Player Matchup

Sol
Sol
Azitxhi
Sol
Level 29
God Stats
3W - 2L
1,672 SR
Queue Stats
103W - 49L
1,753 Elo+
Solo
Guan Yu
Guan Yu
BigM8Jema
Guan Yu
Level 28
God Stats
2W - 4L
1,651 SR
Queue Stats
11W - 14L
1,434 Elo+
Solo
Tiamat
Tiamat
Madwhale3
Tiamat
Level 28
God Stats
3W - 8L
1,419 SR
Queue Stats
79W - 74L
1,554 Elo+
Solo
Fenrir
Fenrir
monomono1
Fenrir
Level 14
God Stats
5W - 1L
1,752 SR
Queue Stats
13W - 4L
1,722 Elo+
Solo
Bellona
Bellona
米呼OvO
Bellona
Level 13
God Stats
3W - 0L
1,857 SR
Queue Stats
15W - 17L
1,551 Elo+
Solo
Team Averages
Level 22
1,670 SR
1,603 Elo+

VS

Team Averages
Level 17
1,481 SR
1,561 Elo+
Yemoja
Yemoja
Kheistier
Yemoja
Level 8
God Stats
2W - 2L
1,666 SR
Queue Stats
8W - 5L
1,638 Elo+
Party 1
Heimdallr
Heimdallr
LhitSord
Heimdallr
Level 14
God Stats
0W - 2L
1,476 SR
Queue Stats
74W - 109L
1,533 Elo+
Solo
Mulan
Mulan
RadDadDaKangBoio
Mulan
Level 22
God Stats
20W - 21L
1,107 SR
Queue Stats
197W - 188L
1,516 Elo+
Solo
Ullr
Ullr
RalseiFluffyboi
Ullr
Level 17
God Stats
3W - 2L
1,697 SR
Queue Stats
28W - 17L
1,686 Elo+
Solo
Merlin
Merlin
WQxYasukA
Merlin
Level 22
God Stats
3W - 5L
1,459 SR
Queue Stats
11W - 12L
1,432 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
13
9 / 1 / 3
8,193
630
10,307
8,171
3,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Guan Yu
BigM8Jema
Guan Yu
9
2 / 1 / 6
6,031
464
2,374
6,903
4,487
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tiamat
Madwhale3
Tiamat
11
1 / 2 / 2
6,595
507
3,436
6,420
2,659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
monomono1
Fenrir
13
6 / 1 / 2
8,070
621
6,648
6,377
2,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bellona
米呼OvO
Bellona
12
2 / 0 / 4
7,369
567
3,662
5,516
4,375
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Kheistier
Yemoja
9
1 / 4 / 1
5,751
442
2,931
7,627
3,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Heimdallr
LhitSord
Heimdallr
9
1 / 7 / 1
6,179
475
4,008
7,385
1,943
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 2 / 2
6,660
512
3,379
7,827
3,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
3 / 4 / 0
6,710
516
5,973
8,805
2,666
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Merlin
WQxYasukA
Merlin
10
0 / 3 / 0
6,121
471
2,953
5,410
1,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
9
20
Kills
5
5
Deaths
20
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
9
1
3
10.5
W
Guan Yu
BigM8Jema
Guan Yu
2
1
6
5
L
Yemoja
Kheistier
Yemoja
1
4
1
0.38
L
Heimdallr
LhitSord
Heimdallr
1
7
1
0.21
W
Tiamat
Madwhale3
Tiamat
1
2
2
1
L
0
2
2
0.5
L
3
4
0
0.75
L
Merlin
WQxYasukA
Merlin
0
3
0
0
W
Fenrir
monomono1
Fenrir
6
1
2
7
W
Bellona
米呼OvO
Bellona
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,427
Damage
19,244
33,387
Taken
37,054
17,246
Mitigated
12,985
14,506
Healing
5,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
10,307
4,209
0
4,832
8,171
3,010
0
1,142
7,029
52,012
7,976
W
Guan Yu
BigM8Jema
Guan Yu
2,374
222
887
2,089
6,903
4,487
18
2,169
4,734
0
15,116
L
Yemoja
Kheistier
Yemoja
2,931
943
256
1,001
7,627
3,331
0
2,944
4,677
18,439
0
L
Heimdallr
LhitSord
Heimdallr
4,008
2,139
0
295
7,385
1,943
0
3,920
3,465
0
20,842
W
Tiamat
Madwhale3
Tiamat
3,436
481
0
1,779
6,420
2,659
0
0
6,420
35,442
0
L
3,379
749
0
2,313
7,827
3,500
0
1,505
6,248
0
43,292
L
5,973
2,204
0
511
8,805
2,666
0
3,555
4,966
0
40,313
L
Merlin
WQxYasukA
Merlin
2,953
322
0
1,030
5,410
1,545
0
984
4,426
28,074
0
W
Fenrir
monomono1
Fenrir
6,648
1,918
0
3,115
6,377
2,715
0
0
6,377
0
44,426
W
Bellona
米呼OvO
Bellona
3,662
272
0
1,804
5,516
4,375
0
2,634
2,882
5,160
23,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,258
Gold Earned
31,421
338
Minions Killed
331
0
Camps Cleared
0
1,331,738
Distance Traveled
1,145,225
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,193
630
105
8
0
244,816
1
W
Guan Yu
6,031
464
20
2
0
304,966
0
L
Yemoja
5,751
442
40
3
0
196,487
2
L
Heimdallr
6,179
475
39
3
0
215,820
0
W
Tiamat
6,595
507
67
5
0
238,641
1
L
Mulan
6,660
512
103
8
0
269,195
2
L
Ullr
6,710
516
79
6
0
240,968
7
L
Merlin
6,121
471
70
5
0
222,755
2
W
Fenrir
8,070
621
84
6
0
285,560
2
W
Bellona
7,369
567
62
5
0
257,755
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role