Player Matchup

Chronos
Chronos
ChickenSaladbj
Chronos
Level 69
God Stats
0W - 2L
1,349 SR
Queue Stats
128W - 128L
1,449 Elo+
Party 1
Cthulhu
Cthulhu
Lord Zefrix
Cthulhu
Level 29
God Stats
1W - 3L
1,402 SR
Queue Stats
119W - 126L
1,378 Elo+
Party 1
Neith
Neith
Skinnypop9128
Neith
Level 65
God Stats
100W - 80L
1,635 SR
Queue Stats
485W - 461L
1,412 Elo+
Party 1
Team Averages
Level 54
1,462 SR
1,413 Elo+

VS

Team Averages
Level 13
1,564 SR
1,393 Elo+
Neith
Neith
KingL0vless
Neith
Level 4
God Stats
3W - 0L
1,500 SR
Queue Stats
145W - 70L
1,500 Elo+
Solo
Zeus
Zeus
Whtevrblomin
Zeus
Level 8
God Stats
5W - 1L
1,693 SR
Queue Stats
6W - 6L
1,303 Elo+
Solo
Ares
Ares
justreese7448
Ares
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
108W - 123L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 9 / 0
6,182
618
3,409
9,570
3,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
Lord Zefrix
Cthulhu
11
2 / 6 / 1
7,240
724
5,197
13,771
7,161
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

10
0 / 6 / 2
6,378
638
6,422
9,557
3,113
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 15
8,518
852
10,741
7,474
2,657
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
10 / 3 / 10
9,310
931
13,350
7,407
2,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
6 / 0 / 12
8,893
889
4,829
6,826
5,566
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
58
3
Kills
21
21
Deaths
3
3
Assists
37
Player
Kills
Deaths
Assists
KDA
L
1
9
0
0.11
W
5
0
15
12.5
L
Cthulhu
Lord Zefrix
Cthulhu
2
6
1
0.42
L
0
6
2
0.17
W
10
3
10
5
W
6
0
12
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,028
Damage
28,920
32,898
Taken
21,707
13,838
Mitigated
10,900
2,622
Healing
7,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,409
908
0
780
9,570
3,564
234
5,379
4,191
15,809
1,722
W
10,741
2,748
398
2,844
7,474
2,657
725
1,703
5,771
0
28,314
L
Cthulhu
Lord Zefrix
Cthulhu
5,197
198
0
0
13,771
7,161
90
8,736
5,035
15,350
0
L
6,422
1,496
0
1,842
9,557
3,113
62
4,254
5,303
0
18,821
W
13,350
1,165
159
1,941
7,407
2,677
917
4,056
3,351
40,692
0
W
4,829
711
268
2,124
6,826
5,566
608
3,074
3,752
10,502
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,800
Gold Earned
26,721
88
Minions Killed
111
4
Camps Cleared
5
532,200
Distance Traveled
560,077
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
6,182
618
36
4
1
148,956
0
W
Neith
8,518
852
42
4
2
192,675
2
L
Cthulhu
7,240
724
32
3
1
196,701
0
L
Neith
6,378
638
20
2
2
186,543
2
W
Zeus
9,310
931
56
6
3
171,714
1
W
Ares
8,893
889
13
1
0
195,688
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role