Player Matchup

Ares
Ares
BenderHoverme
Ares
Level 72
God Stats
1W - 0L
1,321 SR
Queue Stats
5W - 11L
1,343 Elo+
Solo
Da Ji
Da Ji
RAnthony
Da Ji
Level 126
God Stats
1W - 0L
1,142 SR
Queue Stats
64W - 64L
1,462 Elo+
Solo
Zeus
Zeus
Sol RyuKen
Zeus
Level 144
God Stats
4W - 1L
1,685 SR
Queue Stats
100W - 108L
1,440 Elo+
Solo
Odin
Odin
TheKingClown480
Odin
Level 122
God Stats
2W - 1L
1,509 SR
Queue Stats
200W - 192L
1,509 Elo+
Solo
Raijin
Raijin
Tupro100
Raijin
Level 157
God Stats
10W - 2L
1,753 SR
Queue Stats
341W - 335L
1,526 Elo+
Solo
Team Averages
Level 124
1,482 SR
1,456 Elo+

VS

Team Averages
Level 94
1,577 SR
1,469 Elo+
Sol
Sol
 
Sol
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
DevilishKat
Nox
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,400 Elo+
Solo
Hercules
Hercules
PulsePsycho87
Hercules
Level 110
God Stats
0W - 3L
1,521 SR
Queue Stats
34W - 48L
1,424 Elo+
Party 1
Izanami
Izanami
Th3__Flufm3ist3r
Izanami
Level 75
God Stats
2W - 3L
1,619 SR
Queue Stats
220W - 236L
1,433 Elo+
Party 1
Tyr
Tyr
TylerSnapcast
Tyr
Level 121
God Stats
0W - 1L
1,746 SR
Queue Stats
196W - 118L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 20
9,349
719
7,276
15,585
18,309
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Da Ji
RAnthony
Da Ji
16
11 / 6 / 13
10,777
829
13,657
10,846
5,520
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

18
10 / 3 / 19
11,203
862
21,864
8,409
4,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

17
3 / 2 / 23
10,140
780
9,324
21,824
23,095
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Raijin
Tupro100
Raijin
20
9 / 2 / 14
11,454
881
20,922
9,573
4,957
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
7 / 7 / 5
10,278
791
22,335
17,397
5,759
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
2 / 11 / 4
8,519
655
4,331
14,075
5,047
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hercules
PulsePsycho87
Hercules
16
2 / 5 / 10
9,263
713
9,012
16,760
17,101
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
3 / 4 / 5
8,514
655
8,307
8,300
2,817
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 7 / 10
9,093
699
9,923
24,897
22,833
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
50
34
Kills
16
16
Deaths
34
89
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
7
7
5
1.36
W
1
3
20
3.67
L
2
11
4
0.36
L
Hercules
PulsePsycho87
Hercules
2
5
10
1.4
W
Da Ji
RAnthony
Da Ji
11
6
13
2.92
W
10
3
19
6.5
L
3
4
5
1.38
W
3
2
23
7.25
W
Raijin
Tupro100
Raijin
9
2
14
8
L
2
7
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,043
Damage
53,908
66,237
Taken
81,429
55,995
Mitigated
53,557
26,376
Healing
22,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
22,335
5,331
1,208
4,973
17,397
5,759
129
11,509
5,555
37,648
0
W
7,276
953
1,199
1,713
15,585
18,309
549
5,655
9,930
9,255
0
L
4,331
433
527
737
14,075
5,047
0
7,387
6,550
13,772
0
L
Hercules
PulsePsycho87
Hercules
9,012
1,730
1,489
4,911
16,760
17,101
0
11,323
5,304
0
18,768
W
Da Ji
RAnthony
Da Ji
13,657
3,648
135
1,233
10,846
5,520
560
3,718
7,128
0
15,757
W
21,864
2,307
3,809
1,864
8,409
4,114
1,412
2,589
5,820
37,766
0
L
8,307
3,306
675
670
8,300
2,817
0
4,677
3,576
0
18,118
W
9,324
1,422
1,380
9,138
21,824
23,095
809
9,771
12,053
0
17,061
W
Raijin
Tupro100
Raijin
20,922
2,475
2,907
2,998
9,573
4,957
1,614
4,933
4,640
46,389
0
L
9,923
1,947
311
6,666
24,897
22,833
10
15,166
9,198
0
16,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,923
Gold Earned
45,667
111
Minions Killed
116
0
Camps Cleared
0
1,266,834
Distance Traveled
1,070,544
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,278
791
42
3
0
221,918
0
W
Ares
9,349
719
3
0
0
254,578
2
L
Nox
8,519
655
19
1
0
191,599
0
L
Hercules
9,263
713
24
2
0
232,130
0
W
Da Ji
10,777
829
6
0
0
234,327
0
W
Zeus
11,203
862
40
3
0
237,515
1
L
Izanami
8,514
655
19
1
0
190,727
0
W
Odin
10,140
780
13
1
0
285,627
3
W
Raijin
11,454
881
49
4
0
254,787
0
L
Tyr
9,093
699
12
1
0
234,170
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role