Player Matchup

Vulcan
Vulcan
Platinum II
Black Mam8a06
Vulcan
Platinum II
Level 160
God Stats
93W - 72L
1,695 SR
Queue Stats
377W - 390L
1,933 MMR
Party 2
Neith
Neith
Gold V
MauvGu3rilla
Neith
Gold V
Level 109
God Stats
8W - 10L
1,539 SR
Queue Stats
72W - 84L
1,519 MMR
Solo
Horus
Horus
Diamond IV
PredStix
Horus
Diamond IV
Level 144
God Stats
2W - 3L
1,554 SR
Queue Stats
104W - 89L
2,011 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 138
1,596 SR
1,821 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 114
1,542 SR
1,851 MMR
Tiamat
Tiamat
Diamond II
MastaB1asta861
Tiamat
Diamond II
Level 119
God Stats
0W - 1L
1,677 SR
Queue Stats
111W - 122L
2,262 MMR
Party 1
Kuzenbo
Kuzenbo
Platinum II
RawDogginUrDad
Kuzenbo
Platinum II
Level 146
God Stats
3W - 4L
1,449 SR
Queue Stats
91W - 101L
1,807 MMR
Party 1
Susano
Susano
Bronze III
hakunamatata251
Susano
Bronze III
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,484 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 16
11,462
716
21,103
9,172
4,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
8 / 1 / 13
11,860
741
17,704
14,106
5,622
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Horus
PredStix
Horus
16
9 / 4 / 12
11,709
732
12,729
20,686
20,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Bans
AthenaGilgameshOdinArtioPersephone

VS

Bans
Morgan Le FayHou YiIzanamiDanzaburouMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 8 / 3
10,329
646
7,882
14,035
5,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 2 / 3
10,218
639
11,199
24,225
29,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
3 / 13 / 3
10,004
625
6,912
21,782
10,901
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
15
23
Kills
6
6
Deaths
23
41
Assists
9
Player
Kills
Deaths
Assists
KDA
W
6
1
16
14
L
2
8
3
0.44
W
8
1
13
14.5
W
Horus
PredStix
Horus
9
4
12
3.75
L
1
2
3
1.25
L
3
13
3
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,536
Damage
25,993
43,964
Taken
60,042
31,104
Mitigated
45,222
22,988
Healing
6,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,103
10,718
158
3,448
9,172
4,875
124
4,864
4,146
54,109
0
L
7,882
333
92
2,986
14,035
5,117
0
4,808
8,567
36,219
0
W
17,704
6,401
1,151
7,734
14,106
5,622
2,305
7,317
6,575
0
66,883
W
Horus
PredStix
Horus
12,729
4,469
1,635
8,862
20,686
20,607
516
6,679
13,073
0
24,837
L
11,199
2,814
0
3,460
24,225
29,204
0
8,788
14,451
30,202
0
L
6,912
780
0
140
21,782
10,901
0
6,532
13,934
0
27,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,031
Gold Earned
30,551
200
Minions Killed
138
6
Camps Cleared
5
880,340
Distance Traveled
790,892
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
11,462
716
81
5
4
329,008
7
L
Tiamat
10,329
646
64
4
4
251,940
2
W
Neith
11,860
741
93
6
1
264,360
4
W
Horus
11,709
732
26
2
1
286,972
1
L
Kuzenbo
10,218
639
34
2
1
301,258
1
L
Susano
10,004
625
40
3
0
237,694
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role