,962
6,908
12,299
0
66,307
L
Gilgamesh
HIDEtheBODlES
Gilgamesh
21,224
4,366
0
3,631
26,936
23,023
115
8,545
18,391
4,495
34,842
L
Cliodhna
M0NEYSHOT
Cliodhna
19,032
1,839
0
2,584
24,267
11,032
176
9,109
15,158
0
39,628
L
Baron Samedi
SaltierThanNaCl
Baron Samedi
15,701
1,684
747
4,353
19,439
10,275
726
6,308
13,131
64,606
2,368
W
Chang'e
WonkyNegus
Chang'e
19,814
140
5,217
7,246
19,687
5,818
795
4,699
14,256
48,590
0
W
Gilgamesh
nuk3emt0day
Gilgamesh
13,447
1,111
0
3,303
26,889
26,481
455
6,402
18,871
8,343
31,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,443
Gold Earned
43,316
184
Minions Killed
199
6
Camps Cleared
10
899,442
Distance Traveled
1,110,736
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
15,027
751
104
5
2
323,006
4
L
Gilgamesh
14,227
711
41
2
3
358,786
4
L
Cliodhna
13,563
678
44
2
1
301,162
2
L
Baron Samedi
12,653
633
99
5
2
239,494
1
W
Chang'e
14,327
716
61
3
5
359,472
5
W
Gilgamesh
13,962
698
34
2
3
428,258
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role