Player Matchup

Cliodhna
Cliodhna
ForSureRightOnDL
Cliodhna
Level 33
God Stats
12W - 5L
1,500 SR
Queue Stats
229W - 251L
1,486 Elo+
Party 2
Zeus
Zeus
ShimadaEcho
Zeus
Level 25
God Stats
12W - 11L
1,600 SR
Queue Stats
88W - 98L
1,453 Elo+
Party 1
Chang'e
Chang'e
briibri98
Chang'e
Level 57
God Stats
1W - 2L
1,282 SR
Queue Stats
61W - 78L
1,344 Elo+
Party 2
King Arthur
King Arthur
erican16
King Arthur
Level 107
God Stats
1W - 2L
1,571 SR
Queue Stats
261W - 235L
1,400 Elo+
Party 1
Bellona
Bellona
nick11800
Bellona
Level 49
God Stats
160W - 121L
1,596 SR
Queue Stats
326W - 342L
1,495 Elo+
Solo
Team Averages
Level 54
1,510 SR
1,436 Elo+

VS

Team Averages
Level 45
1,624 SR
1,398 Elo+
Gilgamesh
Gilgamesh
Dagerl
Gilgamesh
Level 37
God Stats
5W - 1L
1,829 SR
Queue Stats
60W - 73L
1,391 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
JonOssim
Morgan Le Fay
Level 43
God Stats
9W - 1L
1,963 SR
Queue Stats
328W - 322L
1,518 Elo+
Solo
Anhur
Anhur
Lager997
Anhur
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 74L
1,363 Elo+
Solo
Cliodhna
Cliodhna
V3rmillionVern
Cliodhna
Level 68
God Stats
10W - 8L
1,500 SR
Queue Stats
327W - 369L
1,449 Elo+
Solo
Anubis
Anubis
plusleft
Anubis
Level 40
God Stats
13W - 16L
1,331 SR
Queue Stats
19W - 23L
1,271 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 10 / 6
12,030
463
13,073
22,206
8,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

5
1 / 3 / 0
7,363
283
1,259
2,032
512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
briibri98
Chang'e
19
4 / 8 / 3
12,161
468
9,137
21,206
6,381
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

King Arthur
erican16
King Arthur
5
0 / 2 / 1
7,170
276
902
3,039
647
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
nick11800
Bellona
20
10 / 5 / 2
14,268
549
21,547
27,430
22,129
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Dagerl
Gilgamesh
20
7 / 5 / 3
14,288
550
13,207
23,825
19,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morgan Le Fay
JonOssim
Morgan Le Fay
20
10 / 3 / 2
15,116
581
13,632
18,302
7,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Anhur
Lager997
Anhur
18
3 / 8 / 10
12,707
489
7,196
20,355
6,424
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cliodhna
16
2 / 5 / 4
11,909
458
8,937
15,478
6,569
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
plusleft
Anubis
20
5 / 3 / 6
13,705
527
10,412
15,447
7,593
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
52
20
Kills
27
28
Deaths
24
12
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Dagerl
Gilgamesh
7
5
3
1.7
L
5
10
6
0.8
W
Morgan Le Fay
JonOssim
Morgan Le Fay
10
3
2
3.67
W
Anhur
Lager997
Anhur
3
8
10
1
L
1
3
0
0.33
W
Cliodhna
2
5
4
0.8
L
Chang'e
briibri98
Chang'e
4
8
3
0.69
L
King Arthur
erican16
King Arthur
0
2
1
0.25
L
Bellona
nick11800
Bellona
10
5
2
2.2
W
Anubis
plusleft
Anubis
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,918
Damage
53,384
75,913
Taken
93,407
37,829
Mitigated
47,651
24,308
Healing
28,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Dagerl
Gilgamesh
13,207
3,759
0
5,615
23,825
19,390
0
2,680
21,145
14,907
99,906
L
13,073
1,200
0
4,816
22,206
8,160
0
6,602
15,448
0
78,774
W
Morgan Le Fay
JonOssim
Morgan Le Fay
13,632
1,024
105
4,475
18,302
7,675
2,613
4,759
13,421
118,647
0
W
Anhur
Lager997
Anhur
7,196
2,907
0
4,568
20,355
6,424
4,511
5,514
14,759
0
75,817
L
1,259
86
0
120
2,032
512
0
1,385
469
7,028
0
W
Cliodhna
8,937
357
0
4,514
15,478
6,569
209
3,441
12,037
0
52,548
L
Chang'e
briibri98
Chang'e
9,137
385
851
8,279
21,206
6,381
684
8,388
12,708
58,221
0
L
King Arthur
erican16
King Arthur
902
0
0
880
3,039
647
0
990
1,939
0
6,399
L
Bellona
nick11800
Bellona
21,547
8,522
0
9,362
27,430
22,129
350
8,404
18,599
0
102,738
W
Anubis
plusleft
Anubis
10,412
477
0
8,725
15,447
7,593
2,605
3,832
11,615
97,304
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,992
Gold Earned
67,725
405
Minions Killed
655
0
Camps Cleared
0
1,545,766
Distance Traveled
2,287,626
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
14,288
550
170
7
0
505,470
0
L
Cliodhna
12,030
463
115
4
0
456,362
1
W
Morgan Le Fay
15,116
581
165
6
0
471,595
1
W
Anhur
12,707
489
108
4
0
388,721
6
L
Zeus
7,363
283
19
1
0
87,875
0
W
Cliodhna
11,909
458
66
3
0
475,985
0
L
Chang'e
12,161
468
113
4
0
447,016
5
L
King Arthur
7,170
276
8
0
0
88,678
0
L
Bellona
14,268
549
150
6
0
465,835
3
W
Anubis
13,705
527
146
6
0
445,855
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role