Player Matchup

Osiris
Osiris
BOS Tray 720
Osiris
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Solo
Cthulhu
Cthulhu
FrostyMule
Cthulhu
Level 2
God Stats
3W - 0L
1,500 SR
Queue Stats
41W - 33L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Jmendes2388
Hou Yi
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 44L
1,291 Elo+
Solo
Thor
Thor
Smokest Oak
Thor
Level 13
God Stats
3W - 0L
1,783 SR
Queue Stats
4W - 9L
1,113 Elo+
Solo
Merlin
Merlin
killuforacookie
Merlin
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 11L
1,727 Elo+
Solo
Team Averages
Level 13
1,557 SR
1,426 Elo+

VS

Team Averages
Level 19
1,361 SR
1,364 Elo+
Loki
Loki
DurikiAkuma7459
Loki
Level 18
God Stats
0W - 1L
1,542 SR
Queue Stats
97W - 149L
1,334 Elo+
Solo
Neith
Neith
Jotapedrosf1670
Neith
Level 18
God Stats
1W - 2L
1,123 SR
Queue Stats
22W - 24L
1,365 Elo+
Solo
Camazotz
Camazotz
ToxicDeath42o9
Camazotz
Level 29
God Stats
1W - 8L
967 SR
Queue Stats
28W - 30L
1,406 Elo+
Solo
Hercules
Hercules
killer gun 4
Hercules
Level 27
God Stats
0W - 1L
1,674 SR
Queue Stats
31W - 37L
1,217 Elo+
Solo
Kukulkan
Kukulkan
zwiewny_nataniel
Kukulkan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
19
26 / 1 / 5
13,149
626
22,463
16,794
15,088
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
FrostyMule
Cthulhu
15
3 / 2 / 17
10,445
497
11,319
13,547
11,967
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hou Yi
15
4 / 4 / 1
9,925
473
7,874
10,479
7,034
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
7 / 6 / 3
10,044
478
4,684
13,537
4,778
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
9 / 4 / 3
11,308
538
10,673
10,091
3,834
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 11 / 1
9,491
452
12,259
17,162
6,092
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
3 / 6 / 3
9,193
438
7,577
13,163
4,404
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Camazotz
14
3 / 7 / 4
9,147
436
6,302
17,439
5,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hercules
killer gun 4
Hercules
11
1 / 10 / 3
7,873
375
7,023
17,811
7,829
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 16 / 1
6,763
322
1,862
12,395
3,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
26
49
Kills
14
17
Deaths
50
29
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Osiris
26
1
5
28.5
L
7
11
1
0.68
W
Cthulhu
FrostyMule
Cthulhu
3
2
17
5.75
W
Hou Yi
4
4
1
1.13
L
3
6
3
0.75
W
7
6
3
1.42
L
Camazotz
3
7
4
0.71
L
Hercules
killer gun 4
Hercules
1
10
3
0.25
W
9
4
3
2.63
L
0
16
1
0.03

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,013
Damage
35,023
64,448
Taken
77,970
42,701
Mitigated
26,715
11,410
Healing
12,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
22,463
9,854
0
2,023
16,794
15,088
2,221
1,398
15,396
0
100,271
L
12,259
4,635
0
250
17,162
6,092
0
6,723
10,439
0
40,433
W
Cthulhu
FrostyMule
Cthulhu
11,319
1,643
162
2,352
13,547
11,967
821
1,317
12,198
36,611
0
W
Hou Yi
7,874
2,516
0
0
10,479
7,034
2,299
177
10,302
0
42,589
L
7,577
2,131
0
2,412
13,163
4,404
229
3,948
9,215
0
39,426
W
4,684
1,144
259
5,209
13,537
4,778
82
976
12,509
0
34,385
L
Camazotz
6,302
1,221
0
5,414
17,439
5,304
123
6,505
10,934
0
31,923
L
Hercules
killer gun 4
Hercules
7,023
2,924
0
4,254
17,811
7,829
0
2,866
14,945
0
38,497
W
10,673
1,344
0
1,405
10,091
3,834
2,160
704
9,387
62,081
0
L
1,862
1,078
0
0
12,395
3,086
121
1,950
10,445
11,119
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,871
Gold Earned
42,467
394
Minions Killed
251
0
Camps Cleared
0
1,896,759
Distance Traveled
1,715,819
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
13,149
626
114
5
0
466,154
0
L
Loki
9,491
452
45
2
0
353,967
0
W
Cthulhu
10,445
497
41
2
0
411,619
2
W
Hou Yi
9,925
473
71
3
0
309,542
0
L
Neith
9,193
438
71
3
0
390,231
2
W
Thor
10,044
478
65
3
0
353,071
0
L
Camazotz
9,147
436
55
3
0
412,530
2
L
Hercules
7,873
375
53
3
0
287,548
0
W
Merlin
11,308
538
103
5
0
356,373
2
L
Kukulkan
6,763
322
27
1
0
271,543
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role