Player Matchup

Olorun
Olorun
 
Olorun
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Chindo
Rama
Level 158
God Stats
2W - 3L
1,429 SR
Queue Stats
136W - 152L
1,499 Elo+
Party 3
Kukulkan
Kukulkan
JackRoche
Kukulkan
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,453 Elo+
Party 1
Hercules
Hercules
partyanimal887
Hercules
Level 86
God Stats
3W - 2L
1,627 SR
Queue Stats
126W - 142L
1,472 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
xAlexXD
Morgan Le Fay
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,369 Elo+
Party 1
Team Averages
Level 113
1,511 SR
1,458 Elo+

VS

Team Averages
Level 118
1,577 SR
1,479 Elo+
Ares
Ares
Aedagis
Ares
Level 122
God Stats
4W - 1L
1,739 SR
Queue Stats
88W - 86L
1,454 Elo+
Solo
Baron Samedi
Baron Samedi
Edyqnk
Baron Samedi
Level 156
God Stats
6W - 4L
1,655 SR
Queue Stats
373W - 392L
1,516 Elo+
Party 2
Cthulhu
Cthulhu
JA ALL3N
Cthulhu
Level 76
God Stats
5W - 3L
1,706 SR
Queue Stats
172W - 154L
1,507 Elo+
Solo
Danzaburou
Danzaburou
Morathys
Danzaburou
Level 148
God Stats
12W - 8L
1,542 SR
Queue Stats
660W - 665L
1,465 Elo+
Party 2
Janus
Janus
Souls
Janus
Level 87
God Stats
4W - 4L
1,242 SR
Queue Stats
202W - 243L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
17
3 / 6 / 5
9,638
643
8,095
18,623
9,229
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rama
Chindo
Rama
19
4 / 5 / 6
10,287
686
23,335
15,655
7,526
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kukulkan
JackRoche
Kukulkan
20
4 / 2 / 8
11,262
751
26,753
11,457
5,120
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hercules
18
2 / 3 / 10
9,856
657
7,683
23,293
26,673
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Morgan Le Fay
xAlexXD
Morgan Le Fay
5
0 / 1 / 0
6,764
451
0
819
274
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Aedagis
Ares
17
3 / 4 / 10
11,460
764
7,328
18,497
24,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Baron Samedi
Edyqnk
Baron Samedi
18
2 / 3 / 10
10,749
717
12,879
15,790
13,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
JA ALL3N
Cthulhu
18
3 / 3 / 8
11,553
770
13,371
33,791
31,160
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
Morathys
Danzaburou
19
6 / 2 / 9
11,540
769
18,173
14,314
7,779
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
Souls
Janus
17
3 / 2 / 6
11,040
736
11,064
10,891
4,775
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
60
13
Kills
17
17
Deaths
14
29
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
3
6
5
0.92
W
Ares
Aedagis
Ares
3
4
10
2
L
Rama
Chindo
Rama
4
5
6
1.4
W
Baron Samedi
Edyqnk
Baron Samedi
2
3
10
2.33
W
Cthulhu
JA ALL3N
Cthulhu
3
3
8
2.33
L
Kukulkan
JackRoche
Kukulkan
4
2
8
4
W
Danzaburou
Morathys
Danzaburou
6
2
9
5.25
W
Janus
Souls
Janus
3
2
6
3
L
Hercules
2
3
10
2.33
L
Morgan Le Fay
xAlexXD
Morgan Le Fay
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,866
Damage
62,815
69,847
Taken
93,283
48,822
Mitigated
82,572
35,642
Healing
42,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
8,095
3,030
12,895
8,224
18,623
9,229
0
13,432
4,943
17,809
0
W
Ares
Aedagis
Ares
7,328
57
1,452
1,965
18,497
24,883
1,124
5,414
13,083
14,443
0
L
Rama
Chindo
Rama
23,335
8,811
2,222
1,676
15,655
7,526
518
9,581
5,901
0
43,307
W
Baron Samedi
Edyqnk
Baron Samedi
12,879
387
5,352
6,825
15,790
13,975
639
9,012
6,778
31,674
0
W
Cthulhu
JA ALL3N
Cthulhu
13,371
395
2,606
12,011
33,791
31,160
871
6,345
27,446
33,034
0
L
Kukulkan
JackRoche
Kukulkan
26,753
814
785
1,583
11,457
5,120
183
8,448
2,753
64,150
0
W
Danzaburou
Morathys
Danzaburou
18,173
6,564
3,057
5,335
14,314
7,779
3,684
6,041
8,273
0
39,222
W
Janus
Souls
Janus
11,064
164
2,188
1,253
10,891
4,775
158
8,036
2,855
23,562
0
L
Hercules
7,683
1,865
1,788
6,469
23,293
26,673
354
12,172
10,789
0
14,689
L
Morgan Le Fay
xAlexXD
Morgan Le Fay
0
0
0
0
819
274
0
0
819
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,807
Gold Earned
56,342
157
Minions Killed
159
0
Camps Cleared
0
1,022,785
Distance Traveled
1,405,256
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
9,638
643
26
2
0
268,076
0
W
Ares
11,460
764
13
1
0
241,993
0
L
Rama
10,287
686
42
3
0
213,011
0
W
Baron Samedi
10,749
717
54
4
0
297,824
2
W
Cthulhu
11,553
770
26
2
0
268,298
0
L
Kukulkan
11,262
751
75
5
0
274,131
3
W
Danzaburou
11,540
769
36
2
0
273,475
2
W
Janus
11,040
736
30
2
0
323,666
1
L
Hercules
9,856
657
14
1
0
262,592
0
L
Morgan Le Fay
6,764
451
0
0
0
4,975
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role