Player Matchup

Merlin
Merlin
 
Merlin
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
IHaveNoChips
Cliodhna
Level 148
God Stats
12W - 9L
1,500 SR
Queue Stats
266W - 323L
1,648 Elo+
Solo
Chaac
Chaac
SoroTsuki
Chaac
Level 148
God Stats
0W - 3L
1,184 SR
Queue Stats
245W - 173L
1,676 Elo+
Solo
Team Averages
Level 142
1,395 SR
1,608 Elo+

VS

Team Averages
Level 106
1,576 SR
1,652 Elo+
Olorun
Olorun
BRUTEFORCE77777
Olorun
Level 80
God Stats
1W - 0L
1,552 SR
Queue Stats
91W - 56L
1,675 Elo+
Party 1
Ares
Ares
Shadow12345iz8
Ares
Level 95
God Stats
6W - 4L
1,675 SR
Queue Stats
171W - 106L
1,677 Elo+
Party 1
Cliodhna
Cliodhna
WorldlyDevotee6
Cliodhna
Level 142
God Stats
4W - 5L
1,500 SR
Queue Stats
677W - 520L
1,605 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
3 / 3 / 5
8,287
753
9,529
7,934
2,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
IHaveNoChips
Cliodhna
11
2 / 7 / 3
7,823
711
5,229
8,485
3,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chaac
SoroTsuki
Chaac
12
3 / 3 / 4
7,923
720
10,605
12,533
8,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 2 / 3
7,942
722
4,706
4,933
1,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
7 / 3 / 6
9,428
857
8,532
16,355
17,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cliodhna
12
2 / 3 / 7
7,915
720
10,630
11,309
6,075
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
29
8
Kills
13
13
Deaths
8
12
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
3
3
5
1.83
W
4
2
3
2.75
L
Cliodhna
IHaveNoChips
Cliodhna
2
7
3
0.5
W
7
3
6
3.33
L
Chaac
SoroTsuki
Chaac
3
3
4
1.67
W
Cliodhna
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,363
Damage
23,868
28,952
Taken
32,597
14,837
Mitigated
25,164
7,917
Healing
10,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
9,529
799
0
2,001
7,934
2,610
462
3,529
4,155
32,311
0
W
4,706
2,024
680
1,025
4,933
1,809
696
1,626
3,061
17,595
0
L
Cliodhna
IHaveNoChips
Cliodhna
5,229
399
0
625
8,485
3,312
274
3,525
4,602
0
16,490
W
8,532
752
0
4,019
16,355
17,280
0
4,365
11,442
15,570
0
L
Chaac
SoroTsuki
Chaac
10,605
1,467
0
5,291
12,533
8,915
418
6,475
5,417
0
29,636
W
Cliodhna
10,630
913
441
4,595
11,309
6,075
0
3,728
7,148
0
27,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,033
Gold Earned
25,285
128
Minions Killed
97
8
Camps Cleared
1
632,978
Distance Traveled
607,317
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,287
753
65
6
5
202,007
3
W
Olorun
7,942
722
41
4
0
174,368
4
L
Cliodhna
7,823
711
21
2
1
200,021
3
W
Ares
9,428
857
14
1
0
218,493
3
L
Chaac
7,923
720
42
4
2
230,950
2
W
Cliodhna
7,915
720
42
4
1
214,456
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role