Player Matchup

Horus
Horus
Hecate2104
Horus
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,133 Elo+
Party 1
Thoth
Thoth
LiDailin
Thoth
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,133 Elo+
Party 1
Chaac
Chaac
Lisithor
Chaac
Level 107
God Stats
2W - 1L
1,500 SR
Queue Stats
517W - 538L
1,394 Elo+
Party 2
Pele
Pele
ShmuckOwO
Pele
Level 68
God Stats
0W - 1L
1,482 SR
Queue Stats
6W - 10L
1,376 Elo+
Party 1
Cabrakan
Cabrakan
Xunflaina
Cabrakan
Level 127
God Stats
3W - 8L
1,397 SR
Queue Stats
315W - 321L
1,418 Elo+
Party 2
Team Averages
Level 70
1,476 SR
1,291 Elo+

VS

Team Averages
Level 86
1,392 SR
1,448 Elo+
Cabrakan
Cabrakan
C00ky
Cabrakan
Level 65
God Stats
4W - 1L
1,702 SR
Queue Stats
263W - 301L
1,453 Elo+
Solo
Jing Wei
Jing Wei
Lauhiay
Jing Wei
Level 147
God Stats
2W - 0L
1,500 SR
Queue Stats
110W - 144L
1,348 Elo+
Solo
Terra
Terra
Lopataarsen
Terra
Level 83
God Stats
2W - 0L
1,500 SR
Queue Stats
60W - 69L
1,570 Elo+
Solo
Apollo
Apollo
TheJoker96
Apollo
Level 59
God Stats
1W - 3L
1,096 SR
Queue Stats
184W - 204L
1,418 Elo+
Solo
He Bo
He Bo
longbeaver
He Bo
Level 76
God Stats
1W - 2L
1,162 SR
Queue Stats
124W - 105L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
11
0 / 11 / 8
8,217
632
2,532
14,727
13,491
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Thoth
LiDailin
Thoth
19
10 / 7 / 10
11,609
893
18,858
11,292
4,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
Lisithor
Chaac
15
2 / 6 / 13
9,463
728
12,577
27,462
23,020
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Pele
20
12 / 6 / 9
12,866
990
24,492
17,187
7,771
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
Xunflaina
Cabrakan
17
2 / 7 / 17
10,615
817
10,891
15,962
12,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
C00ky
Cabrakan
18
5 / 5 / 19
11,469
882
10,216
23,631
26,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Jing Wei
Lauhiay
Jing Wei
20
11 / 4 / 18
12,157
935
20,707
16,531
4,508
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

16
1 / 6 / 23
10,356
797
5,717
20,198
16,397
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Apollo
TheJoker96
Apollo
19
14 / 5 / 17
12,133
933
19,903
12,377
3,831
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

He Bo
18
6 / 6 / 20
10,705
823
21,076
11,582
2,568
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
134
26
Kills
37
37
Deaths
26
57
Assists
97
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
C00ky
Cabrakan
5
5
19
2.9
L
Horus
0
11
8
0.36
W
Jing Wei
Lauhiay
Jing Wei
11
4
18
5
L
Thoth
LiDailin
Thoth
10
7
10
2.14
L
Chaac
Lisithor
Chaac
2
6
13
1.42
W
1
6
23
2.08
L
Pele
12
6
9
2.75
W
Apollo
TheJoker96
Apollo
14
5
17
4.5
L
Cabrakan
Xunflaina
Cabrakan
2
7
17
1.5
W
He Bo
6
6
20
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,350
Damage
77,619
86,630
Taken
84,319
61,798
Mitigated
53,914
25,123
Healing
32,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
C00ky
Cabrakan
10,216
797
777
7,839
23,631
26,610
412
7,954
15,449
23,046
0
L
Horus
2,532
1,600
0
542
14,727
13,491
287
5,278
9,449
0
3,509
W
Jing Wei
Lauhiay
Jing Wei
20,707
15,792
1,365
5,854
16,531
4,508
2,276
5,733
10,732
0
38,278
L
Thoth
LiDailin
Thoth
18,858
1,450
0
270
11,292
4,876
947
5,791
5,501
36,112
0
L
Chaac
Lisithor
Chaac
12,577
1,104
2,428
10,521
27,462
23,020
206
9,799
17,663
36
22,360
W
5,717
790
5,985
5,403
20,198
16,397
195
7,005
13,014
9,548
0
L
Pele
24,492
5,064
834
5,588
17,187
7,771
790
7,620
9,567
0
43,339
W
Apollo
TheJoker96
Apollo
19,903
10,140
765
924
12,377
3,831
1,910
4,228
8,149
0
33,364
L
Cabrakan
Xunflaina
Cabrakan
10,891
1,757
2,315
2,625
15,962
12,640
675
8,521
7,441
18,415
0
W
He Bo
21,076
852
1,527
2,375
11,582
2,568
470
4,272
7,196
39,230
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,770
Gold Earned
56,820
107
Minions Killed
134
0
Camps Cleared
0
1,095,683
Distance Traveled
1,038,627
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
11,469
882
15
1
0
191,495
1
L
Horus
8,217
632
4
0
0
192,227
1
W
Jing Wei
12,157
935
30
2
0
195,818
0
L
Thoth
11,609
893
37
3
0
210,708
1
L
Chaac
9,463
728
16
1
0
226,271
0
W
Terra
10,356
797
11
1
0
222,624
3
L
Pele
12,866
990
29
2
0
256,711
0
W
Apollo
12,133
933
37
3
0
214,352
0
L
Cabrakan
10,615
817
21
2
0
209,766
0
W
He Bo
10,705
823
41
3
0
214,338
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role