Player Matchup

Danzaburou
Danzaburou
KingRem1ngton
Danzaburou
Level 27
God Stats
3W - 6L
1,287 SR
Queue Stats
72W - 68L
1,362 Elo+
Party 1
Cthulhu
Cthulhu
Luk__Play
Cthulhu
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Loki
Loki
Oh Tlixx
Loki
Level 17
God Stats
10W - 10L
1,446 SR
Queue Stats
28W - 40L
1,297 Elo+
Party 1
Tiamat
Tiamat
TifaBiH
Tiamat
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Khepri
Khepri
V9FYRE
Khepri
Level 28
God Stats
20W - 10L
1,638 SR
Queue Stats
77W - 55L
1,512 Elo+
Solo
Team Averages
Level 19
1,474 SR
1,434 Elo+

VS

Team Averages
Level 20
1,429 SR
1,361 Elo+
Cliodhna
Cliodhna
Boring Meta
Cliodhna
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 6L
1,471 Elo+
Solo
Ao Kuang
Ao Kuang
Crazyswis
Ao Kuang
Level 28
God Stats
45W - 32L
1,517 SR
Queue Stats
290W - 302L
1,352 Elo+
Solo
Achilles
Achilles
Many_007cz
Achilles
Level 25
God Stats
4W - 5L
1,351 SR
Queue Stats
47W - 55L
1,365 Elo+
Solo
Ares
Ares
Zabor337
Ares
Level 8
God Stats
2W - 1L
1,266 SR
Queue Stats
15W - 15L
1,322 Elo+
Solo
Izanami
Izanami
t995ob
Izanami
Level 29
God Stats
12W - 14L
1,511 SR
Queue Stats
59W - 69L
1,297 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
KingRem1ngton
Danzaburou
13
8 / 5 / 3
9,780
575
12,440
10,069
4,201
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
Luk__Play
Cthulhu
11
1 / 10 / 0
7,340
432
4,125
14,193
15,800
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Loki
11
2 / 11 / 1
7,371
434
6,786
13,284
3,600
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Tiamat
TifaBiH
Tiamat
9
0 / 9 / 2
6,091
358
4,298
10,661
4,354
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Khepri
V9FYRE
Khepri
11
2 / 2 / 6
8,007
471
2,624
9,219
6,391
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Boring Meta
Cliodhna
17
14 / 0 / 6
11,087
652
15,048
14,719
5,557
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ao Kuang
Crazyswis
Ao Kuang
14
10 / 1 / 7
9,752
574
12,550
10,388
4,327
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
Many_007cz
Achilles
12
2 / 8 / 5
7,815
460
6,590
15,271
4,858
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ares
15
7 / 2 / 8
9,988
588
5,813
12,868
10,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Izanami
t995ob
Izanami
14
2 / 2 / 5
8,888
523
5,572
8,766
2,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
66
13
Kills
35
37
Deaths
13
12
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
Boring Meta
Cliodhna
14
0
6
17
W
Ao Kuang
Crazyswis
Ao Kuang
10
1
7
13.5
L
Danzaburou
KingRem1ngton
Danzaburou
8
5
3
1.9
L
Cthulhu
Luk__Play
Cthulhu
1
10
0
0.1
W
Achilles
Many_007cz
Achilles
2
8
5
0.56
L
Loki
2
11
1
0.23
L
Tiamat
TifaBiH
Tiamat
0
9
2
0.11
L
Khepri
V9FYRE
Khepri
2
2
6
2.5
W
Ares
7
2
8
5.5
W
Izanami
t995ob
Izanami
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,273
Damage
45,573
57,426
Taken
62,012
34,346
Mitigated
28,096
8,448
Healing
21,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
Boring Meta
Cliodhna
15,048
3,200
0
5,354
14,719
5,557
32
1,869
12,552
0
75,485
W
Ao Kuang
Crazyswis
Ao Kuang
12,550
4,930
0
6,391
10,388
4,327
2,351
2,797
7,502
40,025
8,931
L
Danzaburou
KingRem1ngton
Danzaburou
12,440
6,212
0
215
10,069
4,201
288
1,355
8,714
0
42,357
L
Cthulhu
Luk__Play
Cthulhu
4,125
872
48
1,107
14,193
15,800
101
5,265
8,928
31,031
0
W
Achilles
Many_007cz
Achilles
6,590
3,034
458
4,208
15,271
4,858
510
1,776
13,495
0
38,817
L
Loki
6,786
2,105
0
1,890
13,284
3,600
0
2,160
11,124
0
32,970
L
Tiamat
TifaBiH
Tiamat
4,298
1,457
0
1,348
10,661
4,354
614
7,297
3,364
11,375
0
L
Khepri
V9FYRE
Khepri
2,624
69
1,306
2,534
9,219
6,391
352
1,206
8,013
16,846
0
W
Ares
5,813
680
0
2,487
12,868
10,775
1,063
2,944
9,558
41,982
0
W
Izanami
t995ob
Izanami
5,572
3,860
0
2,413
8,766
2,579
2,390
1,134
7,632
0
55,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,589
Gold Earned
47,530
234
Minions Killed
428
0
Camps Cleared
0
1,541,047
Distance Traveled
1,633,495
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
11,087
652
112
7
0
372,835
1
W
Ao Kuang
9,752
574
85
5
0
337,347
2
L
Danzaburou
9,780
575
72
4
0
308,656
0
L
Cthulhu
7,340
432
57
3
0
293,513
2
W
Achilles
7,815
460
54
3
0
331,784
0
L
Loki
7,371
434
59
3
0
311,957
1
L
Tiamat
6,091
358
15
1
0
291,885
2
L
Khepri
8,007
471
31
2
0
335,036
0
W
Ares
9,988
588
69
4
0
287,973
0
W
Izanami
8,888
523
108
6
0
303,556
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role