Player Matchup

Set
Set
LyrianWarlock
Set
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 38L
1,389 Elo+
Solo
Amaterasu
Amaterasu
kingkassab
Amaterasu
Level 29
God Stats
1W - 2L
1,404 SR
Queue Stats
21W - 29L
1,351 Elo+
Solo
Ra
Ra
notLev-
Ra
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 131L
1,361 Elo+
Solo
Cthulhu
Cthulhu
ruggygamer92
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,039 Elo+
Solo
Neith
Neith
souljar00056
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 16
1,481 SR
1,328 Elo+

VS

Team Averages
Level 17
1,532 SR
1,357 Elo+
Set
Set
AndTheVeryMany
Set
Level 27
God Stats
13W - 15L
1,323 SR
Queue Stats
56W - 56L
1,334 Elo+
Solo
Sobek
Sobek
Lucky_Luke1308
Sobek
Level 26
God Stats
5W - 4L
1,838 SR
Queue Stats
57W - 53L
1,354 Elo+
Solo
Fenrir
Fenrir
PPAaron
Fenrir
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,234 Elo+
Solo
Kukulkan
Kukulkan
Souquet13
Kukulkan
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 19L
1,361 Elo+
Solo
Artemis
Artemis
Tatzumaru85
Artemis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 10L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 5 / 3
7,120
509
5,508
7,910
3,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Amaterasu
kingkassab
Amaterasu
12
3 / 1 / 1
7,373
527
8,588
9,834
6,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
8 / 4 / 1
8,212
587
9,952
10,526
3,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
ruggygamer92
Cthulhu
1
0 / 1 / 0
4,435
317
87
630
174
10
0 / 6 / 2
6,100
436
2,459
7,084
1,888
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 5
6,638
474
4,584
8,294
6,043
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

11
2 / 2 / 0
7,524
537
2,465
10,573
8,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
PPAaron
Fenrir
13
7 / 5 / 2
7,916
565
7,102
13,143
5,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kukulkan
Souquet13
Kukulkan
12
5 / 1 / 2
7,701
550
9,348
6,922
2,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Artemis
Tatzumaru85
Artemis
10
1 / 5 / 1
6,193
442
1,518
8,824
2,340
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
27
14
Kills
17
17
Deaths
17
7
Assists
10
Player
Kills
Deaths
Assists
KDA
W
2
4
5
1.13
W
2
2
0
1
L
3
5
3
0.9
W
Fenrir
PPAaron
Fenrir
7
5
2
1.6
W
Kukulkan
Souquet13
Kukulkan
5
1
2
6
W
Artemis
Tatzumaru85
Artemis
1
5
1
0.3
L
Amaterasu
kingkassab
Amaterasu
3
1
1
3.5
L
8
4
1
2.13
L
Cthulhu
ruggygamer92
Cthulhu
0
1
0
0
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,594
Damage
25,017
35,984
Taken
47,756
15,464
Mitigated
24,788
6,326
Healing
8,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,584
1,707
0
1,106
8,294
6,043
420
710
7,464
0
20,357
W
2,465
873
0
3,260
10,573
8,138
783
1,496
8,987
26,027
0
L
5,508
2,270
0
646
7,910
3,438
1,091
1,190
6,489
0
24,874
W
Fenrir
PPAaron
Fenrir
7,102
2,022
0
2,795
13,143
5,952
1,016
2,172
10,759
0
46,649
W
Kukulkan
Souquet13
Kukulkan
9,348
1,258
0
247
6,922
2,315
496
3,393
3,222
34,237
0
W
Artemis
Tatzumaru85
Artemis
1,518
615
0
1,259
8,824
2,340
1,461
1,351
7,285
0
28,784
L
Amaterasu
kingkassab
Amaterasu
8,588
3,840
0
1,953
9,834
6,538
837
3,219
6,284
0
43,537
L
9,952
1,095
264
2,802
10,526
3,426
618
4,937
5,028
36,119
0
L
Cthulhu
ruggygamer92
Cthulhu
87
27
0
0
630
174
0
217
413
126
0
L
2,459
1,221
0
661
7,084
1,888
1,077
1,512
5,184
0
22,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,240
Gold Earned
35,972
224
Minions Killed
279
0
Camps Cleared
0
1,085,104
Distance Traveled
1,295,053
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
6,638
474
39
3
0
264,457
1
W
Sobek
7,524
537
39
3
0
283,609
7
L
Set
7,120
509
45
3
0
275,166
6
W
Fenrir
7,916
565
78
6
0
257,461
1
W
Kukulkan
7,701
550
76
5
0
252,428
0
W
Artemis
6,193
442
47
3
0
237,098
0
L
Amaterasu
7,373
527
70
5
0
284,722
2
L
Ra
8,212
587
68
5
0
250,479
0
L
Cthulhu
4,435
317
1
0
0
27,894
0
L
Neith
6,100
436
40
3
0
246,843
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role