Player Matchup

Cerberus
Cerberus
Gold II
Chrispyturd
Cerberus
Gold II
Level 144
God Stats
2W - 2L
1,672 SR
Queue Stats
9W - 6L
1,815 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold I
JUGxCLUTCH
Morgan Le Fay
Gold I
Level 108
God Stats
31W - 42L
1,507 SR
Queue Stats
148W - 156L
1,673 MMR
Solo
Baron Samedi
Baron Samedi
Gold III
Tom Matinho
Baron Samedi
Gold III
Level 125
God Stats
0W - 1L
1,625 SR
Queue Stats
22W - 22L
1,831 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 126
1,601 SR
1,773 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 72
1,639 SR
1,923 MMR
Vulcan
Vulcan
Bronze III
Ale_Killer7909
Vulcan
Bronze III
Level 67
God Stats
2W - 0L
1,489 SR
Queue Stats
2W - 2L
1,600 MMR
Solo
Sobek
Sobek
Platinum IV
PROTOTYPE270
Sobek
Platinum IV
Level 88
God Stats
11W - 11L
1,581 SR
Queue Stats
48W - 53L
1,997 MMR
Party 1
Hou Yi
Hou Yi
Diamond V
vZanxx
Hou Yi
Diamond V
Level 61
God Stats
6W - 2L
1,846 SR
Queue Stats
54W - 31L
2,173 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Chrispyturd
Cerberus
10
2 / 2 / 3
7,269
808
2,253
8,605
6,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Morgan Le Fay
JUGxCLUTCH
Morgan Le Fay
9
1 / 5 / 2
6,556
728
3,377
6,667
2,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Baron Samedi
Tom Matinho
Baron Samedi
10
2 / 5 / 2
7,034
782
2,800
7,835
3,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
OdinAphroditeAthenaTiamatMedusa

VS

Bans
PersephoneAh PuchAchillesHelCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 5
7,671
852
7,076
4,563
1,811
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 2 / 11
7,372
819
1,640
9,687
7,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hou Yi
vZanxx
Hou Yi
12
8 / 1 / 4
8,155
906
9,588
6,481
2,113
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
32
5
Kills
12
12
Deaths
5
7
Assists
20
Player
Kills
Deaths
Assists
KDA
W
4
2
5
3.25
L
Cerberus
Chrispyturd
Cerberus
2
2
3
1.75
L
Morgan Le Fay
JUGxCLUTCH
Morgan Le Fay
1
5
2
0.4
W
0
2
11
2.75
L
Baron Samedi
Tom Matinho
Baron Samedi
2
5
2
0.6
W
Hou Yi
vZanxx
Hou Yi
8
1
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,430
Damage
18,304
23,107
Taken
20,731
12,214
Mitigated
11,313
4,293
Healing
7,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,076
3,904
0
1,294
4,563
1,811
387
2,982
1,483
27,736
0
L
Cerberus
Chrispyturd
Cerberus
2,253
120
0
1,921
8,605
6,446
0
3,655
4,950
10,871
0
L
Morgan Le Fay
JUGxCLUTCH
Morgan Le Fay
3,377
145
0
530
6,667
2,183
0
2,321
4,346
14,865
0
W
1,640
128
0
2,821
9,687
7,389
341
2,986
5,513
4,972
0
L
Baron Samedi
Tom Matinho
Baron Samedi
2,800
169
480
1,362
7,835
3,585
0
3,472
4,363
16,356
0
W
Hou Yi
vZanxx
Hou Yi
9,588
2,645
0
3,634
6,481
2,113
1,723
2,352
4,079
0
37,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,859
Gold Earned
23,198
74
Minions Killed
98
3
Camps Cleared
5
408,564
Distance Traveled
539,581
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
7,671
852
34
4
1
186,944
4
L
Cerberus
7,269
808
12
1
0
139,992
1
L
Morgan Le Fay
6,556
728
31
3
2
119,307
2
W
Sobek
7,372
819
11
1
1
178,615
0
L
Baron Samedi
7,034
782
31
3
1
149,265
3
W
Hou Yi
8,155
906
53
6
3
174,022
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role