Player Matchup

Loki
Loki
 
Loki
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
BaileyJBathWater
Agni
Level 139
God Stats
10W - 9L
1,517 SR
Queue Stats
828W - 769L
1,633 Elo+
Party 1
Raijin
Raijin
Jickets
Raijin
Level 160
God Stats
11W - 12L
1,598 SR
Queue Stats
823W - 807L
1,577 Elo+
Party 1
Sobek
Sobek
ShortBusShannon
Sobek
Level 47
God Stats
1W - 1L
1,714 SR
Queue Stats
59W - 44L
1,568 Elo+
Party 1
Olorun
Olorun
shädr
Olorun
Level 126
God Stats
10W - 8L
1,610 SR
Queue Stats
793W - 719L
1,616 Elo+
Party 1
Team Averages
Level 119
1,588 SR
1,579 Elo+

VS

Team Averages
Level 142
1,462 SR
1,568 Elo+
Eset
Eset
 
Eset
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Benjamín20
Nu Wa
Level 155
God Stats
4W - 0L
1,553 SR
Queue Stats
75W - 84L
1,580 Elo+
Solo
Cupid
Cupid
Liefwarrior
Cupid
Level 157
God Stats
1W - 0L
1,564 SR
Queue Stats
36W - 35L
1,611 Elo+
Solo
Chaac
Chaac
MittRomneyStyle
Chaac
Level 119
God Stats
1W - 4L
1,115 SR
Queue Stats
145W - 158L
1,572 Elo+
Solo
Cerberus
Cerberus
PaulAtishon
Cerberus
Level 121
God Stats
2W - 0L
1,579 SR
Queue Stats
32W - 26L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
14
5 / 4 / 5
7,702
770
7,321
7,430
4,178
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

14
3 / 5 / 5
7,615
762
6,209
7,015
2,306
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Raijin
Jickets
Raijin
14
1 / 5 / 8
7,460
746
7,754
6,959
2,761
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
2 / 2 / 5
7,587
759
2,005
9,207
8,684
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Olorun
shädr
Olorun
15
2 / 4 / 4
7,645
765
7,695
8,902
3,599
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
13
2 / 3 / 5
8,547
855
4,368
8,106
4,401
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
10 / 0 / 6
10,277
1,028
8,911
5,546
2,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
3 / 4 / 6
8,433
843
5,731
7,848
2,959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 4 / 11
9,336
934
13,242
14,617
13,015
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cerberus
PaulAtishon
Cerberus
15
1 / 2 / 14
8,786
879
3,501
10,727
9,244
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
61
13
Kills
19
20
Deaths
13
27
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
5
4
5
1.88
W
Eset
 
Eset
2
3
5
1.5
L
3
5
5
1.1
W
10
0
6
13
L
Raijin
Jickets
Raijin
1
5
8
1
W
3
4
6
1.5
W
3
4
11
2.13
W
Cerberus
PaulAtishon
Cerberus
1
2
14
4
L
2
2
5
2.25
L
Olorun
shädr
Olorun
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,984
Damage
35,753
39,513
Taken
46,844
21,528
Mitigated
31,963
10,909
Healing
17,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
7,321
1,339
505
1,112
7,430
4,178
0
4,398
3,032
0
15,638
W
Eset
 
Eset
4,368
284
1,002
1,245
8,106
4,401
1,525
2,941
4,981
11,356
0
L
6,209
310
0
0
7,015
2,306
0
1,958
5,057
14,724
0
W
8,911
2,813
93
794
5,546
2,344
2,163
2,801
2,613
29,403
0
L
Raijin
Jickets
Raijin
7,754
368
436
199
6,959
2,761
0
1,954
5,005
26,993
0
W
5,731
2,446
3,253
1,308
7,848
2,959
1,046
3,561
4,098
0
21,178
W
13,242
233
985
6,073
14,617
13,015
95
8,342
5,868
0
22,225
W
Cerberus
PaulAtishon
Cerberus
3,501
0
658
1,749
10,727
9,244
266
4,914
5,621
11,105
0
L
2,005
166
705
2,817
9,207
8,684
0
4,089
5,118
4,149
0
L
Olorun
shädr
Olorun
7,695
2,928
2,682
2,453
8,902
3,599
0
4,381
4,521
26,330
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,009
Gold Earned
45,379
116
Minions Killed
132
0
Camps Cleared
0
837,599
Distance Traveled
975,966
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,702
770
7
1
0
185,014
0
W
Eset
8,547
855
19
2
0
165,967
0
L
Agni
7,615
762
17
2
0
146,120
1
W
Nu Wa
10,277
1,028
41
4
0
207,936
6
L
Raijin
7,460
746
40
4
0
164,600
1
W
Cupid
8,433
843
24
2
0
182,850
1
W
Chaac
9,336
934
20
2
0
207,735
0
W
Cerberus
8,786
879
28
3
0
211,478
1
L
Sobek
7,587
759
5
1
0
206,937
1
L
Olorun
7,645
765
47
5
0
134,928
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role