Player Matchup

Neith
Neith
 
Neith
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Dyl Teh Noob
Sol
Level 49
God Stats
33W - 28L
1,535 SR
Queue Stats
181W - 223L
1,404 Elo+
Party 1
Geb
Geb
MoCkSkatE1650
Geb
Level 69
God Stats
2W - 3L
1,428 SR
Queue Stats
178W - 218L
1,395 Elo+
Party 1
Cliodhna
Cliodhna
Xenhr
Cliodhna
Level 100
God Stats
3W - 1L
1,737 SR
Queue Stats
333W - 344L
1,558 Elo+
Party 1
Cthulhu
Cthulhu
dannymartmart
Cthulhu
Level 41
God Stats
64W - 61L
1,370 SR
Queue Stats
412W - 448L
1,431 Elo+
Solo
Team Averages
Level 76
1,514 SR
1,457 Elo+

VS

Team Averages
Level 75
1,542 SR
1,467 Elo+
Ares
Ares
Deadtronix99
Ares
Level 26
God Stats
6W - 6L
1,568 SR
Queue Stats
42W - 33L
1,491 Elo+
Party 3
Merlin
Merlin
GueMitUe
Merlin
Level 105
God Stats
9W - 4L
1,642 SR
Queue Stats
223W - 232L
1,459 Elo+
Party 3
Heimdallr
Heimdallr
HarshScissors6
Heimdallr
Level 48
God Stats
9W - 7L
1,557 SR
Queue Stats
21W - 27L
1,442 Elo+
Party 2
Cliodhna
Cliodhna
Mamamus1312
Cliodhna
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
177W - 184L
1,455 Elo+
Party 3
Chaac
Chaac
Quickshotz Lee
Chaac
Level 89
God Stats
1W - 4L
1,444 SR
Queue Stats
75W - 77L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
11 / 1 / 5
8,924
686
13,282
7,273
3,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

11
4 / 0 / 3
7,182
552
6,844
5,812
1,974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
3 / 1 / 10
7,539
580
3,260
14,160
10,143
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cliodhna
Xenhr
Cliodhna
13
2 / 2 / 7
7,545
580
6,508
8,736
2,991
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
13
3 / 0 / 3
7,829
602
6,989
7,326
4,591
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 2
5,503
423
2,200
10,557
6,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Merlin
GueMitUe
Merlin
10
1 / 4 / 0
5,769
444
4,380
7,709
2,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Heimdallr
HarshScissors6
Heimdallr
8
1 / 9 / 1
5,324
410
3,754
9,914
2,594
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Cliodhna
Mamamus1312
Cliodhna
10
2 / 4 / 0
6,249
481
6,905
9,500
3,116
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 3 / 0
5,961
459
3,095
10,887
6,723
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
7
23
Kills
4
4
Deaths
23
28
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
11
1
5
13.5
L
0
3
2
0.33
W
4
0
3
5.5
L
Merlin
GueMitUe
Merlin
1
4
0
0.25
L
Heimdallr
HarshScissors6
Heimdallr
1
9
1
0.17
L
Cliodhna
Mamamus1312
Cliodhna
2
4
0
0.5
W
3
1
10
8
L
0
3
0
0
W
Cliodhna
Xenhr
Cliodhna
2
2
7
2.75
W
Cthulhu
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,883
Damage
20,334
43,307
Taken
48,567
23,124
Mitigated
21,787
20,994
Healing
13,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
13,282
7,918
0
3,363
7,273
3,425
2,627
956
6,317
0
59,725
L
2,200
83
0
3,073
10,557
6,891
0
4,792
5,765
6,655
0
W
6,844
1,926
0
2,748
5,812
1,974
2,798
1,487
4,325
29,262
3,794
L
Merlin
GueMitUe
Merlin
4,380
75
12
2,025
7,709
2,463
0
2,683
4,932
33,179
0
L
Heimdallr
HarshScissors6
Heimdallr
3,754
2,719
40
786
9,914
2,594
251
1,040
8,874
0
20,332
L
Cliodhna
Mamamus1312
Cliodhna
6,905
350
0
2,915
9,500
3,116
0
1,272
8,228
0
30,244
W
3,260
380
1,830
5,731
14,160
10,143
279
2,738
11,422
15,911
0
L
3,095
1,018
62
4,603
10,887
6,723
179
5,898
4,138
0
25,383
W
Cliodhna
Xenhr
Cliodhna
6,508
612
0
4,738
8,736
2,991
0
1,104
7,632
0
50,527
W
Cthulhu
6,989
654
0
2,584
7,326
4,591
510
295
7,031
37,940
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,019
Gold Earned
28,806
403
Minions Killed
225
0
Camps Cleared
0
1,191,840
Distance Traveled
1,122,508
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,924
686
118
9
0
222,955
3
L
Ares
5,503
423
8
1
0
226,328
4
W
Sol
7,182
552
81
6
0
210,932
1
L
Merlin
5,769
444
78
6
0
225,008
3
L
Heimdallr
5,324
410
36
3
0
195,459
1
L
Cliodhna
6,249
481
56
4
0
253,908
1
W
Geb
7,539
580
22
2
0
237,075
0
L
Chaac
5,961
459
47
4
0
221,805
0
W
Cliodhna
7,545
580
93
7
0
277,407
5
W
Cthulhu
7,829
602
89
7
0
243,471
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role